Perma-Bound Edition ©2020 | -- |
Publisher's Hardcover ©2019 | -- |
Paperback ©2020 | -- |
The third Longburrow book opens with a framework story: an enigmatic bard faces an intimidating audience and begins a tale in which the Gorm begin a loud, mechanized destruction of the Forest. Shocked into action against their relentless enemy, Podkin and his rabbit friends find that they have some unlikely allies, from the previously hostile warren led by Podkin's uncle to wolves, two-legged beasts, and the mysterious bonedancers. The rabbits' growing treasury of magical objects becomes ever more vital as they plan and carry out their attack to stop the Gorm. The book's appendixes offer an introduction to the growing cast of characters as well as an illustrated, descriptive list of "The Twelve Gifts of the Goddesses." Since many of these artifacts are still to be found, readers can hope for more quests, battles, and revelations to come. Double-page grayscale illustrations appear at intervals, adding an appealing visual dimension to the story. This well-crafted adventure will thrill fans of the Longburrow series with its well-drawn characters, dramatic pacing, and occasional humor. An accessible tale of heroism.
Kirkus ReviewsWarrior rabbit Podkin, his sister, Paz, and their younger brother, Pook, embark on a seemingly impossible quest to prevent Gorm soldiers from annihilating the Five Realms and its inhabitants in this sequel to The Gift of Dark Hallow (2018).In a frame story, Pook, now an elderly bard and captured by assassins, must tell the true story of the legendary Battle of Sparrowfast to save his life. As Pook's story unfolds, Podkin, his family, and a motley group of friends live at Dark Hallow Warren in Grimheart Forest. With the Gorm army threatening to devastate Grimheart, Podkin, Paz, and Pook depart for Sparrowfast Warren to appeal to their estranged uncle for his magical bow to destroy Gorm Lord Scramashank. (An illustrated list of all such magical weapons appears in the appendix.) Betrayed, they flee deep into Grimheart, where they are rescued by the Wardens of Grimwode, giant rabbits guarding the ancient forest who have been awaiting their arrival. After securing a magical horned crown to use in the impending Gorm battle, Podkin, Paz, and Pook return to Dark Hallow to find the Gorm army advancing and their uncle refusing to share his bow. Once again, everything depends on young Podkin. The gripping plot toggles between Pook's precarious storytelling dilemma and his dynamic personal recollection of the climactic battle, enhanced by dramatic illustrations.A storytelling tour de force culminating in a rousing series finale. (map, character list) (Animal fantasy. 10-12)
CHAPTER
ONE
Smoke
"Why are you crying?"
The bard and his little apprentice, Rue, are standing next to the stones of Blackhenge, looking down into a valley filled with tents, stages, and flagpoles. The morning sun is glinting on the volcanic glass of the stones, the sky is pure forget-me-not blue, and tiny butterflies flit to and fro among the flowers. It seems like the perfect start to the perfect day.
And yet the bard is struggling to hold back giant, tearful sobs. His mouth is clenched, his fists bunched, his body literally shakes with the effort, but his eyes have betrayed him: tears have soaked his face; they roll down his nose and drip onto his cloak.
"What's making you so sad?" Rue has never seen the old rabbit like this. He clutches at the bard's breeches, feeling like crying himself. Unable to speak, the bard points down toward the festival below. It was supposed to be a celebration: the annual get-together of bards from all over the Five Realms to swap songs, stories, and sagas. Now it is a funeral instead.
The centerpiece of the gathering had been a large hexagonal stage. Just last night they had been sitting around it, watching performers weave their magic over the audience. The wooden boards have now been hacked to pieces to build a funeral pyre, upon which the body of the High Bard has been laid, draped in rainbow flags, bunting, and garlands of daffodils. From what Rue can gather, he died in the night, sending the whole festival into mourning.
All the bards have gathered around the pyre. They have dressed themselves in their brightest outfits, tied colored pennants to their staves, even dyed their fur in vibrant streaks of orange, violet, and spring green. From up on the hillside it looks like several rainbows have collided, shattering into a puddle of shards, to fill the valley below.
