Slacker
Slacker
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Just the Series: Slacker   

Series and Publisher: Slacker   

Annotation: When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming, but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything is now the center of everything, whether he likes it or not.
 
Reviews: 4
Catalog Number: #136058
Format: Perma-Bound Edition
Common Core/STEAM: Common Core Common Core
Copyright Date: 2017
Edition Date: 2017 Release Date: 04/25/17
Pages: 230 pages
ISBN: Publisher: 0-545-82316-1 Perma-Bound: 0-605-96424-6
ISBN 13: Publisher: 978-0-545-82316-6 Perma-Bound: 978-0-605-96424-2
Dewey: Fic
LCCN: 2016001311
Dimensions: 20 cm.
Language: English
Reviews:
ALA Booklist

Though Cam's parents have put up with his gamer "lifestyle" for years, things change after his inattention to a simple request leads to burnt pasta, billowing smoke, and firemen axing their way through the front door. Responding to his parents' ultimatum that he take up a new interest, 13-year-old Cam starts the Positive Action Group, a fake middle-school club for good-deed doers. There's just one problem: when the club takes off despite his efforts to sabotage it, this champion slacker becomes the reluctant president of a wildly successful organization. After the funny opening chapter, in which Cam relates the oven-fire fiasco, the narration rotates among many characters. The technique works well, showing varied points of view without giving away secrets that will keep readers guessing for quite a while: Who is the mastermind continually undermining Cam's plans, and who is Cam's online nemesis, known as Evil McKillPeople? Korman makes comedy look deceptively easy in this page-turner of a chapter book, which features a strangely sympathetic character in a memorable predicament.

School Library Journal

Gr 4-7 Korman's many fans will not be disappointed with this latest novel. Cameron is a gamer; he doesn't like to do anything else. Spending every moment he can playing video games, he sometimes gets carried away. This is how the kitchen burns down and he loses his gaming privileges. His parents decide he needs to get involved in a group and interact with other kids his own age. So he and his friends create the Positive Action Group as a front so they can simply continue gaming. Things get hairy when people become interested in actually joining the group and it gets a faculty advisor. Suddenly the fake group has become very real. Korman has a talent for writing engaging characters in wacky, laugh-out-loud plotlines. This story is told through multiple perspectives, though it is Cameron who stands out. He talks and acts like a real gamer, lending the high jinks an undercurrent of authenticity. As the Positive Action Group becomes real, things begin to change for Cameron as he learns the value in helping others. VERDICT Short chapters and chuckle-inducing moments give this book a charm that is hard to resist. An excellent pick for reluctant readers. Patrick Tierney, Dr. Martin Luther King Elementary School, Providence, RI

Horn Book

Cameron's sole interest in life is video games. His understandably fed-up parents rescind his gaming privileges unless he chooses an extracurricular activity, leading him to invent a fake service club that, naturally, takes off and spirals out of Cameron's control. The fast pace, incident-rich plotting, and economically delineated relationships make this an entertaining, twisty read.

Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)

In this highly entertaining tale from Korman (Masterminds), eighth grader Cam Boxer lives for playing video games with his two best friends. When he ignores his mother's dinner instructions while playing, resulting in the fire department breaking down the door and a house that smells like burnt ziti, Cam's parents' threats of pulling the plug on his gaming push him to create a fictitious school club. Cam's goal with the Positive Action Group is to mollify his parents without actually doing anything, so he's horrified when students and faculty latch on to the concept and club. Cam's irritation with the club's popularity provides lots of laughs (" -Well, I'm the president,' I grumbled, -and I still say that the Positive Action Group doesn't exist' ") as the story unfolds via the perspectives of multiple amusing characters, including classmate Daphne, who wants to save a homeless beaver; Mr. Fanshaw, a guidance counselor who feels that his hour has finally come; and Jennifer, an ultra-achieving high school student who feels threatened by Cam's club's success. Upbeat, inspiring, and full of Korman's signature sense of humor. Ages 8-12. (Apr.)

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ALA Booklist
School Library Journal
Horn Book
Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)
Word Count: 46,970
Reading Level: 5.2
Interest Level: 3-6
Accelerated Reader: reading level: 5.2 / points: 7.0 / quiz: 181139 / grade: Middle Grades
Reading Counts!: reading level:4.4 / points:11.0 / quiz:Q68497
Lexile: 710L
Guided Reading Level: W
Fountas & Pinnell: W

From the bestselling author of Swindle and Ungifted comes the funny, fantastic story of an underachiever who ends up achieving much more than any overachiever could ever imagine.

Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him. Oops.It's time for some serious damage control -- so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real -- and Cameron is stuck being president.Soon Cameron is part of a mission to save a beaver named Elvis from certain extinction. Along the way, he makes some new friends -- and some powerful new enemies. The guy who never cared about anything is now at the center of everything . . . and it's going to take all his slacker skills to win this round.


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