Exploring Virtual Reality
Exploring Virtual Reality
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Capstone
Annotation: Have you ever wanted to travel to other planets? Maybe youd like to dive to the bottom of the sea or walk among the din... more
 
Reviews: 1
Catalog Number: #370451
Format: Library Binding
Special Formats: Graphic Novel Graphic Novel
Common Core/STEAM: STEAM STEAM
Publisher: Capstone
Copyright Date: 2024
Edition Date: 2024 Release Date: 08/01/23
Illustrator: Pedrosa, Daniel,
Pages: 32 pages
ISBN: 1-669-01721-4
ISBN 13: 978-1-669-01721-9
Dewey: 006.8
LCCN: 2022051418
Dimensions: 24 cm.
Language: English
Reviews:
School Library Journal (Wed Nov 01 00:00:00 CDT 2023)

COLLINS, Ailynn . Journey to the Future of Transportation . illus. by Daniel Pedrosa. ISBN 9781669017295 . COLLINS, Ailynn . Living Among Robots . illus. by Eduardo Garcia. ISBN 9781669017370 . KIM, Carol . The World of Artificial Intelligence . illus. by Erik Doescher. ISBN 9781669017455 . ea vol: 32p. (Max Axiom and the Society of Super Scientists). Capstone . Aug. 2023. Tr $36.65. Gr 4–6— Max Axiom and the Society of Super Scientists are back, this time investigating cutting edge technology of all sorts. From artificial intelligence and virtual reality to robots and futuristic vehicles, the team tries out some of the latest designs. Graphic novel format is useful in bringing scenes to life—flying cars, robotic exoskeletons, and virtual reality concerts are just some of the scenes readers will experience. Sidebars discuss current events such as robotic rovers on Mars and competition to create the most humanlike artificial intelligence as well as future plans for driverless taxis or hydrogen-fueled planes. While VR goggles and augmented reality apps are familiar, some of the other possibilities may be completely new to readers. Back matter includes a page of additional information about the topic, a list of suggested websites and further reading, and a glossary. VERDICT A series sure to be in high demand by graphic novel fans and useful to update STEM collections.

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School Library Journal (Wed Nov 01 00:00:00 CDT 2023)
Bibliography Index/Note: Includes bibliographical references.
Reading Level: 3.0
Interest Level: 3-6
Lexile: GN680L
Guided Reading Level: V
Fountas & Pinnell: V

Have you ever wanted to travel to other planets? Maybe youd like to dive to the bottom of the sea or walk among the dinosaurs. These things dont seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality to learn how it works, how its used today, and what it might look like in the future.


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