Copyright Date:
2023
Edition Date:
2023
Release Date:
09/05/23
Illustrator:
Akpan, Godwin,
Pages:
423 pages
ISBN:
Publisher: 0-06-297520-X Perma-Bound: 0-8000-4383-9
ISBN 13:
Publisher: 978-0-06-297520-1 Perma-Bound: 978-0-8000-4383-4
Dewey:
Fic
Dimensions:
20 cm.
Language:
English
Reviews:
Starred Review for Kirkus Reviews
(Thu Aug 04 00:00:00 CDT 2022)
A 13-year-old magician must face her fears and learn to control her magic in hopes of preventing a supernatural war in this follow-up to 2021's Amari and the Night Brothers.Amari Peters returns in the trilogy's thrilling, action-packed middle volume with another mystery to solve. Nearly one year after Amari proved that magicians can be good, the state of Georgia experiences a momentary time freeze, leaving the Supernatural World Congress trapped in time. A powerful magician must be behind this dastardly event. Amari turns to the secret League of Magicians, hoping to get help and disprove popular opinion about magicians. Instead she is offered the Crown of Count Vladimir, a rare treasure that confers powers she doesn't feel ready to accept. Her refusal triggers the Great Game, a deadly competition between born magicians to determine who will inherit these forces. As newly minted Junior Agent Amari is thrust back into the beguiling supernatural world, she must find the mastermind behind the time freeze. She also enters the Great Game in order to save her brother from the curse he's under. Luckily Amari has Elsie, her weredragon best friend, and other allies who help her save the world again. Readers who fell in love with Amari will not be disappointed by this refreshing, energetic, first-person narrative that deftly weaves the playfulness of magic with real-world issues of misinformation and discrimination. Amari is Black; Elsie is cued Latinx.A superb, marvelously satisfying sequel. (Fantasy. 8-12)
Kirkus Reviews
(Fri Oct 04 00:00:00 CDT 2024)
A 13-year-old magician must face her fears and learn to control her magic in hopes of preventing a supernatural war in this follow-up to 2021's Amari and the Night Brothers.Amari Peters returns in the trilogy's thrilling, action-packed middle volume with another mystery to solve. Nearly one year after Amari proved that magicians can be good, the state of Georgia experiences a momentary time freeze, leaving the Supernatural World Congress trapped in time. A powerful magician must be behind this dastardly event. Amari turns to the secret League of Magicians, hoping to get help and disprove popular opinion about magicians. Instead she is offered the Crown of Count Vladimir, a rare treasure that confers powers she doesn't feel ready to accept. Her refusal triggers the Great Game, a deadly competition between born magicians to determine who will inherit these forces. As newly minted Junior Agent Amari is thrust back into the beguiling supernatural world, she must find the mastermind behind the time freeze. She also enters the Great Game in order to save her brother from the curse he's under. Luckily Amari has Elsie, her weredragon best friend, and other allies who help her save the world again. Readers who fell in love with Amari will not be disappointed by this refreshing, energetic, first-person narrative that deftly weaves the playfulness of magic with real-world issues of misinformation and discrimination. Amari is Black; Elsie is cued Latinx.A superb, marvelously satisfying sequel. (Fantasy. 8-12)
Sequel to the New York Times bestseller Amari and the Night Brothers!
Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.
After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.
But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about!
But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind.
The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse?