Perma-Bound Edition ©2000 | -- |
Twilegar, Eric.
Dailey, Jesse.
Electronic data processing personnel. United States. Case studies.
Telecommunications engineers. United States. Case studies.
Computer technicians. United States. Case studies.
This story of a gritty computer nerd who makes the break from desperate circumstances takes readers— emotions off guard, first disarming and then touching them. Jesse Dailey may be a computer geek, but a geek in the right time and place. If it isn—t already evident, Katz (Virtuous Reality, 1996, etc.) makes it so: Computer geeks are indispensable. Once alienated, resentful, and on the outs, now they are players, their magpie sensibilities and intelligence not just tolerated but encouraged. Katz enters Jesse's life (and that of his friend Eric, a much less important figure) the year after Jesse graduates high school in southern Idaho, when he responds to one of Katz's online articles about geeks. Katz, recognizing a peculiar chemistry, asks if he might visit. Jesse has his computer, but little else: few friends, a tattered family, a lousy job, zero social skills, a squalid apartment in a sorry burg not a stone's throw from his high school. He does, however, have plenty of cheek, considerable native intelligence, and pride. When Katz suggests he get the hell out, that he has marketable skills, he and Eric do just that. After consulting the Internet (what else?) they head to Chicago—Katz following protectively—get jobs, and soon realize they will need college to get the type of free-wheeling, revolutionary positions they want and need to snap their computer-entrenched inwardness. Jesse, with help from Katz (helped in turn with his own writing on computers by Jesse), overcomes wildly improbably odds to attend the University of Chicago. Along the way there are spirited discussions aplenty of intellectual property rights, the geek take on Columbine, the geek role in building a world that makes possible the invasive information-gathering geeks detest. And there is Jesse and Katz's evolving relationship, a rare and heart-gladdening thing. Geeks rule in the Internet future, but what we have here is a love story, and a fine one.
School Library JournalYA-Katz sets out to explain geek culture by tracing the life stories of two 19 year olds from Caldwell, ID. The young men had no money, no family support, but they did have a riveting passion for computers. A year after graduating from high school, they were desperately seeking relief from their dead-end jobs. By chance, the author received a moving e-mail message from one of them and traveled to Idaho to meet them. This meeting is the start of the boys' journey and is the book's beginning. Early on, readers realize that the biggest roadblock to their success was the educational system and the intolerance of others toward those not following the traditional direction of society. Students will identify with the situation. Many will see themselves in much of this book and realize that they can survive-and flourish-in real life. Geeks is well written, thought provoking, and attitude changing. Readers may not agree with all of Katz's sermonizing, but they will agree that America needs ideas like his to serve as a catalyst for change and progress. Above all, Geeks will bring about much needed thinking and dialogue about the experience of going to high school and the price people have paid and are paying for being different. Students will enjoy Katz's argument that even if society does not acknowledge their varying needs, geeks will ultimately ascend.-Linda A. Vretos, Thomas Jefferson High School for Science and Technology, Alexandria, VA Copyright 2000 Cahners Business Information.
Starred Review ALA Booklist (Tue Feb 01 00:00:00 CST 2000)Starred Review Katz discovered the world he was destined to chronicle when he started writing about computer geeks for Wired Rolling Stone and various Web sites. Once a lost boy himself, Katz brought respect and empathy to his groundbreaking portraits of young, computer-centered obsessives, and many e-mailed him, including a 19-year-old Idahoan named Jesse. Shockingly bright, Jesse, whose credo is The Net provides, and Eric, his geek buddy, decide, after meeting Katz, to leave their grim little town and seek more fertile ground for their techie skills in Chicago, a relocation Katz chronicles with admiration and concern. Katz's involvement in their threadbare lives coincides with the shootings at Columbine, which adds urgency to his compelling insights into the geek nation's unique blend of alienation, fanaticism, and improvisation. Quintessential outsiders, these masters of cyberspace are now in the ascendancy, Katz observes, and their Net practices are radically altering everything from personal communications to notions of commerce and ownership. Geeks may lack moral responsibility, but, as Katz so ardently demonstrates in this surprisingly dramatic and moving narrative, they are smart, creative, and wily, and they comprise a dynamic societal force that must be recognized. (Reviewed February 1, 2000)
Kirkus Reviews
Wilson's High School Catalog
School Library Journal
Starred Review ALA Booklist (Tue Feb 01 00:00:00 CST 2000)
ALA/YALSA Best Book For Young Adults
To: Jon Katz
When I was looking on the Tribune, there were 433 jobs under ComputerInfo Systems, under every other category I looked in there was an average of 15-20.... A total of about 40% computers. The problem now isn't finding a place in which those jobs are in demand, because like you say ... they are everywhere. The problem is finding a place that wants to hire someone like me. In a Human Resources kinda way I'm defined as 19 w one year of experience.... In reality, I am an ageless geek, with years of personal experience, a fiercely aggressive intelligence coupled with geek wit, and the education of the best online material in the world. Aarrgghh!! too much stress being a geek on the move.:)
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Jesse and Eric lived in a cave-an airless two-bedroom apartment in a dank stucco-and-brick complex on the outskirts of Caldwell. Two doors down, chickens paraded around the street.
The apartment itself was dominated by two computers that sat across from the front door like twin shrines. Everything else-the piles of dirty laundry, the opened Doritos bags, the empty cans of generic soda pop, two ratty old chairs, and a moldering beanbag chair-was dispensable, an afterthought, props.
