School Library Journal
Gr 5 Up-A whimsical journey, cunningly told. It combines fable with American legend in a tale of greed, friendship, and struggle. The story follows three cousins who have been thrown out of their town for cheating the citizens. Shortly thereafter, they are separated. Each Bone stumbles into a mysterious valley full of odd creatures that reveal strange happenings. The story is well paced with smooth transitions. It is dark, witty, mysterious, and exciting. The full-color art reflects that of classic comic books; one glance at the comic cels and one is reminded of old Disney and "Peanuts" cartoons. However, the animation and fresh story line put Smith in a league of his own. Scott La Counte, Anaheim Public Library, CA
ALA Booklist
(Tue Aug 01 00:00:00 CDT 1995)
One of the most acclaimed new comics of recent years, Bone is a Tolkien-meets-Pogo fantasy about the Bone cousins, who leave their home, Boneville, for adventures in the outside world. There they confront monsters and dragons and are befriended by the winsome Thorn and her cantankerous Gran'ma. Smith, with his clean draftsmanship and flawless comic timing, has been compared to comics masters Walt Kelly (Pogo and Carl Barks (creator of Uncle Scrooge McDuck). Like Pogo Bone has a whimsy best appreciated by adults, yet kids can enjoy it, too; and like Barks' Disney duck stories, Bone moves from brash humor to gripping adventure in a single panel. Smith demonstrates impressive mastery of the comic strip, yet his comic timing comes straight from classic animated cartoons. Such gentle, all-ages humor as Bone s has all but disappeared; consequently, Smith's neo-traditionalism seems fresher than anything else the comics medium offers today. Obviously, there's still life in old comics genres, and a major talent as skilled as the old masters can come virtually out of nowhere. (Reviewed August 1995)
Starred Review for Publishers Weekly
The nine-volume <EMPHASIS TYPE=""ITALIC"">Bone graphic novel series was the toast of the comics world when it was published by Smith's own Cartoon Books beginning in the early 1990s; in this first volume of Scholastic's new edition, the original b&w art has been beautifully converted into color. Smith's epic concerns three blobby creatures who have stumbled into a valley full of monsters, magic, farmers, an exiled princess and a huge, cynical dragon. The story is something like a Chuck Jones version of <EMPHASIS TYPE=""ITALIC"">The Lord of the Rings: hilarious and action-packed, but rarely losing track of its darker subtext about power and evil. This volume is the most lighthearted of the bunch, though, featuring some of the wittiest writing of any children's literature in recent memory—a few of Smith's gags are so delicious that he repeated them for the rest of the series. It also introduces the <EMPHASIS TYPE=""ITALIC"">Bone cast's unforgettable supporting characters: the leathery, tough-as-nails, racing-cow-breeding Gran'ma Ben; the carnivorous but quiche-loving "rat creatures"; a spunky trio of baby opossums; and Ted the Bug, whose minimalist appearance (a tiny semicircle) exemplifies Smith's gift for less-is-more cartooning. The way his clear-lined, exaggerated characters contrast with their subtle, detailed backgrounds is a product of his background in animation, and so is his mastery of camera angles and choreography. This is first-class kid lit: exciting, funny, scary and resonant enough that it will stick with readers for a long time. <EMPHASIS TYPE=""ITALIC"">(Feb.)
Horn Book
(Mon Aug 01 00:00:00 CDT 2005)
When greedy Phoney Bone is run out of town, his cousins, Fone and Smiley, join him. Fone makes friends with a country girl, her no-nonsense gran'ma, and a dragon; Phoney must contend with ferocious rat creatures who are led by a mysterious "hooded one" and who want Phoney's soul. This graphic novel (originally published in comic-book form) is slow paced but nevertheless imaginative.