Perma-Bound Edition ©2007 | -- |
Publisher's Hardcover ©2007 | -- |
Paperback ©2007 | -- |
Few fans of the best-selling Septimus Heap series will be disappointed by this excellent third adventure, which counters the fraying novelty of the DomDaniel plotline with a brand new villain former queen whose malevolent spirit is accidentally released from an enchanted portrait. Along with a deadly epidemic, the spirit brings turmoil to the kingdom and to Septimus, who is forcibly apprenticed to an alchemist living many centuries earlier. Rescue efforts wind up trapping more members of the Heap family, as well as a visitor from the far North, in the same situation. The time-travel elements are head spinning, but moments of faltering logic will go unnoticed as readers savor the quirky storytelling, marked by a sprawling, omniscient purview and plenty of entertaining tangents. With entries as strong as this one, Sage's efforts will continue to stand strong within the crowded young-wizard niche.
Horn Book (Wed Aug 01 00:00:00 CDT 2007)Septimus, apprentice to the ExtraOrdinary Wizard, gets pulled into the past, leaving the usual unlikely gang of family and adventurers to rescue him. The ghost of an evil queen attempts to entrap them; meanwhile, a not very frightening disease threatens the royal palace. Despite some missed notes on the humor, this is an intricate, energetic romp of a fantasy.
Kirkus ReviewsShowing no signs of reaching a climax, this Potter-esque series ambles past its 1,500th page with another escapade that casts apprentice Magyk-worker Septimus and apprentice princess Jenna into various dangers in a setting well-stocked with ghosts, near-ghosts, secret passages, magical creatures, comical stock characters and dark doings. Newly sprung from centuries of imprisonment in a portrait, the treacherous, not-quite-dead Queen Etheldredda and her rat-like, plague-spreading familiar embark on a campaign to retake the throne by killing Jenna and stranding Septimus 500 years in the past. To help foil the Queen, Sage trots in several colorful new additions to the already-bewilderingly large supporting cast, including alchemist Marcellus Pye, who has discovered the secret of eternal life but needs Septimus's special talents to add "eternal youth" to the tincture, and a seafaring young woman (with, oddly, a masculine name) whose cat changes into a panther at night. Readers unfamiliar with the two previous episodes will flounder—but stay entertained nonetheless, thanks to the speedy pace of events and, boosted by expressive vignettes at many chapter heads, strong-minded characters. (map, appendices) (Fantasy. 11-13)
School Library JournalGr 4-10-In the third volume in the series, the young Apprentice to the Extraordinary Wizard yearns to go beyond his training in Magyk to Physik, an ancient form of healing championed by the great Physician Marcellus Pye. He gets his chance when the decrepit, 500-year-old Marcellus kidnaps Septimus back in time to help him turn his ill-fated tincture for everlasting life into one for everlasting youth. Princess Jenna, joined by Nicko and his love interest, a new character named Snorri, goes searching for a way to reach Septimus and bring him back to his rightful time. She must also elude the ghost of Marcellus's mother, Queen Etheldredda, who is bent on murdering the princess so she can assume the throne. Explanations of time travel are wisely avoided: "at that point, Septimus' brain refused to think anymore," and many other plot elements are juggled successfully. There are too many characters to keep track of, however, including lesser figures who are not presented with enough background information. Readers will quickly warm up to the stars of the book, sketched with liberal doses of humor, and all back in top form. Chapters alternate points of view, keeping suspense high, while lots of vivid details portray a palace life humming with Magyk. Fans of the series will enjoy the secrets that are revealed as Physik delves deeper into the labyrinthine palace walls and will eagerly await the next installment.-Emily Rodriguez, Alachua County Library District, Gainesville, FL Copyright 2007 Reed Business Information.
Voice of Youth AdvocatesIn this third installment of the Septimus Heap series, while Septimus tries to discover a cure for a mysterious disease sweeping through the Castle and its environs, Jenna must deal with an unwelcome ghost of a dreadful queen from the past, who manages to have Septimus yanked through a mirror to the Castle five hundred years earlier so that he can assist her son, an alchemist. Determined to bring Septimus back, Jenna finds help from a young Northern Trader named Snorri, Sep's brother Nicko, Spit Fyre, Stanley the rat, and a host of others-ghost, animal, and human alike. When Jenna and her companions also go back in time, the full story of the horrible plotting Queen Etheldredda emerges, but Septimus and Jenna respectively find a cure and dodge a bullet. The story starts off with what seems to be an incident disconnected from Septimus, Jenna, and the other main characters of the story and then follows new and very likeable Snorri and her changing cat, which might leave some readers a bit confused. But Sage quickly heads back to the travails of Septimus and Jenna, as well as many others of the enjoyable cast, weaving the bits and pieces into a magykal tapestry of merriment, bordered by Sage's quick wit. By the middle of the tale, readers will be indubitably hooked-worrying, laughing, and gasping over the nonstop adventures of this engaging troupe. Fans of the first two books will not be disappointed with this installment and will certainly hope for more.-Mary Ann Darby.
ALA Booklist (Sun Apr 01 00:00:00 CDT 2007)
Horn Book (Wed Aug 01 00:00:00 CDT 2007)
Kirkus Reviews
School Library Journal
Voice of Youth Advocates
Wilson's Children's Catalog
Wilson's Junior High Catalog
Chapter One
Snorri Snorrelssen
Snorri Snorrelssen guided her trading barge up the quiet waters of the river toward the Castle.
It was a misty autumn afternoon and Snorri was relieved to have left the turbulent tidal waters of the Port behind her. The wind had dropped but enough breeze caught the huge sail of the barge—named Alfrún, after her mother who owned it—to enable her to steer the boat safely around Raven's Rock and head for the quay just beyond Sally Mullin's Tea and Ale House.
