Satch & Me: A Baseball Card Adventure
Satch & Me: A Baseball Card Adventure
Select a format:
Perma-Bound Edition ©2006--
Paperback ©2006--
To purchase this item, you must first login or register for a new account.
HarperCollins
Just the Series: Baseball Card Adventures Vol. 7   

Series and Publisher: Baseball Card Adventures   

Annotation: With his ability to travel through time using vintage baseball cards, Joe takes Flip with him to find out whether Satchel Paige really was the fastest pitcher ever.
 
Reviews: 6
Catalog Number: #2363
Format: Perma-Bound Edition
Publisher: HarperCollins
Copyright Date: 2006
Edition Date: 2009 Release Date: 01/27/09
Pages: ix, 175 pages
ISBN: Publisher: 0-06-059493-4 Perma-Bound: 0-605-06269-2
ISBN 13: Publisher: 978-0-06-059493-0 Perma-Bound: 978-0-605-06269-6
Dewey: Fic
LCCN: 2005005717
Dimensions: 20 cm.
Language: English
Reviews:
Horn Book (Tue Aug 01 00:00:00 CDT 2006)

In his seventh book, Stosh time travels again, using baseball cards and his "secret power." Here, he and Flip, his seventy-two-year-old coach, travel to 1942 when pitcher Satchel Paige dominated the Negro Leagues. Stosh and Flip attempt to measure the speed of Satch's fastball. Told in Stosh's lively voice, the far-fetched story hums with baseball action, history, and contrivances.

Kirkus Reviews

Stosh is back in a new time-travel baseball adventure. This time, his vintage baseball cards carry him and his elderly friend Flip Valentini to 1942 to use a radar gun to determine if Satchel Paige really threw the wickedest, speediest fastball in baseball history. They meet up with Satch on the way to the Negro League World Series. As they travel, they enjoy Satch's eccentricities and unique personality, as well as the camaraderie and competitive spirit among the enormously talented ballplayers. But they are also witness to the humiliation, pain and hopelessness of segregation. The trip also results in a life-changing alteration of Flip's personal history. Stosh is a terrific narrator, a thoroughly modern kid who understands that the past has much to teach us. Gutman has again crafted a delightful mix of humor, magic and history surrounded by the sheer joy of baseball. (Fiction. 8-12)

School Library Journal

Gr 4-7-When 13-year-old Joe Stosh's coach brings a radar gun to practice, it prompts a discussion of who was the fastest pitcher in baseball history. Able to use baseball cards to go back in time, Stosh clocks the fastball of famous Negro League pitcher Satchel Paige. Since no cards were produced for those teams, he substitutes a postcard found on eBay. His coach, Flip, accompanies him on the journey to the past and they arrive in Spartanburg, SC, in 1942, a few days before the Negro League World Series. They witness racial discrimination at a local diner, and, shortly thereafter, the duo hook up with Paige and join him on the road to the big game in Pittsburgh. Gutman sketches Paige's colorful personality: confident, cocky, talkative, and undoubtedly one of the greatest talents ever to play the game. The story is lighthearted but clearly conveys the injustice that denied the athlete the opportunity to play in the major leagues for most of his career. Supporting characters border on the stereotypical and the fast-paced plot hangs heavily on coincidence. Enhancing the action-driven story are plenty of well-written baseball scenes, black-and-white photos, and the appearance of Negro League players Josh Gibson, Cool Papa Bell, and Buck O'Neil. Fans will be delighted with this latest addition to the series.-Marilyn Taniguchi, Beverly Hills Public Library, CA Copyright 2006 Reed Business Information.

Voice of Youth Advocates

Flip Valentini, Joe Stoshack's Little League coach, has borrowed a radar gun to test the pitching speed of the players. Stosh has the ability to time travel with the help of baseball cards and postcards. Wouldn't it be cool to go back in time to see just who the fastest pitcher in baseball was and prove it with a radar gun? Deciding that there is a good likelihood that Satchel Paige had the fastest pitch, Stosh, with seventy-two-year-old Flip, time travel to 1942 in the hopes of meeting up with Satch. They find themselves in South Carolina, with Flip's wish to be eighteen again answered. They meet up with Satch who is driving to Pittsburgh for the Negro League World Series where he will pitch against Josh Gibson, one of the best hitters of all times. As with the other six book in the Baseball Card Adventure series, the flavor of the time visited comes through. Stosh and Flip witness the effect of the Jim Crow laws and the way that baseball was played in the Negro Leagues. There is humor when the shy, young Flip catches the eye of an attractive waitress and Satch gives him advice on women and baseball. This fast-moving adventure provides baseball lore, history, and a rollicking good time. The series remains fresh and enjoyable.-Susan H. Levine.

Reviewing Agencies: - Find Other Reviewed Titles
Horn Book (Tue Aug 01 00:00:00 CDT 2006)
Wilson's Children's Catalog
Kirkus Reviews
School Library Journal
Voice of Youth Advocates
Wilson's Junior High Catalog
Bibliography Index/Note: Includes bibliographical references (pages 172-173).
Word Count: 34,235
Reading Level: 4.1
Interest Level: 4-7
Accelerated Reader: reading level: 4.1 / points: 5.0 / quiz: 103588 / grade: Middle Grades
Reading Counts!: reading level:3.5 / points:9.0 / quiz:Q38342
Lexile: NC930L
Satch & Me

Chapter One

Run on Anything

"This guy ain't so fast, stosh," my coach, flip Valentini, hollered. "He can't pitch his way out of a paper bag."

