Dino Trouble
Dino Trouble
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Simon & Schuster, Inc.
Just the Series: Arcade World Vol. 1   

Series and Publisher: Arcade World   

Annotation: Travis and Journey are best friends who love going to Arcade World, a mysterious arcade filled with video games no one has ever heard of, so when they learn the danger of the games coming to life they must save the world from pixelated Minibosses.
 
Reviews: 2
Catalog Number: #310669
Format: Publisher's Hardcover
Special Formats: Graphic Novel Graphic Novel
Copyright Date: 2022
Edition Date: 2022 Release Date: 02/15/22
Illustrator: Zod, Joao,
Pages: 139 pages
ISBN: 1-665-90465-8
ISBN 13: 978-1-665-90465-0
Dewey: Fic
LCCN: 2021017771
Dimensions: 24 cm.
Language: English
Reviews:
Kirkus Reviews

Travis and Journey's new normal is life inside of a video game.When strange newcomer Mr. Miniboss shows up in town and turns an abandoned building into a magical, mysterious, free-entry video game center dubbed Arcade World, all of the neighborhood kids immediately become obsessed. But the arcade soon turns sinister when all of the video games come alive. The story centers on Travis and his best friend, Journey, who realize that they have been transported into their new favorite game, Dino Trouble. They must survive numerous threats-including being chased by glittery dinosaurs-as they try to figure out who really owns Arcade World and how to get back to Normal, which happens to be the name of their town. Travis is White, and Journey has light brown skin. While the dynamic comic-book graphics deliver an action-packed romp, character development and dialogue are a bit shallow and shaky. Some plot points can serve as springboards for conversations about screen time and healthy use of online technologies. The funny cliffhanger ending does its job-young readers will want to read the next installment to find out what happens next.An entertaining series opener whose simple storyline can be forgiven. (Graphic novel. 7-9)

School Library Journal (Fri Apr 01 00:00:00 CDT 2022)

Gr 24 Travis and Journey take on a mysterious arcade's sweet dangers brought to life in this fast-paced adventure. The two best friends and rival gamers play every genre of video game out there, including online games during a whole year "when no one could really see each other." When the arcade machine for "Dino Trouble" brings its creatures and dessert-themed trappings to the real world, the two friends protect each other while enjoying the rush of completing each level. Travis, who is white, narrates the book, though the plot beats are also led by Journey, who is brown. Glowing colors and pixelated objects provide contrast for the virtual elements entering the real world. Action is generally of the nonviolent variety, more focused on escaping danger through agility and flying than having to attack anything. VERDICT Turning pages is how young readers will play this game of reality-bending survival, with a teased sequel on the way.Thomas Maluck

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Kirkus Reviews
School Library Journal (Fri Apr 01 00:00:00 CDT 2022)
Word Count: 3,961
Reading Level: 2.8
Interest Level: K-3
Accelerated Reader: reading level: 2.8 / points: 1.0 / quiz: 520032 / grade: Lower Grades
Lexile: GN530L
Guided Reading Level: N
Fountas & Pinnell: N

Two best friends in a town taken over by video games have to outsmart digital dinosaurs in the first book in the Arcade World graphic novel chapter book series.

Life in Normal used to be, well, pretty normal. Kids went to school. Kids did their homework and chores after school. And then kids met up at the local arcade, called Arcade World. Arcade World was the weirdest, coolest place. It had a collection of video games that no one had ever heard of, like Dino Trouble or Hot Dog Time.

And no one held more high scores than Travis Better and Journey West. But one day, the video games in Arcade World came alive.

Now, there’s a whole new normal in town—as Normal becomes a dangerous Arcade World.

Join Travis and Journey as they race dinosaurs to school, survive bottomless pit falls, and battle aliens to level up and solve mysteries like what’s going on, who really owns Arcade World, and whether this video game takeover is a glitch or part of a larger, evil plan.


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