Just Roll with It
Just Roll with It
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Random House
Just the Series: Just Roll with It Vol. 1   

Series and Publisher: Just Roll with It   

Annotation: Maggie, who struggles with anxiety and OCD, gets through her first year of middle school by making friends, finding the best after-school clubs, and using her twenty-sided dice to help her make desicions.
 
Reviews: 4
Catalog Number: #309840
Format: Perma-Bound Edition
Special Formats: Graphic Novel Graphic Novel
Publisher: Random House
Copyright Date: 2021
Edition Date: 2021 Release Date: 12/14/21
Illustrator: Agarwal, Veronica,
Pages: 318 pages
ISBN: Publisher: 1-9848969-9-7 Perma-Bound: 0-8000-1001-9
ISBN 13: Publisher: 978-1-9848969-9-5 Perma-Bound: 978-0-8000-1001-0
Dewey: Fic
LCCN: 2021025613
Dimensions: 21 cm.
Language: English
Reviews:
ALA Booklist

Maggie is struggling with a lot as she begins sixth grade: making a friend, finding the right after-school club, worrying over the signs of a mysterious creature that appear all over campus. A diehard fan of tabletop role-playing games, she's sure it's some kind of monster. Meanwhile, her dreams are haunted by a menacing dragon, the embodiment of her anxiety, and as Maggie's emerging OCD becomes more evident to those around her e can't make simple choices without guidance from her 20-sided die e must learn to accept help addressing her mental health. Drawing from their own experiences in their debut graphic novel, Agarwal and Durfey-Lavoie explore the heavy internal struggles of a middle-schooler navigating anxiety and OCD. The mood is lightened by overwhelming support from Maggie's large, inclusive family and her new classmate, Clara, whose warm friendship is a highlight. Minimalistic character design allows Maggie's ever-shifting expressions to clearly reflect her interiority as she learns to cope and finds her place d her courage. A fun, comforting work that will resonate widely with early middle-graders.

Horn Book (Sun Aug 01 00:00:00 CDT 2021)

In this graphic novel, sixth grader Maggie starts middle school with familiar worries: making friends, confronting bullies, navigating classes. She carries a many-sided die to roll whenever she's confused, worried, or otherwise at a crossroads, each number corresponding in her mind to an action she should or should not take. Maggie is a gamer and a sci-fi/fantasy and superhero fan, and she decides to join the school's RPG (that's role-playing game, for newbs) afterschool club. She grows comfortable with new like-minded friends -- but she's still reliant on her die. At home, surrounded by her loving, supportive South Asian family, she's compelled to flick the lights, color-code her books, etc. What's more, there's a fierce white dragon in her head that second-guesses her thoughts and psyches her out: "That was all your fault...You can't do anything right, can you?" Maggie's compulsions and anxieties are important to the story, but this isn't a book solely about them. Throughout the tale, illustrated in easy-to-read panel art with bubbly character shapes and subdued hues, we meet engaging secondary characters and even tag along as Maggie and friends help solve a (somewhat unlikely) wildlife mystery. An appended note touches on the book creators' own experiences with mental illness. Elissa Gershowitz

Kirkus Reviews

Maggie enters middle school and soon realizes that the 20-sided die she rolls to make decisions doesn't always work.Maggie Sankhar is both excited and nervous to be starting sixth grade. On the one hand, she quickly makes a new friend, Clara, who encourages her to join the RPG club-but on the other hand, she encounters bullies, and mastering all the new routines can feel intimidating. Most of all, Maggie often holds herself back because she fears things will go awry if the number on the die isn't favorable. She also internalizes pressure to live up to her older sisters' seemingly unattainable achievements, even as her caring family recognizes that her struggles go beyond the ordinary and that she may benefit from therapy. Maggie is reluctant, but her therapist is reassuring and supportive. Maggie's character is well developed, and her arc shows what living with mental illness can look like day to day. The depiction of OCD is thoughtful, and the lively, expressive illustrations show Maggie's stress and worry-as well as many moments of fun with her new friends. This is a thoughtful and engaging account of a preteen navigating mental illness in a world that leaves her constantly doubting herself. Maggie and her family read as South Asian; brown-skinned Clara has two moms, one of Maggie's older sisters has a girlfriend, and the girls' school is multiethnic.An accessible, compassionate story of growth and learning. (design process, author's note) (Graphic fiction. 10-12)

School Library Journal (Tue Feb 01 00:00:00 CST 2022)

Gr 47 Sixth grader Maggie is anxious about starting middle school and following in the footsteps of her accomplished older siblings. A fan of role-playing games, she carries around a 20-sided die that she uses to help make decisions about friends and school. But when her obsessive-compulsive tendencies overwhelm her as she lets the die make her choices for her, fantasy merges with reality. Maggie and her loved ones realize she needs help, and she seeks therapy. Maggie and her family are cued as South Asian, and the story showcases a welcome diversity in her friends. Durfey-Lavoie's compassionate story depicts mental health issues and treatment in a positive light. With anxiety and depression rising in teens, this book will let readers know that they are not alone. Agarwal has crafted winsome characters who are inspired by anime and chibi animation. VERDICT For fans of Raina Telgemeier's Guts , this charming graphic novel about coping with anxiety and learning not to be overwhelmed by fear is a recommended purchase for middle school library shelves.Nancy McKay

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ALA Booklist
Horn Book (Sun Aug 01 00:00:00 CDT 2021)
Kirkus Reviews
School Library Journal (Tue Feb 01 00:00:00 CST 2022)
Reading Level: 3.0
Interest Level: 4-7
Accelerated Reader: reading level: 3.0 / points: 2.0 / quiz: 519252 / grade: Unspecified
Lexile: GN370L
Guided Reading Level: W
Fountas & Pinnell: W

Starting middle school is hard enough when you don't know anyone; it's even harder when you're shy. A contemporary middle-grade graphic novel for fans of Guts and Real Friends about how dealing with anxiety and OCD can affect everyday life.

As long as Maggie rolls the right number, nothing can go wrong...right?
 
Maggie just wants to get through her first year of middle school. But between finding the best after-school clubs, trying to make friends, and avoiding the rumored monster on school grounds, she’s having a tough time...so she might need a little help from her twenty-sided dice. But what happens if Maggie rolls the wrong number?
 
A touching middle-grade graphic novel that explores the complexity of anxiety, OCD, and learning to trust yourself and the world around you.
 
“A charming, compassionate story that’s sure to resonate with anyone who’s ever stayed up worrying.” —Gale Galligan, adaptor and illustrator of the Baby-Sitters Club graphic novel series


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