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Starred Review Ness brings the frantic chase of The Knife of Never Letting Go (2008) to a screeching halt at the beginning of this second book in the Chaos Walking trilogy. Todd and Viola have finally arrived in the town of Haven, only to find that their pursuers, an army led by the zealot Mayor Prentiss, have beat them there and set up a harsh new regime. Alternating chapters from both Todd's and Viola's points of view follow the two as they are separated and implicated into the schemes of both the oppressors and the resistance, both sides defined by the atrocities they perpetrateto achieve their goals. What results is an amalgamation of society's most brutal facets scism, terrorism, torture, ethnic cleansing th all kinds of relevance to our world, even if the story is set on a made-up planet warring for identity as it awaits an influx of new settlers. While this book suffers from some of the same frustrating plot holes found in the first, Ness more than makes up for it with a relentless flurry of heavy-hitting issues, hinging on appeasement, complicity, and maintaining one's morality in the face of impossible choices. And the concept of Noise, so brilliantly conceived and executed in the first novel, is given even more depth as it becomes both a tool and a weapon. A notch less exhilirating than the first, this book is far weightier and no less stunning to read. If Knife provided the cut, this follow-up provides the fester.
Starred Review for Publishers WeeklyThis grim and beautifully written sequel to Ness's <EMPHASIS TYPE=""ITALIC"">The Knife of Never Letting Go picks up where its predecessor left off and will have readers racing to its painful conclusion. Having escaped from the dystopian, all-male Prentisstown, teenagers Todd and Viola have fled to the city of Haven, only to discover that Prentisstown's mayor, a powerful and charismatic sociopath, has gotten there first, intent on controlling the entire planet. Separated, the friends are caught up on opposite sides of a horrific, morally ambiguous civil war, with Todd coming close to madness. (Viola later reminds Todd, who has undertaken some shocking and cruel responsibilities while working with the mayor, “We all fall but that's not what matters. What matters is picking yourself up again.”) This superb novel, which ends with a gripping cliffhanger that sets up the third Chaos Walking book, uses a brilliant cast of well-developed characters and its singular setting and premise to present a provocative examination of the nature of evil and humanity. This is among the best YA science fiction novels of the year. Ages 14–up. <EMPHASIS TYPE=""ITALIC"">(Sept.)
Horn BookIn this sequel to The Knife of Never Letting Go, Todd, believing Viola to be a traitor, colludes with Prentiss. The struggle to reconcile Todd's supposed innocence with his unforgivable actions will provoke as much thought as the depictions of slavery, genocide, and torture. Ness's fascinating world, with its fully formed characters and conflicts, draws attention to difficult issues with unblinking candor.
Kirkus ReviewsNess delivers a leaner, meaner narrative in the highly anticipated sequel to The Knife of Never Letting Go (2008). At the end of Book One, Todd and Viola found themselves at the mercy of Mayor Prentiss, with Viola near death. Now Todd is forced to join the Mayor's oppressive regime, while Viola is saved and then tutored by the female Healers, led by powerful Mistress Coyle. When the Mayor makes clear his distrust of women, who are impervious to the planet's Noise germ, Mistress Coyle resurrects The Answer, a former terrorist group, which attempts to bomb the Mayor's ruthless Askers into submission. Meanwhile, Todd and Viola are being turned against each other, as each leader tries to persuade the teens that his/her cause is just. Provocative questions about gender bias, racism, the meaning of war and the price of peace are thoughtfully threaded throughout a breathless, often violent plot peopled with heartbreakingly real characters. Newbies will need the first volume to understand this one, and fans are given only a momentary respite as the author continues his tradition of cliffhanger endings. (Science fiction. 14 & up)