Two young fishermen, not much older than Snorri herself, had just returned from a day's successful herring catch and were more than happy to catch the heavy hemp ropes that Snorri threw to shore. Eager to show their skills, they tied the ropes around two large posts on the quay and made the Alfrún secure. The fishermen were also more than happy to dispense all kinds of advice on how to take the sail down and the best way to stow the ropes, which Snorri ignored, partly because she hardly understood what they were saying but mainly because no one told Snorri Snorrelssen what to do—no one, not even her mother. Especially not her mother.
Snorri, tall for her age, was slim, wiry and surprisingly strong. With the practiced ease of someone who had spent the last two weeks at sea sailing alone, Snorri lowered the great canvas sail and rolled up the vast folds of heavy cloth; then she heaved the ropes into neat coils and secured the tiller. Aware that she was being watched by the fishermen, Snorri locked the hatch to the hold below, which was full of heavy bales of thick woolen cloth, sacks of pickling spice, great barrels of salted fish and some particularly fine reindeer-skin boots. At last—ignoring more offers of help—Snorri pushed the gangplank out and came ashore, leaving Ullr, her small orange cat with a black-tipped tail, to prowl the deck and keep the rats at bay.
Snorri had been at sea for more than two weeks and she had been looking forward to stepping onto firm land again, but as she walked along the quay it felt to her as if she were still on board the Alfrún, for the quay seemed to move beneath her feet just as the old barge had done. The fishermen, who should already have gone home to their respective mothers, were sitting on a pile of empty lobster pots. "Evening, miss," one of them called out.
Snorri ignored him. She made her way to the end of the quay and took the well-trodden path that led to a large new pontoon, on which a thriving café was built. It was a very stylish two-story wooden building with long, low windows that looked out across the river. The café looked inviting in the chill early-evening air, with a warm yellow light coming from the oil lamps that hung from the ceiling. As Snorri walked across the wooden walkway that led onto the pontoon she could hardly believe that, at long last, she was here—at the fabled Sally Mullin's Tea and Ale House. Excited, but feeling very nervous, Snorri pushed open the double doors to the café and nearly fell over a long line of fire buckets full of sand and water.
There was always a general buzz of friendly conversation in Sally Mullin's café, but as soon as Snorri stepped over the threshold the buzz suddenly stopped, as though someone had thrown a switch. Almost in unison, every customer put down their drink and stared at the young stranger who wore the distinctive robes of the Hanseatic League, to which all Northern Traders belonged. Feeling herself blushing and wishing furiously that she wasn't, Snorri advanced toward the bar, determined to order one of Sally's barley cakes and a half-pint mug of the Springo Special Ale that she had heard so much about.
Sally Mullin, a short round woman with an equal dusting of freckles and barley flour on her cheeks, bustled out of the kitchen. Seeing the dark red robes of a Northern Trader and the typical leather headband, her face took on a scowl. "I don't serve Northern Traders in here," she snapped.
Snorri looked puzzled. She was not sure that she understood what Sally had said, although she could tell that Sally was not exactly welcoming.
"You saw the notice on the door," Sally said when Snorri showed no sign of leaving. "No Northern Traders. You are not welcome here, not in my café."
"She's only a lass, Sal," someone called out. "Give the girl a chance."
There was a general murmur of assent from the other customers. Sally Mullin gave Snorri a closer look and her expression softened. It was true; she was only a girl—maybe sixteen at the most, thought Sally. She had the typical white-blond hair and pale, almost translucent blue eyes that most of the Traders had, but she did not have that hard-bitten look that Sally had come to remember with a shudder.
"Well . . ." said Sally, backtracking, "I suppose it's getting on to nightfall and I'm not one to be turning out a young girl into the dark all on her own. What will you have, miss?"
"I . . . I will have," Snorri faltered as she tried hard to remember her grammar. Was it, I will have or I shall have? "I shall have a slice of your very fine barley cake and a half-pint of the Springo Special Ale, if you please."
"Springo Special, eh?" someone called out. "There's a lass after me own heart."
"Be quiet, Tom," Sally chided. "You'd best try the ordinary Springo first," she told Snorri. Sally poured out the ale into a large china mug and pushed it across the counter toward the girl. Snorri took a tentative sip and her face wrinkled in disgust. Sally was not surprised. Springo was an acquired taste and . . .
Septimus Heap, Book Three: Physik. Copyright © by Angie Sage. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.
Excerpted from Physik by Angie Sage, Angie Sage
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
The third book in the internationally bestselling Septimus Heap series by Angie Sage, featuring the funny and fantastic adventures of a wizard apprentice and his quest to become an ExtraOrdinary Wizard.
New York Times Bestselling Series
“Few fans of the best-selling Septimus Heap series will be disappointed.” —ALA Booklist
“Readers will be indubitably hooked—worrying, laughing, and gasping over the nonstop adventures of this engaging troupe.” —VOYA (Starred Review)
When Silas Heap unSeals a forgotten room in the Palace, he releases the ghost of a Queen who lived five hundred years earlier. Queen Etheldredda is as awful in death as she was in life, and she's still up to no good. Her diabolical plan to give herself everlasting life requires Jenna's compliance, Septimus's disappearance, and the talents of her son, Marcellus Pye, a famous Alchemist and Physician. And if Queen Etheldredda's plot involves Jenna and Septimus, then it will surely involve Nicko, Alther Mella, Marcia Overstrand, Beetle, Stanley, Sarah, Silas, Spit Fyre, Aunt Zelda, and all of the other wacky, wonderful characters that made Magyk and Flyte so memorable.
With heart-stopping action and a dash of humor, Angie Sage continues the fantastical journey of Septimus Heap.