Copyright Date:
2023
Edition Date:
2023
Release Date:
08/22/23
Pages:
130 pages
ISBN:
1-419-75781-4
ISBN 13:
978-1-419-75781-5
Dewey:
Fic
LCCN:
2022948605
Dimensions:
19 cm.
Language:
English
Reviews:
Kirkus Reviews
Find your own laughs in this labyrinthine comedy, the latest in Shiga's choose-your-own-adventure-style series.Though this installment follows the same structure as Leviathan (2022), it stands alone; readers need not be familiar with the previous volume. An introduction includes instructions for navigating this puzzle story, which opens with a tutorial that leads into the main narrative. Pink-skinned Mario Rivera ventures forth from a mysterious waiting room into the worlds of different books. Readers make a variety of choices for Mario, from the mundane (pushing or pulling on a door) to the dramatic (whether to force a pirate to walk the plank). Mario's guide, light-skinned Xochitl, helps orient Mario and readers to the rules of entering and exiting books. Cheaters who disregard the story's unique structure and flip around will rob themselves of the joy of discovering the various solutions to its clever password system. New routes and characters are their own rewards, as they bring with them an unpredictable sense of humor that ranges from slapstick to wordplay. The restricted palette of reds, grays, and browns and simple, almost stick figureâlike illustrations are used to depict all routes; though readers will notice clues as to what's going on, they aren't readily apparent on a quick flip-through. A brief bonus chapter of gags closes out the book.The riddle of what to read for a day of wily what-ifs is answered here in fantastic fashion. (Graphic fiction. 8-12)
Make decisions and pick your path to the perfect afterlife in Adventuregame Comics: The Beyond, the second book in the innovative, interactive middle-grade graphic novel series from the award-winning creator of Meanwhile.
Adventuregame Comics is a new series of interactive graphic novels from Jason Shiga in the vein of his hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.
The Beyond takes place in some sort of afterlife. You don’t know much when you begin, save that you’re dead and that you’ve ended up in a room that includes a door, a window, and a table with some books. You need to get out, so you try the door. And then the window. And then you finally turn to the books—and when you open them, you’re pulled into the worlds of those pages. Could these fictional worlds hold the key to your escape? Or is there more to this room than first meets the eye?