School Library Journal (Fri Jan 01 00:00:00 CST 2010)Gr 9 Up-Todd Hewitt, 13, is locked in a tower in New Prentisstown, a space colony, and separated from Viola, after the dramatic cliff-hanger in The Knife of Never Letting Go (Candlewick, 2008). Tracked down by the manipulative mayor of the all-male community he escaped, he is unaware that Viola is also under guard and recouping nearby. The noise that clatters through men's minds makes it difficult for Todd to keep any secrets about his intentions to find Viola and accompany her on a mission to contact her people, who are on their way to colonize this unsettled and fractured new world. The previous war, which killed most of the women and made slaves of the aboriginal alien Spackles, has pitted the survivors against one another. The "Answer," comprised of women and a few men who lost daughters and mothers in the war, come to blows with the "Ask," the mayor's group of fundamentalist men and their Spackle slaves. The story breaks into alternating narratives, in different fonts, as Todd is forcefully commissioned into the "Ask" and Viola into the "Answer." Their quest to reunite will keep readers focused on their relationship and moral motivation in this graphically violent and dystopian world. Lacking in this episode are lighter moments shared by Todd and his dog, who has been replaced by a less personable horse. Science fiction lovers will be looking for the next installment in this fast-paced and imaginative series. Vicki Reutter, Cazenovia High School, NY
Starred Review ALA Booklist (Sat Aug 01 00:00:00 CDT 2009)
Starred Review for Publishers Weekly
Bulletin of the Center for Children's Books
Horn Book
Kirkus Reviews
New York Times Book Review
School Library Journal (Fri Jan 01 00:00:00 CST 2010)
Wilson's High School Catalog
Wilson's Junior High Catalog
A voice -
In the darkness -
I blink open my eyes. Everything is shadows and blur and it feels like the world's spinning and my blood is too hot and my brain is clogged and I can't think and it's dark -
I blink again.
Wait -
No, wait -
Just now, just now we were in the square -
Just now she was in my arms -
She was dying in my arms -
"Where is she?" I spit into the dark, tasting blood, my voice croaking, my Noise rising like a sudden hurricane, high and red and furious. "WHERE IS SHE?"
"I will be the one doing the asking here, Todd."
That voice.
His voice.
Somewhere in the dark.
Somewhere behind me, somewhere unseen.
Mayor Prentiss.
I blink again and the murk starts to turn into a vast room, the only light coming from a single window, a wide circle up high and far away, its glass not clear but colored into shapes of New World and its two circling moons, the light from it slanting down onto me and nothing else.
"What have you done with her?" I say, loud, blinking against fresh blood trickling into my eyes. I try to reach up to clear it away but I find my hands are tied behind my back and panic rises in me and I struggle against the binds and my breathing speeds up and I shout again, "WHERE IS SHE?"
A fist comes from nowhere and punches me in the stomach.
I lean forward into the shock of it and realize I'm tied to a wooden chair, my feet bound to its legs, my shirt gone somewhere up on a dusty hillside and as I'm throwing up my empty stomach I notice there's carpet beneath me, repeating the same pattern of New World and its moons, over and over and over, stretching out forever.
And I'm remembering we were in the square, in the square where I'd run, holding her, carrying her, telling her to stay alive, stay alive till we got safe, till we got to Haven so I could save her -
But there weren't no safety, no safety at all, there was just him and his men and they took her from me, they took her from my arms -
"You notice that he does not ask, Where am I?" says the Mayor's voice, moving out there, somewhere. "His first words are, Where is she?, and his Noise says the same. Interesting."
My head's throbbing along with my stomach and I'm waking up some more and I'm remembering I fought them, I fought them when they took her till the butt of a gun smashed
against my temple and knocked me into blackness -
I swallow away the tightness in my throat, swallow away the panic and the fear -
Cuz this is the end, ain't it?
The end of it all.
The Mayor has me.
The Mayor has her.
"If you hurt her -" I say, the punch still aching in my belly. Mr. Collins stands in front of me, half in shadow, Mr. Collins who farmed corn and cauliflower and who tended the Mayor's horses and who stands over me now with a pistol in a holster, a rifle slung round his back and a fist rearing up to punch me again.
"She seemed quite hurt enough already, Todd," the Mayor says, stopping Mr. Collins. "The poor thing."
My fists clench in their bindings. My Noise feels lumpy and half-battered but it still rises with the memory of Davy Prentiss's gun pointed at us, of her falling into my arms, of her bleeding and gasping -
And then I make it go even redder with the feel of my own fist landing on Davy Prentiss's face, of Davy Prentiss falling from his horse, his foot caught in the stirrup, dragged away like so much trash.
