The Eureka Key
The Eureka Key
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Bloomsbury
Just the Series: Secrets of the Seven Vol. 1   

Series and Publisher: Secrets of the Seven   

Annotation: Sam (a puzzle master) and Martina (a history whiz) become involved in a dangerous quest to find seven keys left behind by Benjamin Franklin and a secret society of descendants, which, when gathered together, unlock a powerful weapon, so the middle schoolers must solve the puzzles, find the artifacts before the bad guy does, and save the nation.
 
Reviews: 3
Catalog Number: #141941
Format: Perma-Bound Edition
Common Core/STEAM: Common Core Common Core
Publisher: Bloomsbury
Copyright Date: 2017
Edition Date: 2017 Release Date: 04/04/17
Pages: 227 pages
ISBN: Publisher: 1-681-19061-3 Perma-Bound: 0-605-97862-X
ISBN 13: Publisher: 978-1-681-19061-7 Perma-Bound: 978-0-605-97862-1
Dewey: Fic
LCCN: 2015012116
Dimensions: 21 cm.
Language: English
Reviews:
ALA Booklist

The adventure begins with middle-­schoolers Sam and Martina on a plane headed for Death Valley when the pilot, co-pilot, and two other passengers lose consciousness, but the premise reaches way back to the American Revolution. The first volume of the Secrets of the Seven series supplies the setup: seven of America's founding fathers hid important keys and entrusted clues for finding them with family members to pass down through the generations. Strangers when the modern-day story opens, Sam, Martina, and Theo join forces on the perilous trail leading toward Ben Franklin's key. They use their intelligence and specialized knowledge to solve puzzles and codes, while attempting to outrun, outswim, and outwit their murderous rivals, led by the ruthless descendant of Benedict Arnold. In addition to learning bits of American history, readers will be challenged by the codes and riveted by Thomson's account of the kids' episodic, death-defying journey. A fast-paced quest narrative with plenty of action and a gradually developing bond among the three main characters.

School Library Journal

Gr 4-6 This accessible series starter involves two children who win a contest and are awarded a summer trip around the United States. Puzzle whiz Sam and history expert Martina join another student, the mysterious Theo, and an evasive adult named Evangeline at the airport. Things immediately take a dangerous turn when everyone on board the small plane is drugged except Sam and Martina. They manage to land the plane, but the danger only increases from there. Ultimately, they discover that the "contest" is something much greater and more dangerous than a simple trip. Puzzle-solving is a key component of their adventures. Readers will enjoy the deductive reasoning involved and the high-stress situations the kids find themselves in as they try to stay one step ahead of the deadly bad guys. This story has the feeling of a computer game that relies on knowledge of American history to advance. VERDICT This title will appeal to history buffs, puzzle fans, and reluctant readers. B. Allison Gray, Goleta Public Library, CA

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ALA Booklist
Bulletin of the Center for Children's Books
School Library Journal
Word Count: 48,139
Reading Level: 4.8
Interest Level: 4-7
Accelerated Reader: reading level: 4.8 / points: 7.0 / quiz: 181745 / grade: Middle Grades
Reading Counts!: reading level:4.2 / points:14.0 / quiz:Q73459
Guided Reading Level: U
Fountas & Pinnell: U

When middle school puzzle master Sam and history wiz Martina win a contest for a summer trip across the US, they discover they've been drafted into something vastly more extraordinary. Joining another kid on the trip, Theo, a descendant of George Washington himself, they must follow clues to find seven keys left behind by the Founding Fathers. Together the keys unlock Benjamin Franklin's greatest invention--a secret weapon intended to defend the country. Each key is hidden in a unique location around the U.S., protected with puzzles, riddles, and traps. This has kept the weapon safe . . . until now! Gideon Arnold, a dangerous descendant of the infamous Benedict Arnold, is on the chase. In competition with Arnold and his thugs to reach the artifacts first, Sam, Martina, Theo, and readers must use their wits to solve ingenious puzzles, escape death-by-booby-trap, and, by the end of the series, save our nation by uncovering many of its greatest secrets.


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