Rue stares at the sight, scratching his ear. "I thought people wear black when someone dies," he says. "It looks like they're having a party."
"He . . . he always . . . hated black," the bard manages to say before the sobs threaten to overtake him again. There is a flare as someone lights the pyre, and flames begin to lick over the piled wood. The rainbow flags start to blacken and shrivel.
"Did you know him, then?" Rue asks. He can't understand why his master is so upset about someone they had only seen on the stage.
"Very . . . well," says the bard.
Smoke is drifting up from the pyre now. The stack of wood has been packed with incense and herbs. Even though they stand high above, Rue can catch a hint of the scent: patchouli and lavender. Sweet, white smoke rising up to drift away in the breeze.
"Then why aren't we down there with everyone else?" The bard had dragged him out of bed at first light, and Rue had been looking forward to another day of exploring the festival. It seems unfair that they are missing out, even if it is a sad occasion.
"Because," is all the bard says. He reaches out a paw, as if to touch the smoke that is lazily curling up out of the valley. Rue thinks he hears him whisper "Goodbye," and then the bard turns to walk away, pulling Rue along beside him.
They march eastward for the rest of the morning, along the top of the downs, the bard keeping up a fast pace that has Rue panting for breath. The little rabbit has a ton of questions but no time to ask them (which he suspects is a cunning plan on the bard's part). The questions bubble up inside him, making him hop and skip as he walks. When the rabbits finally stop for a rest, out the questions come, one after another like an overflowing teapot.
"So how do you know the High Bard? How did he die? Why did we have to leave so soon? Is it something to do with your real name? What is your real name? Why won't you tell me? Where are we going now?"
The bard sinks to the ground, stretches out his legs, groans, then lies back on the spongy heather, looking up at the pure blue, endless sky.
"Are you ignoring me? Why are you ignoring me? Is it because I ask too many questions? Is it? Is it?"
The bard stays silent but pats the spot of ground next to him. With a sigh, Rue drops his stick and pack and lies down next to his master.
"If I tell you why we had to leave, do you promise to stay quiet for five minutes?" the bard asks. Rue can't help noticing that the bard's voice sounds strained and a bit husky.
"I'll try," Rue says.
"As I said, I knew the High Bard well. When I was younger. He was like a father to me, once. My own father died when I was very young."
"How?" Rue asks, then bites his tongue, hoping he hasn't ruined the flow of information he was finally getting.
"Never you mind," says the bard. "Anyway, the High Bard--although he was just an ordinary bard back then--raised me and taught me all the art I know. I would have loved to be there by the pyre, singing songs and telling tales about him, but it's too dangerous."
"Dangerous?" Rue sits up and stares at his master. "Do you mean with the fire and the patchouli and everything?"
"No," says the bard. "Dangerous because people are looking for me. Bad people. That's why I have to keep my hood down, and why I can't tell anybody who I am."
"Why are they looking for you? What have you done?" Rue can't help a touch of morbid excitement creeping into his voice.
"Nothing that interesting," says the bard. "I just told the wrong story to the wrong people, that's all."
"Are the ones looking for you wearing black cloaks?" Rue asks. "With swords underneath?"
"They might be," says the bard. He reaches out to squeeze Rue's arm. "Why? Did you see someone like that? Someone watching us at the festival?"
"No," says Rue. "Not at the festival."
"It was just something you imagined, then," says the bard, breathing a sigh of relief.
"Not really," says Rue. He lifts a finger and points back along the downs. "There's one over there, watching us right now."
"What?" The bard jumps up, staring westward, where, sure enough, a lone figure stands a hundred feet away, motionless. A hooded somebody with black robes gently flapping in the slight breeze. The bard spots a sword sheath and a gray-furred paw lightly resting on the hilt.
"Whiskers!" he curses, grabbing his pack and staff. He turns to run east, but there--on the path ahead--stand two more figures, identical to the first. There's no escape in any direction, just the steep edges of the downs falling away on either side, where they would quickly stumble and be caught.