Jesse's computer was a Pentium 11 300, Asus P2B (Intel BX chipset) motherboard; a Matrix Milleniurn II AGP; 160 MB SDRAM with a 15.5 GB total hard-drive space; a 4X CD-recorder; 24X CD-ROM; a 17-inch Micron monitor. Plus a scanner and printer. A well-thumbed paperback-Katherine Dunn's novel Geek Love-served as his mousepad.
Eric's computer: an AMD K-6 233 with a generic motherboard; an S3 video card, a 15-inch monitor; a 2.5 GB hard drive with 36 MB SDRAM. Jesse wangled the parts for both from work.
They stashed their bikes and then Jesse blasted in through the door, which was always left open since he can never hang on to keys, and went right to his PC, which was always on. He yelled a question to Eric about the new operating system. "We change them like cartons of milk," he explained. At the moment, he had NT 5, NT 4, Work Station, Windows 98, and he and Eric had begun fooling around with Linux, the complex, open-source software system rapidly spreading across the world.
Before settling in at his own rig, Eric grabbed a swig of milk from a carton in the refrigerator, taking a good whiff first. Meals usually consisted of a daily fast-food stop at lunchtime; everything else was more or less on the fly. There didn't seem to be any edible food in the refrigerator, apart from a slightly discolored hunk of cheddar cheese.
Jesse opened his MP3 playlist (MP3 is a wildly popular format for storing music on computer hard drives; on the Net, songs get traded like baseball cards) and pulled down five or six tracks-Alanis Morissette, John Lee Hooker, Eric Clapton, Ani DiFranco. He turned on his Web browser, checked his e-mail, opened ICQ chat (an also-rapidly growing global messaging and chat system) looking for messages from Sam Hunter, fellow Geek Club alumnus, or his mother or sisters.
He and Eric networked their computers for a few quick rounds of Quake 11. Racing down hallways and passages on the screen, picking up ammo and medical supplies, acquiring ever bigger guns and Wasters, the two kept up their techno-patter about the graphics, speed, and performance of their computers. "My hard drive is grungy," Eric complained. Jesse gunned Eric down three times in a row, then yelped, "Shit, I'm dead." A laser burst of bullets splattered blood all over the dungeonlike floor.
Meanwhile, the two of them continued to chat with me over their shoulders, pausing every now and then to kill or be killed. All the while, Jesse listened to music, and answered ICQ messages. Somebody called and asked about ordering an ID card, the cottage industry that at fifty bucks a pop will help underwrite their contemplated move to Chicago. Somebody e-mailed a few additional MP3s; somebody else sent software and upgrades for Quake and Doom. I was dizzied and distracted by all the activity; they were completely in their element.
The game was still under way when Eric moved over to the scanner and printer and printed out something semi-official-looking.
"Too dark," was Jesse's assessment, without seeming to look away from the screen. So Eric went back to his computer and called up a graphic program. Jesse took another phone call, still playing Quake, as Joni Mitchell gave way to Jane's Addiction, then the Red Hot Chili Peppers.
At any given point, he was doing six things almost simultaneously, sipping soda, glancing at the phone's caller ID, watching the scanner and the printer, blasting away at menacing soldiers, opening mail from an apartment manager in Chicago, fielding a message from his sister in Boise.
He wasn't just a kid at a computer, but something more, something new, an impresario and an Information Age CEO, transfixed and concentrated, almost part of the machinery, conducting the digital ensemble that controlled his life. Anyone could have come into the apartment and carted away everything in it, except for the computer, and Jesse wouldn't have noticed or perhaps cared that much. He was playing, working, networking, visiting, strategizing-all without skipping a function, getting confused, or stopping to think.
It was evidently second nature by now, which explained why he looked as if he hadn't been out in the sun for years. It was more or less true: A couple of weeks earlier, he'd gone hiking along the Idaho River on a bright day and landed in the hospital emergency room with his arms and legs severely sunburned.
He carried himself like someone who expected to get screwed, who would have to fend for himself when that happened, and who was almost never surprised when it did. Trouble, Jesse often declared, was the building block of character. Without the former, you didn't get the latter.
Excerpted from Geeks: How Two Lost Boys Rode the Internet Out of Idaho by Jon Katz
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
“A story of triumph, friendship, love, and above all, about being human and reaching for dreams in a hard-wired world.”—Seattle Times
“Too often, writing about the online world lacks emotional punch, but Katz’s obvious love for his ‘lost boys’ gives his narrative a rich taste.”—The New York Times Book Review
Jesse and Eric were geeks: suspicious of authority figures, proud of their status as outsiders, fervent in their belief in the positive power of technology. High school had been an unbearable experience and their small-town Idaho families had been torn apart by hard times. On the fringe of society, they had almost no social lives and little to look forward to. They spent every spare cent on their computers and every spare moment online. Nobody ever spoke of them, much less for them.
But then they met Jon Katz, a roving journalist who suggested that, in the age of geek impresario Bill Gates, Jesse and Eric had marketable skills that could get them out of Idaho and pave the way to a better life. So they bravely set out to conquer Chicago—geek style. Told with Katz’s trademark charm and sparkle, Geeks is a humorous, moving tale of triumph over adversity and self-acceptance that delivers two irresistible heroes for the digital age and reveals the very human face of technology.
Praise for Geeks
“Ultimately, Geeks is not a story about the Internet or computers or techies. It is a story about personal bonds, optimism, access to opportunity, and the courage to dream.”—Salon
“An uplifting and hugely compassionate book.”—Philadelphia Inquirer
“A story of friendship, optimism, social despair, and an updated version of that American icon, the tinkerer.”—USA Today