Song of the Abyss
Song of the Abyss
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Houghton Mifflin
Just the Series: Tower of Winds Vol. 2   

Series and Publisher: Tower of Winds   

Annotation: When men start vanishing at sea without a trace, seventeen-year-old Reyna, a Master Explorer, must travel to a country shrouded in secrets to solve the mystery before it is too late.
 
Reviews: 4
Catalog Number: #182737
Format: Perma-Bound from Publisher's Hardcover
Publisher: Houghton Mifflin
Copyright Date: 2019
Edition Date: 2019 Release Date: 08/27/19
Pages: 357 pages
ISBN: Publisher: 0-544-96858-1 Perma-Bound: 0-7804-4697-6
ISBN 13: Publisher: 978-0-544-96858-5 Perma-Bound: 978-0-7804-4697-7
Dewey: Fic
LCCN: 2018052136
Dimensions: 21 cm.
Language: English
Reviews:
ALA Booklist (Wed May 01 00:00:00 CDT 2019)

In Lucier's excellent follow-up to Isle of Blood and Stone (2018), Reyna, the granddaughter of former Royal Navigator Lord Silva, is all grown up. At 17, she's been hard at work on her dream of being an explorer for her royal homeland, the island kingdom of St. Jon Del Mar. Once she turns 18, she can graduate from her apprenticeship to become Master Explorer and Map Maker, proving wrong all the naysayers claiming a girl could never hold such a position. However, this dream is waylaid when a northern kingdom turns a covetous eye to St. Jon Del Mar and all its surrounding kingdoms, forcing Reyna to ally with Levi, a rival Prince from Lunes, against this common enemy. Like its predecessor, this action-packed novel delivers a large cast of enthralling characters that never disappoint. It is also awash with thrilling, sea-faring adventures packed with pirates, ghosts, sirens, and royal scheming. The lands Lucier carries readers to are stunning. She expertly weaves culture, history, magic, and fantasy together into one explosive story.

Horn Book (Thu Aug 01 00:00:00 CDT 2019)

In this follow-up to Isle of Blood and Stone, apprentice mapmaker Reyna crosses paths with Prince Levi when their nations ally against the reclusive island of Miramar. Miramar's prince is leading sea raiders to kidnap ships' crews, including Reyna's and Levi's brother's. Lucier's fantasy world-building is exquisite--deadly sea monsters, siren-like bird-women, exotic customs, elements of magic--and the romance between Reyna and Levi is heady.

Kirkus Reviews

In the dark of night, raiders attack a ship sailing home to St. John del Mar.Seventeen-year-old Reyna is no longer an apprentice cartographer but a royal del Mar explorer in her own right. After escaping from entranced pirates and swimming through sea monster-infested waters, Reyna sputters onto shore and meets a handsome, grieving prince. Capt. Levi, the second child of the recently deceased King of Lunes, offers aid, but the two start off on the wrong foot with mistrust, lies, and deception. Mysterious disappearances of beloved family members while at sea unite the royal families, and they agree upon a desperate and dangerous mission to the mysterious kingdom of Miramar. In this sequel to Isle of Blood and Stone (2018), Lucier creates a richly satisfying maritime world where maps are revered by kings and queens. The action-packed romance weaves together an assortment of dangerous sea creatures, magical sirens, underwater ghosts, and human armies sacrificed to appease a dying monarch. There's more heart-pounding action in Reyna's story, with a superbly developed heroine, charming secondary characters, and playful dialogue. However, after traversing dangerous waters, the plot careens through the climax somewhat insipidly, and romantic developments aboard ship can feel timeworn. Levi is presumed white, and Reyna is brown-haired and golden-skinned.A delightful romantic adventure flavored with ancient legends and salty ocean lore. (map) (Fantasy. 12-18)

School Library Journal (Thu Aug 01 00:00:00 CDT 2019)

