Perma-Bound Edition ©2019 | -- |
Paperback ©2019 | -- |
In this sequel to Podkin One-Ear (2017), the enigmatic rabbit bard leaves Thornwood Warren along with a companion, a curious young rabbit who longs to become an apprentice storyteller. During their journey, the old rabbit continues the tale of Podkin and his quest to find the magical objects needed to defeat the evil Gorm. Like the mysterious bard, Larwood shines as a storyteller, providing an intriguing group of heroes with different strengths and vividly describing their experiences on a journey full of danger, suspense, and swashbuckling action. At intervals, double-page black-and-white pictures illustrate their adventures and intensify the drama inherent in the Longburrow series.
Horn BookThe enigmatic bard from Podkin One-Ear continues his tale of unlikely rabbit hero Podkin, his siblings, and their elders as they search for a magic hammer that could turn the tide against the monstrous, invading Gorm. A lyrical narrative voice, rich world-building, frightening villains, and engaging heroes combine in this worthy sequel that will leave readers eager for more. Intermittent full-spread illustrations add atmosphere.
Kirkus ReviewsIn this sequel to Podkin One-Ear (2017), warrior rabbit Podkin embarks on a dangerous quest: to find and retrieve "the sacred hammer of Applecross."After fleeing the Gorm, "hulking, clanking monsters of iron and flesh," Podkin, his older sister, and their younger brother endure winter with other refugee rabbits in Dark Hollow, an abandoned warren. Haunted by previous encounters with Gorm and "feeling useless and very sorry for himself," Podkin discovers Moonfyre, Dark Hollow's missing sacred gift, which enables its bearer to magically jump from shadow to shadow under moonlight. Overhearing visiting Applecross rabbits discussing a hammer capable of producing arrowheads that can kill Gorm, Podkin suppresses his fears and agrees to lead a search for the hammer. At great peril, they uncover the hammer, hidden in ruins on an island in a lake, only to be captured by Gorm, leaving Podkin to rely on his wits and Moonfyre. Once again, Podkin emerges the hero, willing to sacrifice himself, aided by helpers and magical objects. The narrative device of a story within a story perfectly fits this tale, in which storyteller Pook unfolds the saga of his older brother, Podkin, to an eager young apprentice as they journey to a gathering of bards. Inclusion of ancient rabbit lore and action-filled black-and-white illustrations adds depth and drama.Great storytelling continues in this latest Longburrow adventure. (Animal fantasy. 10-12)
PROLOGUE
He still dreams about them sometimes. Nightmares that leave him wide-eyed and gasping with fears sixty years old pounding fresh through his blood.
It is never the Gorm themselves, strangely enough. Those hulking, clanking monsters of iron and flesh with their blank red eyes. Anyone would think they would be the things to haunt him all the way to old age.
No. It's always the crows that plague his sleep. The mindless servants of the Gorm. Simple birds, twisted by magic into jagged, flapping things with bladed beaks and torn iron feathers.
He sees the crows gathering in dark skies: swarms of them circling in a clashing, crashing mass of metal.
They caw and screech to one another in a chorus like a thousand hammers pounding on a thousand anvils.
Wheeling and spinning, they strike sparks off one another as their wings touch, and he stands--a small rabbit once again--staring up at them, praying they don't spot him alone and helpless on the wide-open ground below.
But they always do.
One red eye at first, glaring at him from the throng. A single crow shrieks with horrible joy and peels off from its brothers and sisters, flapping toward him, making all the others turn and stare, their hungry, hungry beaks like razor-sharp shears . . .
And on a good night, that's when he wakes up.
CHAPTER ONE
Cuckoo
Thornwood Warren is still sleeping as the bard tiptoes out of his room, the crow dream still echoing in his head, making him twitch at imaginary creaks of iron wings.
The longburrow is empty but for the slumped shape of one lazy rabbit, snoring with his head on a table, an empty mead jug and a pool of drool in front of him. The fire is quietly smoldering, giving the place a dim orange glow as the bard pads silently past. He wraps his cloak about him and heads up the drafty entrance tunnel.
At the doorway, the usual guard, huge and annoying, is asleep at his post, blowing bubbles and twitching his ears as he dreams away to himself. Making a mental note to report him to Chief Hubert, the bard steps around him and opens one of the broad oak doors a crack--just enough to slip outside.
