Adventure Kingdom
Adventure Kingdom
Select a format:
Publisher's Hardcover ©2021--
Paperback ©2021--
To purchase this item, you must first login or register for a new account.
Andrews, McMeel & Parker
Just the Series: Adventure Kingdom Vol. 1   

Series and Publisher: Adventure Kingdom   

Annotation: Travel through the wishing well with Clark and Karoline—two kids who discover their beloved Adventure Kingdom is more th... more
 
Reviews: 2
Catalog Number: #351489
Format: Publisher's Hardcover
Special Formats: Graphic Novel Graphic Novel
Copyright Date: 2021
Edition Date: 2021 Release Date: 12/07/21
Illustrator: Rodriguez, Pedro,
Pages: 137 pages
ISBN: 1-524-87078-1
ISBN 13: 978-1-524-87078-2
Dewey: Fic
LCCN: 2021934738
Dimensions: 23 cm.
Language: English
Reviews:
Kirkus Reviews

A shuttered amusement park holds a portal to its magical mirror world.In the abandoned theme park Adventure Kingdom, a boy hoping to livestream his exploits runs into a girl on the broken-down carousel. Clark and Karoline each carry half of an old coin, given to them years ago by Karoline's grandad, who ran the park before he vanished. When the kids meet, their half coins pull them through a portal into the original Adventure Kingdom, a magical amusement park full of exciting creatures. Like the mundane world's park, the magical one has fallen on hard times, and Clark and Karoline must flee the brutish minions of the mysterious Iron King. The tale relies extensively on genre shorthand, and rarely do the emotional beats have any payoff. Why does Clark have such a strong reaction to betrayal, for example, and how is it connected to his parents? Not only do readers never learn, but it's irrelevant to his action-oriented character arc. The hook isn't in the sketched outline of a plot but in the appealing illustrations. The comic panels are bright, well composed, and dynamic, making excellent use of gutters and color (courtesy ofMaruno). Adorable animate fuzzballs, a looming fortunetelling robot, and various talking animals people the Adventure Kingdom. The motivations of the Iron King may be thinly drawn, but his illustrated megalomania is gleefully intimidating. Karoline presents White; Clark has olive skin.Though the storyline's lacking, the bold art-shivery, cute, exciting-will keep pages turning. (Graphic fantasy. 8-11)

School Library Journal (Fri Oct 01 00:00:00 CDT 2021)

Gr 57 Two kids learn that there is more going on in Adventure Kingdom, their town's abandoned amusement park, than they ever could have imagined. Local boy Clark meets Karoline, the granddaughter of the park's missing founder, and the two quickly discover that the half-coins they each wear are keys to a whole new world. From a carousel that comes to life to a well that leads to the real Adventure Kingdom, this story is full of fast-paced chase scenes, carnival characters gone bad, and chances for the two tweens to save the day through magic, friendship, and hope. With vibrant, full-color illustrations that make this book feel like an early 2000s animated movie, this is an enjoyable, action-packed fantastical story with classically cast villains. The ominous illustrations feel as though they are aimed at a slightly older audience than the text, but the plot will still engage older readers. Both Clark and Karoline appear to be white. VERDICT Add this to any collection looking to entice readers who like video games. Aryssa Damron, DC P.L., Washington, DC

Reviewing Agencies: - Find Other Reviewed Titles
Kirkus Reviews
School Library Journal (Fri Oct 01 00:00:00 CDT 2021)
Reading Level: 4.0
Interest Level: 4-7

Travel through the wishing well with Clark and Karoline—two kids who discover their beloved Adventure Kingdom is more than just your average theme park. From Epic Originals, this fantastical story collection serves up twists, turns, and never-before-seen Adventure Kingdom artwork, activities, and park memorabilia!

When Clark sneaks into Adventure Kingdom, all he wants is a peek at the remains of the once-magical theme park he loved as a kid—plus a cool livestream for his fans. But then he meets Karoline, the granddaughter of the park’s creator, and the two of them discover that the magic of that place was never just an illusion. With the help of an enchanted coin and a talking monkey with questionable loyalties, they set off to find what they’ve both lost and rescue Karoline’s mysterious granddad.

Through the characters’ adventures, readers learn the importance of:

  • Problem solving
  • Cooperation
  • Trusting others
  • Second chances


*Prices subject to change without notice and listed in US dollars.
Perma-Bound bindings are unconditionally guaranteed (excludes textbook rebinding).
Paperbacks are not guaranteed.
Please Note: All Digital Material Sales Final.