Gr 7 Up--When apprentice mapmaker Reyna discovers that her ship has been boarded by mysterious pirates, she escapes into the water. Helped by Prince Levi of Lunes, Reyna discovers that her ship has been recovered, but the sailors are gone. Soon, more ships turn up empty. As the only eyewitness to the strange raiders, Reyna sets out with Levi to uncover the mystery. The plot moves at a fast clip with staccato sentence structure and restrained description that lets readers fill in the details of the places and peoples Reyna encounters. In the tradition of Tamora Pierce, Lucier represents a global diversity of cultures. Reyna's Portuguese-inflected homeland and Levi's Jewish kingdom are not too distant (geographically and linguistically) from Miramar, which borrows from the Chinese Qin dynasty's funeral rites and Japanese Meiji imperial iconography. The result is a diverse cast and a swashbuckling adventure that evolves into court intrigue. The consequences of Reyna and Levi opening isolationist Miramar to the outside world are perhaps too briefly dealt with. Reyna's relationship with Prince Levi works best as a solid partnership when they are united in finding the missingand ensorcelledsailors. Both young people's good sense and open attraction to each other means that bits of romantic conflict don't quite fit. Thankfully, they are more interested in harpies and secret passages than relationship drama. VERDICT A forgotten kingdom, kidnapped sailors, and an ambitious girl cartographer hungry to chart the unknownthis book will satisfy fans of female-led adventure fantasy.-Katherine Magyarody, Texas A&M University, College Station

Reviewing Agencies: - Find Other Reviewed Titles
ALA Booklist (Wed May 01 00:00:00 CDT 2019)
Horn Book (Thu Aug 01 00:00:00 CDT 2019)
Kirkus Reviews
School Library Journal (Thu Aug 01 00:00:00 CDT 2019)
Reading Level: 7.0
Interest Level: 7-12
Reading Counts!: reading level:4.4 / points:19.0 / quiz:Q76272
Lexile: HL600L

