The Bellwoods Game
The Bellwoods Game
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Publisher's Hardcover ©2023--
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Simon & Schuster, Inc.
Annotation: Perfect for fans of Doll Bones and Hocus Pocus, this “beautifully creepy” (Kirkus Reviews), highly illustrated middle gr... more
Genre: [Horror fiction]
 
Reviews: 3
Catalog Number: #356335
Format: Publisher's Hardcover
Copyright Date: 2023
Edition Date: 2023 Release Date: 07/18/23
Pages: 305 pages
ISBN: 1-665-91250-2
ISBN 13: 978-1-665-91250-1
Dewey: Fic
LCCN: 2022014340
Dimensions: 22 cm
Language: English
Reviews:
ALA Booklist (Wed Sep 06 00:00:00 CDT 2023)

Every Halloween night in Fall Hollow, it's up to the sixth-grade class to keep their town safe from the vengeful spirit of Abigail Snook. To do this, they play the Bellwood Game, sending some of their own into the forest to ring the bell that will keep Abigail at bay long as she doesn't catch them first. On the day of the game, Bailee feels overwhelmed by her nan's recent health scare and her own status as class pariah for supposedly tattling on her peers. Nevertheless, Bailee finds the courage to participate in the long-anticipated game, knowing if she rings the bell, she also gets to make a wish. In the woods, Bailee teams up with four unlikely classmates and a benign spirit to try to defeat the shape-shifting specter. Krampien's eerie story cleverly focuses on themes such as bullying, and Bailee's motley crew discovers the importance of having the facts before making assumptions. This supernatural tale will chill readers while reminding them that real friendship can brave any situation.

Kirkus Reviews

Sixth grader Bailee Heron must win a ghostly game to keep her town, her family, and herself from losing everything.On Halloween in 1982, sixth grader Abigail Snook disappeared in the Bellwoods forest behind Beckett Elementary. Now, every Halloween, Beckett's sixth graders have to play the Bellwoods Game, or her ghost will terrorize the town for the next year. If she catches you, and you don't have a gift to sacrifice, the ghost will take something else-like your tongue. But if you manage to ring the old bell in the woods first, you'll banish her for another year, and she'll give you anything you want. Bailee, lover of all things horror, just wants things to go back to normal. Ever since the factory closed two years ago, her parents have worked long hours to make ends meet, often leaving Nan and Bailee alone. Then Nan got sick at the same time a vicious rumor ostracized Bailee from the rest of the class. Winning the game is Bailee's only chance to set things right, but she soon learns everything is not as it seems in the town of Fall Hollow, where stories are weapons, friends come from strange places, and Abigail Snook isn't the scariest thing hiding among the trees. This gorgeously illustrated, atmospheric, and evocative debut captures the fun of being scared and the hard truths of middle school. Bailee presents White; names and illustrations point to some racial diversity in secondary characters.Beautifully creepy. (Supernatural. 9-13)

Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)

On Halloween 1982, sixth grader Abigail Snook vanished from the Bellwoods while playing a game with her bully. As October 31 approaches in present-day Fall Hollow, the sixth graders of Beckett Elementary are preoccupied with that legend, which annually lures a group of classmates into the forest to play the Bellwoods Game. Horror fan Bailee Heron would rather stay home with her beloved Nan than head into the woods, but she decides that playing is the only way to clear up a misunderstanding that ostracized her from her class. According to the legend, Abigail’s spirit reappears in the forest each year on the anniversary of her vanishing; per tradition, three tweens must play the game to its end in order to help her rest and save the town from chaos. The player who first rings an old bell in the woods banishes the spirit for another annum, but anyone caught by the spirit who lacks a gift to trade will be forced to sacrifice something truly dear. Once the game begins, however, Bailee realizes that the stories belie the game’s complexity. Krampien (Sunny) intersperses atmospherically eerie b&w art throughout a tense friendship novel steeped in local lore. Bailee presents as white; secondary characters suggest racial diversity. Ages 8–12. Agent: Andrea Morrison, Writers House. (July)

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ALA Booklist (Wed Sep 06 00:00:00 CDT 2023)
Kirkus Reviews
Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)
Word Count: 55,689
Reading Level: 4.6
Interest Level: 4-7
Accelerated Reader: reading level: 4.6 / points: 8.0 / quiz: 520101 / grade: Middle Grades
Chapter 1: Halloween, Some Time Later


Excerpted from The Bellwoods Game by Celia Krampien
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Perfect for fans of Doll Bones and Hocus Pocus, this “beautifully creepy” (Kirkus Reviews), highly illustrated middle grade novel follows a girl who hopes to fix her outcast status through a game in the haunted woods, only to discover that some legends shouldn’t be played with.

Everyone knows Fall Hollow is haunted. It has been ever since Abigail Snook went into the woods many years ago, never to be seen again. Since then, it’s tradition for the sixth graders at Beckett Elementary to play the Bellwoods Game on Halloween night. Three kids are chosen to go into the woods. Whoever rings the bell there wins the game and saves the town for another year, but if Abigail’s ghost captures the players first, the spirit is let loose to wreak havoc on Fall Hollow—or so the story goes.

Now that it’s Bailee’s year to play, she can finally find out what really happens. And legend has it the game’s winner gets a wish. Maybe, just maybe, if Bailee wins, she can go back to the way things used to be before her grandma got sick and everyone at school started hating her. But when the night begins, everything the kids thought they knew about the game—and each other—is challenged. One thing’s for sure: something sinister is at play…waiting for them all in the woods.


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