Adventures in Coding
Adventures in Coding
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Perma-Bound from Publisher's Hardcover ©2015--
Publisher's Hardcover ©2015--
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Feiwel & Friends
Just the Series: Hello Ruby Vol. 1   

Series and Publisher: Hello Ruby   

Annotation: A little girl with a huge imagination teams up with her animal friends to solve a computer puzzle in a story that introduces young children to basic coding and programming concepts through a series of activities.
 
Reviews: 1
Catalog Number: #149211
Format: Perma-Bound from Publisher's Hardcover
Special Formats: Chapter Book Chapter Book
Common Core/STEAM: STEAM STEAM
Publisher: Feiwel & Friends
Copyright Date: 2015
Edition Date: 2015 Release Date: 10/06/15
Pages: 112 pages
ISBN: Publisher: 1-250-06500-3 Perma-Bound: 0-605-99327-0
ISBN 13: Publisher: 978-1-250-06500-1 Perma-Bound: 978-0-605-99327-3
Dewey: Fic
Dimensions: 24 cm.
Language: English
Reviews:
School Library Journal (Mon Feb 01 00:00:00 CST 2016)

Gr 1-4 Bubbly redhead Ruby takes readers on a journey through an imaginary world replete with talking penguins, snow leopards, robots, and foxes who unwittingly teach her basic coding concepts. When Ruby's father travels out of town, he leaves her with a challenge: to find five gems. Armed with four scraps of paper, she uses her analytic skills to draw a map of the imaginary world where the gems are hidden, and children follow Ruby as she looks for them. The hunt for each gem involves a loose tie-in to a host of coding concepts, such as sequencing, patterns, loops, and pattern recognition. Notably, though, none of these terms are used in the actual text of the story; instead they are discussed at length in the post-story "Activity Book" section. Colorful and cheerful illustrations offer enticing Easter egg clues to observant readers throughout are in both the story and the "Activity Book." The visuals also serve to pick up the slack left by the somewhat didactic text. The "Activity Book" furthers the learning of conceptual coding ideas but requires patience and concentration that the intended audience may not yet possess. Kids will not necessarily walk away knowing how to write code but may possibly grasp some of the basic concepts. VERDICT This whimsical coding story could be a great resource for mathematical-minded youngsters but might soar over the heads of those less math-inclined. Amy M. Laughlin, Darien Library, CT

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School Library Journal (Mon Feb 01 00:00:00 CST 2016)
Word Count: 2,428
Reading Level: 4.4
Interest Level: 1-4
Accelerated Reader: reading level: 4.4 / points: 0.5 / quiz: 181483 / grade: Middle Grades
Lexile: 760L

Hello Ruby is half picture book and half activity book rolled into one adorable package. It introduces programming without requiring a computer at all. The point of the book isn't to teach you a programming language, but programming concepts. --GeekMom.com Meet Ruby--a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity. In Ruby's world anything is possible if you put your mind to it.


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