Copyright Date:
2017
Edition Date:
2018
Release Date:
08/01/17
Illustrator:
Westgate, Alex,, Crisp, Dan,
Pages:
24 pages
ISBN:
1-512-43943-6
ISBN 13:
978-1-512-43943-4
Dewey:
005.1
LCCN:
2016052498
Dimensions:
24 cm.
Language:
English
Reviews:
ALA Booklist
(Thu Feb 01 00:00:00 CST 2018)
With bright, colorful illustrations and a pleasantly jumbled layout, these titles in the Kids Get Coding series introduce key computer-programming concepts to early elementary-schoolers. Each volume uses approachable, everyday examples and a friendly tone to both explain why coding is important and invite readers to try a few simple activities in the text or a linked website, which includes both Scratch exercises and worksheets. Coding in the Real World explains computer basics, such as input, output, and sensors, and highlights some of the unexpected places coding is important, such as streetlights and grocery stores. The simple, straightforward text is nicely pitched to a younger audience, and the cheerful illustrations and hands-on components give this useful, high-interest topic added appeal.
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ALA Booklist
(Thu Feb 01 00:00:00 CST 2018)
Did you know that computers are around us almost all the time? They're in cars, streetlights, and even the grocery store checkout!
Learn all about the computers that help us every day and the computer code that makes them work. Then, using the link in this book, you can try out your new skills and design your own helpful machines! Self-directed projects and activities help kids learn the basics of coding.
What's an algorithm? How do you fix bugs? What is an app? How do you program a computer game? The Kids Get Coding series leads students through the basics of computer programming using real-world examples and practical activities.