"We're trapped, aren't we?" says Rue, his lip beginning to tremble.
"I'm sorry," is all the bard can reply, and he sinks to the ground again, waiting for the strangers' unstoppable approach.
As he sits among the chalk and heather, listening to the slowly approaching footsteps of his assassins, the bard looks out at the spectacular view. From up here, on the spine of the Razorback Downs, the whole of Grimheart Forest spreads out all the way to the horizon. An unbroken ocean of green leaves in every possible shade.
Funny, he thinks. I've been terrified of this moment for over a year. But now that it's here, I don't really mind that much.
It is true--if anything, he feels quite peaceful. The worst thing imaginable is about to happen, and there is nothing he can do to stop it. All that worry, fear, and tension is now over. Of course, he will miss his friends: little Rue, his sister, and his brother.
Podkin. He won't get to see him again after all. He really should have stayed at Thornwood a bit longer. Hugged him a bit tighter when he left . . .
Still, there is nothing he can do about it now.
He stares at the forest again. All the times he has spent there, all those adventures. And now here he is, about to be struck dead, and yet everything will carry on just as normal underneath the leaves and branches, in the cool, mossy darkness of the forest world.
The bard sighs and wraps one of Rue's little paws in his own, squeezing tight. The cloaked assassins are here now. The footsteps halt, and Rue gives a gasp of surprise.
"Look!" he says. "They've got masks made of bone! Are they bonedancers, like Zarza from the story you told me?"
The bard looks up at the three figures that now surround him. They have black hooded cloaks and long robes. Beneath their cowls, sunlight gleams on polished bone carved with whorls, spirals, and runes. From the holes in their masks, three pairs of eyes watch him: cold, calm, emotionless.
"Yes," says the bard. "They're bonedancers. You don't need to sound quite so excited, though. They have come to kill me."
One of the cloaked figures reaches into its robe. The bard's calm feelings from a few moments ago suddenly evaporate.
"Wait," he says. "Before you do it--please don't let the boy see. And there are some gems in my bag. They're yours, if you would just take him back to the festival for me . . . you know . . . afterward . . . and make sure there's someone to look after him. He's my apprentice, you see. He needs to learn the ways--"
"I'm your apprentice?" Rue almost jumps out of his fur. The bard remembers he hasn't told the boy about his discussion with the High Bard yet. He probably should have mentioned it, but the funeral . . .
"Drink this," says the bonedancer, bringing a glass vial out of her robe instead of the knife the bard was expecting. "Don't worry about the boy."
"Poison?" says the bard. "I thought that was more the style of the Shadow Clans of Hulstland. Have you lot stopped using blades, then?"
"Drink it," says the bonedancer.
Uncorking the vial, the bard takes a sniff. Valerian, a hint of poppy seed. It smells more like a sleeping draft than something deadly.
"Don't do it!" Rue shouts, eyes brimming with tears.
The bard puts a hand on his shoulder. "Relax," he says. "If there's one thing I've learned in all my years, it's never to argue with three deadly assassins who could chop you into twenty pieces before you even have time to blink."
Before Rue can stop him, he glugs down the mixture. It tastes bitter, makes his mouth go numb. He thinks there might be a touch of magnolia in it too, some lavender, maybe . . .
. . . and then he is gone.
Excerpted from The Beasts of Grimheart by Kieran Larwood
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
The young rabbit Podkin One-Ear and his allies battle to save their land from the evil Gorm tribe. The Longburrow series is Middle Earth for middle graders!
Podkin and his sister and baby brother, Paz and Pook, struggle to keep their ragtag clan of refugees safe from enemies who are destroying the forest in an effort to find them. When they are separated from their clan, the siblings encounter the mysterious and mystical creatures who are the heart of the forest itself. As the fate of all rabbitkind hangs in the balance, the youngsters must recruit these new allies and convince feuding clans to come together in a desperate final battle to defeat the diabolical Gorm.
Action and high stakes propel the climactic struggle in the series that shows anyone—even little rabbits—can do great things.