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National Gallery of Art (U.S.). Fiction.
Art. Forgeries. Fiction.
Identity. Fiction.
Memory. Fiction.
Washington (D.C.). Fiction.
Two kids race around a city on a wintry night, tangling with elite operatives and foiling a crime they don't understand. In contemporary Washington, D.C., an unidentified man tries to evade goons in a parking garage. A roughly-12-year-old boy sits on a bench in the National Gallery of Art, alone, struck with amnesia. (This amnesia's a plot device, not psychological realism.) Art—his name?—knows nothing about himself but everything about art history. Criminal mastermind Dorchek Palmer and his highly skilled covert criminal operatives will do anything to protect their sale of a forged van Gogh, including hacking and erasing security footage across the city—and kidnapping Art and 10-year-old Camille, Art's friend from emergency-placement foster care. Narrative perspective bounces among the kids, Dorchek, and Dorchek's team. The kids display plenty of ingenuity (spray your kidnapper's stun gun with a shaken can of Coke!), but they don't know Art's identity or what's going on. Readers, tantalizingly, know some things but not others: what's the spider that Dorchek seeks to destroy? Who is Art? Integrated QR codes allow readers with access to a device/smartphone to view artwork by van Gogh, Degas, and other artists at relevant moments. Art and Camille are white, as are most other characters. A suspenseful mystery romp with art appreciation and heartening trust in readers' intelligence. (map, author's note) (Mystery. 10-14)
ALA BooklistA boy with no memory is found at the National Gallery of Art, and the police assume he is suffering from some sort of trauma. Placed with a temporary foster mother, the boy is named Art by her daughter, Camille, who is determined to help him remember his past. With nothing to go on but a mysterious key in his pocket, the two tweens embark on a journey, which soon makes it clear that Art is anything but ordinary as armed men and women try to kidnap him. As his memories resurface, he discovers that he may be the key in proving that the museum's upcoming purchase of a supposedly lost masterpiece by Van Gogh is actually a well-crafted fake. Hicks deftly mixes details about art history and forgery into a fast-paced, nonstop-action mystery plot, which will aid some readers in suspending their disbelief that two 12-year-olds could get mixed up in such a devious scheme. For those with an additional interest in art, QR codes showing actual paintings mentioned in the narrative are included.
Kirkus Reviews (Fri Oct 04 00:00:00 CDT 2024)Two kids race around a city on a wintry night, tangling with elite operatives and foiling a crime they don't understand. In contemporary Washington, D.C., an unidentified man tries to evade goons in a parking garage. A roughly-12-year-old boy sits on a bench in the National Gallery of Art, alone, struck with amnesia. (This amnesia's a plot device, not psychological realism.) Art—his name?—knows nothing about himself but everything about art history. Criminal mastermind Dorchek Palmer and his highly skilled covert criminal operatives will do anything to protect their sale of a forged van Gogh, including hacking and erasing security footage across the city—and kidnapping Art and 10-year-old Camille, Art's friend from emergency-placement foster care. Narrative perspective bounces among the kids, Dorchek, and Dorchek's team. The kids display plenty of ingenuity (spray your kidnapper's stun gun with a shaken can of Coke!), but they don't know Art's identity or what's going on. Readers, tantalizingly, know some things but not others: what's the spider that Dorchek seeks to destroy? Who is Art? Integrated QR codes allow readers with access to a device/smartphone to view artwork by van Gogh, Degas, and other artists at relevant moments. Art and Camille are white, as are most other characters. A suspenseful mystery romp with art appreciation and heartening trust in readers' intelligence. (map, author's note) (Mystery. 10-14)
School Library JournalGr 4-6A nameless 12-year-old boy is found loitering in Washington's National Gallery of Art, with dissociative amnesia, the result of a trauma he can't recall. It also seems that he is on the run from a gang of covert criminal operatives led by a millionaire tech developer. Once he teams up with spunky redhead Camille, the daughter of his temporary guardian, the pieces start to fall into place. It turns out that the boy is the one person who can upend a scheme to sell a faked missing van Gogh painting to the gallery for $183 million. While trying to stay one step ahead of his pursuers, Art (the name is written in his jacket) and Camille also race to find the protagonist's art historian father, who has been feared murdered. Much of the narrative hinges on art history and forgery, as well as the seizure of European masterworks by the Nazis. Hicks integrates necessary details into the contemporary narrative. The book occasionally bogs down in meticulous descriptions of downtown DC geography, the history of the National Gallery, and seemingly endless chase scenes. While the art theft plot and historical context are sound, the idea that a group of successful international criminals could repeatedly be flummoxed by two plucky tweens reaches into absurdity. QR codes link to further information about paintings mentioned in the text. VERDICT A workmanlike chase plot spiced up with some art history, this is an additional purchase for middle grade collections.Bob Hassett, Luther Jackson Middle School, Falls Church, VA
Starred Review for Kirkus Reviews (Thu Apr 28 00:00:00 CDT 2022)
ALA Booklist
Kirkus Reviews (Fri Oct 04 00:00:00 CDT 2024)
School Library Journal
PROLOGUE
The boy appeared out of nowhere.