It is moments before dawn, and the brightening sky peeps out between the bare branches of the trees above. The snow has all but vanished from the ground, and here and there the bard can see a brave daffodil or snowdrop pushing its head out of the cold, hard earth to greet the coming spring. He follows the path between the trees, out to the edge of the Thornwood, where he can see the spine of the Razorback Downs stretching away to the east. A blanket of mist is draped across the valley, and the line of hills looks like a giant serpent, wriggling its way through a pale, smoky sea.
The bard stands and stares, breathing in the fresh new scents of the season. Soon, crinkly green leaves will be bursting from the branches all around, blazing away the last of winter with their bright, living colors.
Time for me to be on the move again, he thinks. It is not often he stays in one place for three months (and there are reasons it isn't safe to do so), but it also isn't often that he sees his older brother.
Podkin. The bard sighs. It will be a shame to leave him. To every other rabbit in the warren, he is just an old longbeard. A retired warrior, sitting in the longburrow corner every night, playing Fox Paw with the other veterans and dozing. If only they knew . . .
A twig snaps somewhere on the path behind, and the bard suddenly stops his dreaming. Tiny paws patter, and there is a rustle as something hides behind a bush.
"You might as well come out," calls the bard. "You're about as stealthy as an overweight badger with granite clogs on."
The bush rustles again, and a small figure steps out, all huge floppy ears and brown speckled fur. It is one of the chieftain's sons: the little lad who sits and listens to the bard's tales so intently every night, chipping in with vivid observations and difficult questions. The sensible rabbit, the bard always thinks of him, although he has learned that his name is actually Rue.
"Sorry, sir," Rue says, eyes on the ground. "I wasn't spying on you, just . . ."
"Sneaking up behind me and watching what I was doing? I believe that is the actual definition of spying."
"Yes, sir. Sorry, sir." The little rabbit looks as though he is about to cry. He has mentioned several hundred times how much he wants to become a bard, and now he probably thinks he has ruined his chances. The bard takes pity on him.
"Oh, whiskers, I wasn't doing anything worth spying on, anyway. What I would like to know is how you managed to spot me coming out here at this time of the morning. Shouldn't you be tucked up in your burrow, asleep?"
"I couldn't sleep, sir. I've got six brothers in my bed, and they all snore so much, it keeps me awake. I was under one of the tables in the longburrow, practicing some of my tales, and I saw you walking past. I wondered if you might be doing something . . . bardy. So I followed you. I really would like to become a bard, sir."
"So you've told me. At least half a million times. And stop calling me 'sir.' I'm not a chieftain or a knight. Just an old, tired storyteller." The bard pulls at his beard, wondering how much to encourage the little rabbit. If he's awful at storytelling, then there'll have to be a very awkward conversation. And if he isn't? All bards know there is a duty to train up newcomers with potential. And who will that fall on? It can't be me, the bard thinks. Not now, with things as they are . . .
The bard notices Rue is still blinking up at him, the tender light of hope in his eyes. He's left it far too long to just say "Go away" and be done with it now. He'll have to do or say something. Preferably something encouraging.
A little test, then. Just like the bard's old master gave to him. He wanders over to a fallen tree and makes himself comfortable among the moss and mushrooms. Rue follows, his huge brown eyes drinking in the bard's every move. For a moment they stare at each other, and then the bard nods to himself.
"Very well, little one," he says. "Let's see what you've got. Why don't you tell me a tale?"
"A tale? Here? Now?" Rue's ears begin to shake. He has never imagined actually telling someone one of his stories, let alone the bard himself.
"Yes, on you go." The bard's eyes twinkle. "'The Tale of the Twelve Gifts' would be a good one. You've heard me tell it at least five times this winter."
Rue gulps. He breathes deeply. He reaches into his mind for the story and begins to unravel it.
"Well. It was a long time ago, see? I mean a long, long time ago. Back when the world was new and memories hadn't even begun."
Rue looks at the bard for approval, but the bard's face gives nothing away. Rue continues. "The Goddess, she summoned the chieftains of the twelve tribes together. She had a gift for each of them, she said, so they all gathered at the standing stones called Moon Henge and had a big feast and stuff.
"Then the Goddess appears, and she has twelve magic items, one for each tribe. They all have amazing powers, but they all have a weakness, too, because she wants the chieftains to use them wisely and not go all crazy about it.
