Copyright Date:
2021
Edition Date:
2021
Release Date:
10/19/21
Pages:
404 pages
ISBN:
Publisher: 0-06-287218-4 Perma-Bound: 0-8000-0341-1
ISBN 13:
Publisher: 978-0-06-287218-0 Perma-Bound: 978-0-8000-0341-8
Dewey:
Fic
Dimensions:
22 cm.
Language:
English
Reviews:
ALA Booklist
(Sat Aug 01 00:00:00 CDT 2020)
This sequel takes the contemporary heroes of Brìandalör back to the fantasy Realm of Suburbia to confront a triple threat: high school, a team of talented grifters from their own plane, and a surprise villain with a powerful grimoire left behind in the previous episode. The greatest of these challenges (arguably) turns out to be the first, as, according to the rules of the titular game's Advanced Module, winning requires a series of unlikely feats ranging from being elected Homecoming royalty to winning a state championship and beating all comers in a battle of the bands. Facing obstacles from sneering cliques to the odd warg, the team battles with help from both Non-Playable Characters (i.e., actual high-schoolers) and a certain magical Axe of Destiny that can shred as well as slice. Mostly, though, they find their way either by overcoming inner doubts or transcending their Types. Readers feeling the pressure, social or otherwise, to conform to standardized roles or expectations may come away reassured that there's still plenty of space for skills and attributes on their Character cards.
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ALA Booklist
(Sat Aug 01 00:00:00 CDT 2020)
Dungeons & Dragons meets Jumanji in the second book in the laugh-out-loud adventure series Homerooms and Hall Passes!
Months after saving suburbia from destruction, our heroes are back to their old lives of dungeon delving and magical quests. All except the wizard Albiorix, who has given up adventuring and uses his time trying (unsuccessfully) to create his own board game.
When the party finds their old friend June Westray’s smartphone for sale in a Bríandalörian bazaar, however, they fear the Realm of Suburbia is under threat.
Thus, the five young adventurers must travel back into Homerooms & Hall Passes, a role-playing game where they assume the characters of average American kids. This time they’re at Level 9 and will face a whole new set of challenges: their freshman year of high school!
There are different cliques, different rules, and higher stakes. And if that wasn’t stressful enough, the heroes must track down an evil spellbook, defeat a sinister foe, and figure out how to get back home . . . .
“You can’t help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud.”—Gordon Korman on Homerooms and Hall Passes