"Well," the Mayor says, "that explains the mysterious whereabouts of my son."
And if I didn't know better, I'd say he sounded almost amused.
But I notice the only way I can tell this is from the sound of his voice, a voice sharper and smarter than any old Prentisstown voice he might once have had, and that the nothing I heard coming from him when I ran into Haven is still a big nothing in whatever room this is and it's matched by a big nothing from Mr. Collins.
They ain't got Noise.
Neither of 'em.
The only Noise here is mine, bellering like an injured calf.
I twist my neck to find the Mayor but it hurts too much to turn very far and all I can tell is that I'm sitting in the single beam of dusty, colored sunlight in the middle of a room so big I can barely make out the walls in the far distance.
And then I do see a little table in the darkness, set back just far enough so I can't make out what's on it.
Just the shine of metal, glinting and promising things I don't wanna think about.
"He still thinks of me as Mayor," his voice says, sounding light and amused again.
"It's President Prentiss now, boy," grunts Mr. Collins. "You'd do well to remember that."
"What have you done with her?" I say, trying to turn again, this way and that, wincing at the pain in my neck. "If you touch her, I'll -"
"You arrive in my town this very morning," interrupts the Mayor, "with nothing in your possession, not even the shirt on your back, just a girl in your arms who has suffered a terrible accident -"
My Noise surges. "It was no accident -"
"A very bad accident indeed," continues the Mayor, his voice giving the first hint of the impayshunce I heard when we met in the square. "So very bad that she is near death and here is the boy who we have spent so much of our time and energy trying to find, the boy who has caused us so much trouble, offering himself up to us willingly, offering to do anything we wish if we just save the girl and yet when we try to do just that -"
"Is she all right? Is she safe?"
The Mayor stops and Mr. Collins steps forward and backhands me across the face. There's a long moment as the sting spreads across my cheek and I sit there, panting.
Then the Mayor steps into the circle of light, right in front of me.
He's still in his good clothes, crisp and clean as ever, as if there ain't a man underneath there at all, just a walking talking block of ice. Even Mr. Collins has sweat marks and dirt and the smell you'd expect but not the Mayor, no.
The Mayor makes you look like yer nothing but a mess that needs cleaning up.
He faces me, leans down so he's looking into my eyes.
And then he gives me an asking, like he's only curious.
"What is her name, Todd?"
I blink, surprised. "What?"
"What is her name?" he repeats.
Surely he must know her name. Surely it must be in my Noise -
"You know her name," I say.
"I want you to tell me."
I look from him to Mr. Collins, standing there with his arms crossed, his silence doing nothing to hide a look on his face that would happily pound me into the ground.
"One more time, Todd," says the Mayor lightly, "and I would very much like for you to answer. What is her name? This girl from across the worlds."
"If you know she's from across the worlds," I say, "then you must know her name."
And then the Mayor smiles, actually smiles.
And I feel more afraid than ever.
Excerpted from The Ask and the Answer (with Bonus Short Story): Chaos Walking: Book Two by Patrick Ness
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
The riveting Chaos Walking trilogy by two-time Carnegie Medalist Patrick Ness, reissued with compelling new covers—and a bonus short story in each book.
“Grim and beautifully written. . . . Superb. . . . This is among the best YA science fiction novels of the year.” — Publishers Weekly (starred review)
Reaching the end of their flight in The Knife of Never Letting Go, Todd and Viola did not find healing and hope in Haven. They found instead their worst enemy, Mayor Prentiss, waiting to welcome them to New Prentisstown. There they are forced into separate lives: Todd to prison, and Viola to a house of healing where her wounds are treated. Soon Viola is swept into the ruthless activities of the Answer, while Todd faces impossible choices when forced to join the mayor’s oppressive new regime. In alternating narratives the two struggle to reconcile their own dubious actions with their deepest beliefs. Torn by confusion and compromise, suspicion and betrayal, can their trust in each other possibly survive?