"They're all different, as well. A dagger for Munbury that can cut through anything except iron, a sickle for Redwater that can sense poison, and a helmet for Sandywell that makes the wearer invincible."
Rue blinks at the bard a few times, wondering how to finish. Telling stories to an audience isn't as easy as he thought it would be. "The end?" he says, with a wince.
"Hmm," says the bard. And "Hmm" again.
"It was bad, wasn't it?"
"Well . . ."
"I'll never be a bard, will I?" Rue looks as though he is about to cry again.
"It wasn't that bad," lies the bard. "But I'm sure you know a lot more detail you could have added in. Tell me . . . who were the chieftains of the tribes? What were their names?"
Rue's tongue pokes out of his mouth for a moment as he tries to remember. "Well, there was Ruddle the Healer of Redwater, and Shadow the Hidden of Dark Hollow. Oh, and No-kin the Lost of Munbury, of course. He's my favorite."
"Tell me about No-kin, then. What was he wearing to the feast? What color was his fur, his eyes? What food did he like to eat? What songs did he sing along with?"
Rue looks at the bard as if he has gone crazy. "How would I know that? It was thousands of billions of years ago, probably. Everyone who was there is dead now."
"Ah," says the bard. "But you don't need to know what the answers actually are. That's where the storytelling comes in. What you told me was not a tale. It was the bones of one: a few facts put in order, without any life breathed into them. What a bard does is to add meat and skin and ears to the bones. Bring the story to life. Make your own No-kin live in your head, and then give him to your audience. Doesn't matter if he's not the same as the real No-kin--like you said: it was thousands of years ago now. Who's still around to tell you you're wrong? A few more years' practice and you'll get the hang of it, I'm sure."
Satisfied that he has put Rue off in the gentlest way possible, and without completely shattering his dreams, the old rabbit begins to get up from the log, ready to head back to the warren for breakfast. He is interrupted by Rue clearing his throat to speak.
"No-kin is a white-furred rabbit, with sky-blue eyes. He has a mane of long hair that he spikes up from his head, like all the warriors of the Ice Waste tribes, where he comes from. He wears a dark green tunic and trousers, with a silver torque at his neck. He has a scar down the left-hand side of his face, where an ermine scratched him before he killed it with his bare hands. He eats the same carrots, radishes, and turnips as everyone else, but his favorite food is crowberries, which grow on the tundra. He barely speaks, and when he does, it is with a strange accent. The other rabbits all want to know why he left his tribe in the Ice Wastes, but he says nothing, and he is the first rabbit to take his gift from the Goddess. It is a copper dagger, as sharp as starlight, which is where its name comes from: Starclaw."
The bard stares, open-mouthed, at the little rabbit. Rue's eyes have glazed over as he speaks, as if he is seeing something in another world. In a few seconds he has come back to himself, shaking his head to clear it, and looking puzzled, not quite knowing what has happened.
But the bard knows. It was the storyteller's trance: that sideways step into another place, partly in your head and partly somewhere else. It means that the little rabbit does indeed have a gift, worse luck, and that the bard is the one to do something about it.
As if to confirm it, a cuckoo calls out somewhere in the Thornwood. The first cuckoo of the spring, and a sign from the Goddess, if ever there was one.
The bard sighs and mumbles a very rude curse under his breath.
"What's the matter?" Rue asks. "Did you just say something about badgers' bottoms?"
"What? No. Nothing of the sort," says the bard. He sighs again. "Come on, we need to get inside and get this over with."
"Get what over with?" Rue is more puzzled by the second.
"Asking your father if you can be an apprentice bard, that's what."
And with a delighted little rabbit skipping along at his heels, the bard heads back to the warren.
Excerpted from The Gift of Dark Hollow by Kieran Larwood
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
The Longburrow series is Middle-earth for middle graders as readers are drawn deeper and deeper into the story of the young rabbit Podkin One-Ear fighting to save his land from evil.
Hiding with fellow refugees, Podkin, Paz, and Pook are temporarily safe in Dark Hollow Warren. But their enemies—the evil Gorm—still search for them. The rabbits’ only hope may be to locate twelve magical Gifts and use them to defeat the Gorm. The fate of all rabbitkind is at stake, and danger lurks at every turn. It will take all the siblings’ courage and ingenuity to find the Gifts, battle the Gorm, and stay alive. Action and intrigue infuse the second installment of a series that shows that anyone—even little rabbits—can do great things.