One

They came in the night as she dreamt, in her berth, on a ship sailing home to del Mar.
     After, they would be all Reyna thought about: two carracks painted scorpion black. No emblem on either forecastle, no pennant flying above the mainmast to hint at a kingdom of origin.
     Never a good sign.
     She had not meant to fall asleep. Her cabin was the size of a leading stone, her berth within the only comfortable spot. She had taken a chart to study there and had dozed by the light of a candle. A rough shaking woke her. In that dazed state between sleep and wakefulness loomed a face, inches from her own.
     "Quiet," Gunnel ordered before Reyna could scream. The gruffness of her voice suggested she too had just woken. But Gunnel wore her sword on her back and two daggers in her belt, something she hadn't done since they had boarded this ship seven days ago. "Good, you're dressed. Up, up. Quickly, Reyna!"
     Reyna rolled from her berth and dropped lightly onto bare feet. From overhead, so peculiar she thought she must still be dreaming, came the sound of a man singing. A gentle, soothing tune, soft as a child's lullaby. "What is that?" she said.
     "Sea raiders."
     Reyna's grogginess vanished, replaced by a deep, thrumming fear. "Where is the captain?"
     "Captured." Gunnel pointed directly upward. "With the others."
     Reyna crossed the cabin in two steps and threw open her sea chest. There were rules that must be followed, for an occasion such as this. The top half of the trunk was filled with maps and portolans, each rolled and secured with twine. She crushed an armful to her chest and spun around. Gunnel, a sea captain's daughter long before she'd become Reyna's guard, had anticipated her next move. The older woman shoved open the window so that the maps could be flung into the darkness and open sea.
     It's fine, Reyna told herself. Fine. Those had been copies of copies, the originals safe on del Mar. Better she lose them than let their trade routes be known to the enemy. Whoever the enemy was. As they emptied the chest, the light from the candle cast shadows onto the walls. Gunnel explained what she knew; it turned out to be very little.
     "There are two ships to our west. Both much larger than ours."
     "We had no warning?" There were lookouts aboard theSimona. How had anyone managed to come so close without setting off the alarms?
     "None."
     Reyna's map carrier lay on the table, a leather tube three feet in length. She uncapped it, glanced inside, and felt her heart spasm in protest. These maps were not copies, but the result of twelve months of labor. A year of her life. And she was expected to destroy them. What would Uncle Ginés do? Or Lord Elias? She knew the answer, which only made her decision more agonizing. Above, the strange humming continued. An eternity passed before she replaced the cap and slung the strap over her head. The carrier lay against her back.
     Gunnel looked down at her with a disapproving expression. Quite a ways down, for she stood a good three inches above six feet, unnaturally tall even among her people. She indicated Reyna's carrier. "It's a bad idea," she said.
     "Yes. I realize."
     If Lord Braga learned she had kept these maps, and they were stolen as a result, he would suffer a seizure. He would banish her from the Tower of Winds. He would string her up by her feet and toss her over the cliffs at Alfonse to die slowly, her eyeballs pecked away by the gulls. And she would deserve it all. There were rules that must be followed, for an occasion such as this.
     She left the carrier where it was.
     Gunnel shrugged as if to say, It's your bed, before pitching the last of the charts out the window. "Listen to me," she said. "There's something wrong with the men."
     Reyna shoved her father's dagger in her belt. "They're injured?"
     "No, something is wrong here." Gunnel tapped the side of her head impatiently. "I heard footsteps outside my cabin, and when I opened the door, they were shuffling past. Like cattle. And their faces . . ." Her brows, unkempt, sprouting everywhere, drew together. "There was nothing there."
     Gunnel was not making sense. "They had no faces?" Reyna asked.
     "Of course they had faces!" Gunnel hissed. "Don't be an idiot. They looked like . . . like your parchment before you begin painting."
     Blank, Reyna realized. That was what Gunnel meant. "But how? And why were we missed? And who is that man singing?"
     "I don't know, and I don't care to find out. Not a sound from you." Gunnel reached for the door just as Reyna snuffed the candle with pinched fingertips, plunging them into darkness.
     Luck was on their side. The door hinges, well oiled and silent, did not give them away. Reyna followed Gunnel down the narrow, stifling passageway. They crept along the edges like mice. Ahead, torchlight trickled in through the open hatchway. The humming had stopped. A man spoke in a language she thought was Coronad at first, until she realized she could only make out a smattering of words: Yes. Lame. No. The inflection was guttural, like Coronad, but not. A dialect? From her shipmates she heard nothing. No begging or threats. Not a word of protest. Were they dead already? Killed while she slept in her berth? As they tiptoed beneath the hatchway, a man stepped into view on the deck. Reyna and Gunnel moved as one, flattening their backs against the wall.
