Pieces and Players
Pieces and Players
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Annotation: When thirteen high-value pieces of art are stolen from a secret museum, Calder, Petra, and Tommy are grouped with two new companions to solve puzzles that are complicated by the clever Mrs. Sharpe.
Genre: [Mystery fiction]
 
Reviews: 4
Catalog Number: #120896
Format: Perma-Bound Edition
Copyright Date: 2016
Edition Date: 2016 Release Date: 04/26/16
Pages: 306 pages
ISBN: Publisher: 0-545-29991-8 Perma-Bound: 0-605-94404-0
ISBN 13: Publisher: 978-0-545-29991-6 Perma-Bound: 978-0-605-94404-6
Dewey: Fic
LCCN: 2014947736
Dimensions: 20 cm.
Language: English
Reviews:
ALA Booklist (Sun Feb 01 00:00:00 CST 2015)

After an art heist in the Hyde Park neighborhood of Chicago, elderly museum trustee Mrs. Sharpe calls in five 13-year-olds to investigate the case and recover the artworks. Petra, Calder, and Peter, who collaborated in solving art-related mysteries in Chasing Vermeer (2004), The Wright 3 (2006), and The Calder Game (2008), are joined by Zoomy from The Danger Box (2010) and Early from Hold Fast (2013). As they enter their teens, they are sometimes self-conscious about pimples and how they come across to the opposite sex, but they are still the quirky, insightful individuals they always were. Together, they visit the scene of the crime, tour public artworks in Chicago, make a great many random observations, shift their suspicions, befriend a ghost, and talk intelligently on any number of subjects. The plot may revolve around a mystery, but the heart of the book involves the mysterious human connection with great works of art. Balliett's fans will particularly enjoy the conversations as her five young protagonists join forces, working together toward a common goal.

School Library Journal (Thu Jan 01 00:00:00 CST 2015)

Gr 4-6 This time it's a small family museum and 13 missing pieces of art providing the mystery that brings back characters met in previous titles. Tommy, Petra, and Calder are joined by Early Pearl and Zoomy Chamberlain. With all five kids led by their teacher Mrs. Hussey, each of the detective's special skills add to their understanding and help them arrive at the solution. Fans of the previous books will be delighted as these characters continue with their familiar predilections such as Calder's pentominoes clacking in his pockets. The realistic Chicago setting and familiar characters combined with the somewhat ghostly aura in the museum, provide just enough drama and enigmas to solve. The stolen artwork is from various masters comprising the "pieces" mentioned in the title. Uncertainties abound, particularly as the kids question their ability to find the stolen works and the honesty of those asking them to find it. People in black leather jackets appear and disappear without explanation, along with red herring clues. Fortunately, this is a puzzle worthy of the capabilities of our fearsome fivesome. Fun and engaging; a fitting addition for readers addicted to these art mysteries. Carol A. Edwards, Denver Public Library, CO

Reviewing Agencies: - Find Other Reviewed Titles
ALA Booklist (Sun Feb 01 00:00:00 CST 2015)
Bulletin of the Center for Children's Books
School Library Journal (Thu Jan 01 00:00:00 CST 2015)
Wilson's Children's Catalog
Word Count: 68,695
Reading Level: 5.4
Interest Level: 3-6
Accelerated Reader: reading level: 5.4 / points: 11.0 / quiz: 172192 / grade: Middle Grades
Reading Counts!: reading level:5.3 / points:16.0 / quiz:Q65472
Lexile: 800L
Guided Reading Level: U
Fountas & Pinnell: U

From New York Times bestselling author of Chasing Vermeer, Blue Balliett, comes an all-new Calder mystery.

THE PIECESThirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them. THE PLAYERSCalder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths -- Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure.The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously -- there's a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.With pieces and players, you have all the ingredients for a fantastic mystery from the amazing Blue Balliett.


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