School Library Journal
(Wed Mar 01 00:00:00 CST 2023)
Gr 4–6— In this coming-of-age story steeped in history and sprinkled with fantasy, adapted from the novel, readers get a chance to visually enjoy brave Serafina's world. Serafina, the Chief Rat Catcher of the Biltmore Estate, lives with Pa, hidden in the shadows of the estate's basement—until one day, Sera witnesses a sinister abduction at the hands of the man in the black cloak. Serafina is determined to put her rat-catching skills to use to find the unfortunate young girl and the other children who have also gone missing. Along the way, she befriends the young master of the house and discovers who she really is after years of feeling lost and alone. Bold, vibrant illustrations succeed in creating a rich atmosphere that envelopes readers in mystery and emotion. Less is more in this work, as a limited palette and effectively sparse background details focus on the action that drives the story forward. However, a lack of transitions and context does create some jarring moments as readers are hurtled through the story. Main characters cue as white. VERDICT Masterful illustrations are let down by disjointed text. Still, it's a fun, quick read. Purchase where the series is popular and readers are hungry for action-packed reads.— Maryjean Riou
Kirkus Reviews
In this graphic-novel version of Beatty's 2015 fantasy, mystery and magic place a spotlight on a feral bookworm who won't back down.Twelve-year-old Serafina lives with her father in the basement of the Biltmore Estate in 1899 Asheville, North Carolina. She is the unofficial Chief Rat Catcher by night and is otherwise hidden from the world. When a mysterious cloaked figure kidnaps a girl at the Biltmore, Serafina joins forces with young Braeden Vanderbilt, Mr. Vanderbilt's nephew, to uncover the assailant's identity and find the girl, along with other missing children. A scrappy fighter and resourceful sleuth, Serafina pieces together clues and observations-about both the strange figure and herself-while also becoming more social in the upper halls of the Biltmore. The artwork makes effective use of lighting and color to bring to life the shadowy basement, glowing upper manor floors, and sepia-toned flashbacks. The surrounding forest is a character unto itself, alternately inviting or threatening depending on the weather. However, the narration dominates many pages, leading to an abundance of telling over showing. Indeed, while the titular black cloak threatens to spirit Serafina and Braeden away, the black boxes containing the book's narration are far more constricting, cluttering the page and distracting from the visuals. Serafina, Braeden, and most other characters present White.A graphic-novel adaptation that could afford to lean more on its graphics. (Graphic fiction. 9-12)