He could see the boy's reflection in the protective glass that surrounded the small sculpture. The boy was blond--his hair a bit unruly, but otherwise normal-looking. He wore a blue jacket and sneakers.
He tried not to stare directly at the boy--it seemed rude, under the circumstances. Nobody likes to be stared at, particularly by a stranger. So he watched from the corner of his eye as the boy glanced around the room.
Maybe the boy was looking for someone? Perhaps his parents?
The room was filled with famous paintings and sculptures. The boy, however, didn't seem to notice. The crowd swirled about the room, but the boy just sat on the bench, his hands in his lap and a blank expression on his face.
It was hard to say how long he sat there watching the boy--he wasn't wearing a watch, and there wasn't a clock in the room. It was strange: time seemed to stand still. Had he been there an hour? Two hours? Longer?
No one seemed to notice the boy--no one but him. Everyone else just passed through the room as if the boy didn't exist, or was invisible.
He worried about the boy. He seemed lost.
Who was he?
Why was he here?
Rude or not, he couldn't help but stare.
He glanced down briefly at his own blue jacket and his own sneakers. Odd, he thought--so much like the boy in the reflection.
He looked back up at the boy. He wanted to speak. He wanted to tell the boy that everything would be all right. But he couldn't find the words. The boy simply stared back at him.
He felt powerless to help.
And so he waited--hoping someone might come along and help the lost boy sitting on the bench.
CHAPTER 1
8:53 p.m.
A few years ago
Locronan, France
For almost three hundred years, the simple stone structures on the outskirts of the small French village of Locronan had served as home to a family of farmers. The largest barn, constructed of thick blocks of local granite, had once housed the family's small collection of livestock but no longer served that purpose. Victor Baudin was no farmer and had converted the family barn to suit his unique profession. The well-worn stone pavers, the plastered walls, the thick wood beams, and the faint smell of hay and manure remained. However, bright fluorescent lights, modern windows, and a new central heating and air-conditioning system--with silver vents slithering around the ceiling of the former barn--made it clear that this was no longer a home to poultry, cows, and goats.
Along one long wall ran several shelves. One shelf--stretching up to the full height of the ceiling--was lined with dark bottles of boiled oil, vinegar, bleach, gallotannic acid, ink of cuttlefish, hydrochloric acid, elemental mercury, and rainwater. The next shelf was filled with tins. A crisp white label identified the contents of each: carbonate of lead, zinc oxide, sulfide of mercury, ground mollusk shells, hydrate of iron, flaxseed, realgar, dragon's blood, powdered mummy, and lapis lazuli.
A large industrial oven sat at the far end of the room between two wide wooden drying racks, and a long metal table ran down the middle of the former barn. The stark industrial appearance of the oven and the table contrasted sharply with the rough stone structure in which they were housed. Bunsen burners, microscopes, beakers of every conceivable size and shape, a condenser, a mortar and pestle, clamps, and tubing had been shoved to one side of the table. Beneath the table were rows of tall wooden boxes with handwritten labels such as "filbert," "hake," "badger," "mottler," "mongoose," and "cat's tongue." The other half of the table was empty except for one item--Baudin's greatest creation.