We were at Dunn Field playing the Exterminators, probably the weirdest team in the Louisville Little League. Most of the teams in our league are sponsored by doctors, hardware stores, or banks. Normal businesses, you know? But these guys are sponsored by an exterminator. Whoever heard of a Little League team sponsored by a company that kills bugs?

On the front of their uniforms, the Exterminators have their logo (a squashed ant) and on the back they have their phone number (1-800-GOT-BUGS). It looks really stupid. They even have their own cheer, which they insist on rapping along with a drum machine before they take the field. It goes like this . . .

Stomp 'em! Spray 'em!
That's the way we play 'em!
We send the pests back to their nests!
When we turn the lights on,
It's lights out for YOUUUUUUUU!

Man, I'd be embarrassed if I had to play on that team.

The Exterminators even have a mascot. Before each game, some little kid dressed up like a roach runs out on the field. They call him Buggy. The whole team chases Buggy around the infield. When they catch him, they pretend to beat the crap out of him. Or at least it looks like they're pretending. The mascot is probably the little brother of one of the kids on the team.

It's all very entertaining, and the moms and dads in the bleachers get a big kick out of it. I must admit, even I get a kick out of it.

The thing about the Exterminators, though, is that these guys can flat out play. Usually when a team has a dumb gimmick, that's all they have. They can't hit, can't pitch, can't run, and they can't field. They put on a show because they're no good. But the Exterminators won the Louisville Little League championship last season, and they really know the fundamentals of baseball. They always throw to the right base. They always hit the cutoff man. Their coach must know what he's talking about.

But we're pretty good too. Our team, Flip's Fan Club, is sponsored by a local baseball card shop that's owned by our coach, Flip Valentini. Sponsors don't usually get involved with the team, other than paying for the uniforms and bats and stuff. But to Flip, owning our team is like owning the Yankees. He lives and breathes for us. He's our owner, manager, third base coach, and even our chauffeur if our moms are late or their cars break down.

Our team doesn't do any silly rap songs. But we can play solid baseball, because Flip taught us everything he knows. And believe me, Flip Valentini has forgotten more about baseball than most people ever learn.

Our problem is that the Exterminators have this one kid named Kyle who we nicknamed Mutant Man. Kyle must be some kind of genetic freak. He's only thirteen, like most of us, but he's six feet tall and he's got these long arms. Mutant arms. His arms are so long, it's like he's a different species or something.

Mutant Man doesn't bother with a curveball. He doesn't have a changeup or any other kind of trick pitches. All he's got is his fastball. But he just lets loose and brings it with every pitch. He's a lefty, and when Kyle lets go of the ball, watch out. With those arms, you feel like he's releasing the ball right in front of your face.

It's especially hard for a left-handed batter like me, because the pitch seems like it's coming at you from the first base dugout. Scary. It's almost impossible to stay in the batter's box because the ball looks like it's going to take your head off. Then, while you're bailing out, it shoots across the plate, and the next thing you know the ump is yelling, "Strike three!"

One dominating pitcher can take a team a long way. Kyle the Mutant Man has struck me out a whole bunch of times. He's struck us all out a bunch of times. In fact, we've never beaten the guy. Once, he struck out fifteen of us in six innings. That's just about impossible.

But this time, we had Mutant Man in trouble. It was the bottom of the sixth inning, which is the last inning in our league. The Mutant was shutting us out as usual, but our pitcher, Jason Shounick, had pitched a pretty good game too. He had given up only two runs.

Blake Butler grounded out to second base to start the inning. Tanner Havens fouled off a bunch of pitches, and he finally worked out a walk. I was up, and I represented the tying run.

In case you're not a big baseball fan, when you "represent the tying run," it means that if you can find a way to score, the game will be tied. A homer would be the quickest, simplest way to do it.

But I wasn't even thinking about hitting a homer. No way I was going to take Kyle the Mutant over the wall. I just wanted to get the bat on the ball. If I could push it past one of the infielders and get on base, one of our other guys might be able to drive me and Tanner in. That's all I hoped for. Make something happen. Just make contact.

As I stepped into the batter's box, I was giving myself advice. "Don't bail out," I said. "Don't bail out. Even if it looks like it's going to hit you, stay in there."

I decided not to swing at the first pitch no matter how good it looked. If I could just stay in the batter's box without stepping backward, it would be a small victory.

Satch & Me. Copyright © by Dan Gutman. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.

Excerpted from Satch and Me by Dan Gutman
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

"You wanna know who threw the fastest pitch ever?"

Many baseball players claim that Satchel Paige was the fastest pitcher in the history of the game. Stosh and his coach, Flip Valentini, are on a mission to find out. With radar gun in tow, they travel back to 1942 and watch Satch pitch to power hitter Josh Gibson in the Negro League World Series. They soon learn that everything about Satch is fast—whether it’s his talking, driving, or getaways. But is he really the fastest pitcher who ever lived?

This baseball card adventure is a whirlwind of excitement, drama, and curveballs—starring one of the liveliest athletes in the game!


*Prices subject to change without notice and listed in US dollars.
Perma-Bound bindings are unconditionally guaranteed (excludes textbook rebinding).
Paperbacks are not guaranteed.
Please Note: All Digital Material Sales Final.