     Don't look down. Please do not see us. Sweat trickled between Reyna's shoulder blades. After a minute, she chanced a glance upward, long enough for her to see a man caught half in shadow, half in light. Younger than she'd expected, bigger than she wished. His face, wide, with sharp cheekbones, bore the toughness of a Coronad and was heavily pocked. A knot of hair, perfectly rounded, perched atop his head, a feminine style that contrasted sharply with the assortment of weapons hanging from his vest and belt. Axe, whip, daggers for every occasion. Perhaps strangest of all were the ear covers draped around his neck. The night was warm and pleasant. Why would anyone need to keep their ears covered in such temperatures? He exchanged words with someone out of sight, then reached up and sliced a finger across his throat, an ominous gesture that needed no interpretation. At least one shipman would lose his life tonight.
     Gunnel touched her hand lightly. A sign to move on. Swallowing the sickness that crawled up her throat, Reyna followed her to the captain's quarters, which took up the entire width of the stern. The room was far more richly appointed than hers. The massive oak bed could sleep six captains. A wire-fronted bookcase held years' worth of charts and logs. She started there, clearing the shelves and throwing everything into the water. Working fast. With every armful, she ran by the desk, where a taper flickered cheerfully beside an untouched supper and a full glass of red wine. The captain had not had time to eat.
     Outside, it was as Gunnel had described. Two ships dwarfed their own, nearly impossible to distinguish in the night.
     Gunnel beckoned Reyna over to another window. "Do you know where we are?" She moved aside so that Reyna could see.
     Reyna tipped the last of the charts overboard before peering out. The lights of a city glimmered in the distance. A large city, and to its west . . . Oh. So that's where we are.She could not fail to recognize that particular lighthouse. It was the brightest beam in the known world.
     "That's Selene." Capital city of the kingdom of Lunes. They were only a four-day journey from del Mar.
     Gunnel nodded, eyes traveling upward as the sea raider's voice rose. He issued what sounded like a command. Another man answered.
     Reyna asked, "Do you recognize them?"
     Gunnel listened a bit more. She looked confounded. "I don't believe it. I think they're--" A loud thump from the deck. The sound of a man falling. Whatever Gunnel might have said remained unspoken. "Never mind that now. Pay attention. Ginés says you're a fine swimmer. A strong one?"
     Reyna met her eyes and understood what was intended for her. Gunnel had not led her to the captain's quarters to destroy his maps. Gunnel was a Coronad; she would not care too deeply about protecting del Marian trade routes. Unlike the other cabins, this one had windows large enough for a person to climb through. Reyna stuck her head out one of them and looked down. It was good it was so dark, for if there were sea monsters below, she could not see them. And if she happened upon one, well. Too late to do anything about it then. She would have lived a short life, but an interesting one. At least the water would be warm.
     Reyna pulled her head back in. "I can swim," she answered quietly. Jaime had taught her. "What about you?"
     "I never learned," Gunnel said. Deep lines bracketed her mouth. "We both know what's in these waters. I think you're safer out there than in here. But it's your life. Your choice."
     Reyna was a young female on a captured ship. It was not really a choice.
     "I'll go." Before she could change her mind, she swung onto the ledge, arms braced by her sides, bare feet dangling over nothing. Her heart thundered in her chest. She looked back at Gunnel. They had known each other weeks only, but in that time Reyna had come to consider this woman her friend. "And I'll bring help. I swear it."
     "Use the worms if you can." Grim-faced, Gunnel checked the seal on Reyna's carrier. "Best to avoid the castle if you want to keep those maps."
     "I will." She would find a del Marian ship. In a harbor of that size, there was bound to be one.
     Gunnel's gnarled hand covered Reyna's own. She squeezed hard. "I promised Ginés I'd keep you safe. Do not dare make a liar out of--"
     A shout. A dark figure stood on the hatch steps, looking beyond the passageway directly at them. He scrambled down the rest of the way, yelling. From above came the sound of many running feet.
     Reyna said, "Gunnel!"
     Gunnel shoved her. Reyna pointed her toes downward and tucked her arms in tight, making herself small, and when she entered the water, it was without a whisper; it was without a sound.



Excerpted from Song of the Abyss by Makiia Lucier
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Ancient grievances, long-held grudges, and dangerous magic combine in this sweeping fantasy perfect for fans of Tamora Pierce and Rachel Hartman.
 
As the granddaughter of a famed navigator, seventeen-year-old Reyna has always lived life on her own terms, despite those who say a girl could never be an explorer for the royal house of St. John del Mar. She is determined to prove them wrong, and as she returns home after a year-long expedition, she knows her dream is within reach. No longer an apprentice, instead: Reyna, Master Explorer. But when menacing raiders attack her ship, those dreams are pushed aside. Reyna’s escape is both desperate and dangerous, and when next she sees her ship, a mystery rises from the deep. The sailors—her captain, her countrymen—have vanished. To find them, Reyna must use every resource at her disposal . . . including placing her trust in a handsome prince from a rival kingdom. Together they uncover a disturbing truth. The attack was no isolated incident. Troubling signs point to a shadowy kingdom in the north, and for once, the rulers of the Sea of Magdalen agree: something must be done. But can Reyna be brave enough to find a way?


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