Victor Baudin had often joked to himself that in another day and age the room would have been perfectly suited for the work of an alchemist or a sorcerer. While there was far more science than witchcraft in his efforts, the room did not lack in its share of wizardry.
Baudin turned to the table to examine his masterpiece once more. As always, there was an odd combination of pride, relief, and sadness when he finished a project. His client--a man he had never met and whose name had never been offered or asked for--had been remarkably patient. Three years, Baudin had explained. Even with modern technology there were certain methods--ancient techniques--that could not be rushed or duplicated. The client had accepted Baudin's terms, paid the bills in cash as they came due, and waited for the news that the job was finished. And now it was, and as close to perfect as it could be. The client would be pleased.
The knock on the barn door startled the old man out of his reverie. He quickly covered his work with a light cotton cloth.
Presentation mattered.
"Un moment," he yelled as he made his way across the room.
He drew back a creaky iron bolt and pulled open the heavy oak door. A short, balding man with a bushy mustache stood outside. The cold winter wind whipped through the open door.
"Come in, come in," said Baudin. "Il fait froid."
The man stepped inside. Baudin bolted the door back in place and turned to greet his visitor.
"Your work is finished?" the balding man asked. Although the visitor tried to hide it, Baudin could hear the excitement in the man's voice.
"Yes," replied the old man. "Your client will be pleased."
Baudin pointed to the far end of the room. "Suivez-moi," he said. Follow me.
The men made their way across the room to the far end of the metal table.
"Gracier les dramatics," said Baudin as he took hold of one corner of the cloth that covered his creation. "I thought it deserved a proper introduction."
The balding man smiled and nodded approvingly. "Of course."
The old man removed the cloth with a flourish and stepped aside. The balding man gasped, then quickly regained his composure. He pulled a pair of reading glasses from his coat pocket and bent over Baudin's creation. He spent several minutes examining the front and then turned it on its side. He ran his finger across the back of the creation. He held his index finger up for the old man to see.
"Dust," the balding man said appreciatively.
Baudin nodded. "Les détails sont importants," he replied. The details are important.
The balding man laid the creation back down and bent over it once more. For several minutes he said nothing. Finally, he turned back to the old man.
"Fingernail?" he asked.
"Yes," replied Baudin.
The balding man ran the edge of his nail on his right index finger across a small corner of the creation. He bent over and examined the area. His fingernail had not left a mark or impression.
The balding man stood up, put his reading glasses back in his pocket, and turned to the old man.
"The materials conform?" he asked. "No substitutes? Everything's authentic?"
"As your client required," said Baudin.
"The paperwork?"
Baudin retrieved a large folder from a side table and presented it to the balding man. The balding man quickly thumbed through the folder.
"Everything appears to be in order," he said.
Baudin opened the oven. Heat blasted into the room. The balding man placed the folder on one of the racks and closed the door. The men stood silently and watched. Within seconds the paper had burst into flames. Two minutes later only ashes remained.
The balding man turned to Baudin. "And the others?" he asked.
Baudin pointed to the drying racks, which were stacked high with more creations. "On schedule," he said.
The balding man nodded and turned back to the table. "It is truly a masterpiece," he said appreciatively.
Baudin smiled. It was a masterpiece. The alchemist had indeed turned lead into gold.
Excerpted from The Van Gogh Deception by Deron R. Hicks
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
A Sunshine State Young Readers Award nominee
"A suspenseful mystery romp with art appreciation and heartening trust in readers' intelligence." — Kirkus, starred review
Dan Brown meets Jason Bourne in this riveting middle-grade mystery thriller. When a young boy is discovered in Washington DC’s National Gallery without any recollection of who he is, so begins a high-stakes race to unravel the greatest mystery of all: his identity.