Table Titans Club
Table Titans Club
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Holiday House
Just the Series: Table Titans Club   

Series and Publisher: Table Titans Club   

Annotation: Growing pains, adventure, and 20-sided dice abound in this new graphic novel series about a middle school Dungeon & Drag... more
 
Reviews: 3
Catalog Number: #376576
Format: Publisher's Hardcover
Special Formats: Graphic Novel Graphic Novel
Publisher: Holiday House
Copyright Date: 2024
Edition Date: 2024 Release Date: 03/05/24
Pages: 221 pages
ISBN: 0-8234-5316-2
ISBN 13: 978-0-8234-5316-0
Dewey: Fic
LCCN: 2023014488
Dimensions: 24 cm.
Language: English
Reviews:
Starred Review ALA Booklist (Fri Oct 04 00:00:00 CDT 2024)

Starred Review Val doesn't know how to be anyone but herself, and so far, it's only ever gotten her into trouble. Maybe this year at a new school will be different? With an overactive imagination and a quick temper to match, Val hasn't always had an easy time at school. But when she ends up as the newest member of the Table Titans and discovers the world of Dungeons & Dragons, things start to finally turn around. Kurtz, the creative force behind the beloved webcomic PvP, crafts a narrative that seamlessly blends wit, endearment, and adventure. The Dungeons & Dragons world becomes a celebration of embracing one's unique, magical self, offering a rallying point for readers of all backgrounds. Kurtz's distinctive art style, characterized by its goofy, fantastical, and endearing qualities, adds an enchanting layer to the narrative, blurring the lines between imagination and reality. This is not just a story but an exploration of the profound impact of genuine friendship, and Val's experiences unfold in a way that echoes the transformative spirit and charm of Stranger Things. Ideal for upper-elementary and middle-school readers seeking a heartfelt and magical journey of self-discovery, friendship, and the celebration of embracing your authentic self.

Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)

Kurtz delivers a passionate ode to tabletop RPGs in this lively debut, adapted from a webcomic. Attending a new school after her mother changes jobs, 11-year-old Valeria “Val” Winters, rendered with pale skin, escapes into her favorite fantasy world, hoping it will give her the strength to brave her strange new school’s halls and even stranger classmates. Her daydreaming nets her an invite to the Table Titans Club’s next Dungeons and Dragons campaign—and puts her at odds with popular Kate, who finds Val’s propensity to relate everything back to D&D annoying. In short order, Val’s real life becomes as jumbled as a dungeon master’s puzzle, with no dice in sight to help her navigate how complicated she seems to make things just by being herself. Leaning into Val’s penchant for daydreaming, Kurtz depicts her imaginings as high-fantasy sequences, overlapping her everyday occurrences with her internal fantasy world and presenting a delightful juxtaposition that enhances Val’s strengthening friendships, especially as others are brought in on her fun. The creator’s palpable enthusiasm makes this an excellent read for young gamers or anyone hoping to share their love for D&D with the kids in their lives. Ages 8–12. (Mar.)

School Library Journal (Fri Mar 01 00:00:00 CST 2024)

Gr 4–7— Valeria's starting at a new middle school and is already struggling; her penchant for daydreaming and flair for the dramatic set her apart from her peers. Happily, some of them are intrigued, and the school's Dungeons &; Dragons club—the Table Titans—want her to join their illustrious, albeit dorky ranks. There are a few obstacles to surmount: for one, they've never had a girl in their group before, and there's some discord over her inclusion; and for another, their coach is leaving and they need a replacement ASAP. The wrestling coach agrees, but only if Valeria will join the wrestling squad as well. And that's not all! Kate, an unassuming, relatively normal kid, has long desired to join the role-playing crew and is openly sour about Valeria's immediate acceptance. The heart of the group's story is truly rewarding, and readers see the adolescents struggling with social dynamics discover that tabletop gaming functions as a communal and accepting outlet for self-expression. The story delves into the world of the game itself at points (characters become pirates, bandits, and elves in their game), and Kurtz's enthusiasm for the subject helps both the real and created worlds blend smoothly and humorously into one another. The cartooning is efficient and animationlike, with easily distinguishable characters expressing broad, often comedic, emotions. VERDICT A high-spirited middle grade graphic adventure with appeal for fantasy fans and those ready to whet their appetites for imaginative pursuits.— Emilia Packard

Reviewing Agencies: - Find Other Reviewed Titles
Starred Review ALA Booklist (Fri Oct 04 00:00:00 CDT 2024)
Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)
School Library Journal (Fri Mar 01 00:00:00 CST 2024)
Reading Level: 2.6
Interest Level: 4-7
Accelerated Reader: reading level: null / points: 0 / quiz: 551744 / grade: Unspecified
Guided Reading Level: V
Fountas & Pinnell: V

Growing pains, adventure, and 20-sided dice abound in this new graphic novel series about a middle school Dungeon & Dragons club from Eisner and Harvey award-winning cartoonist Scott Kurtz.

Valeria Winters has an easier time finding trouble than making friends. A fantasy-obsessed nerd with the legendary confidence—and temper—of a Valkyrie, Val promises her mom that things will be different at her new school. “No more fighting!”

As if by fate, she meets the Table Titans right away—Alan, Andrew, and Darius, who run the school’s tabletop gaming club. Finally, Val has found her own adventuring party! And even better . . . a place where she belongs.

So when the future of the club is threatened, Val makes it her personal quest to save the Table Titans. She’ll have to face the fire-breathing wrestling coach and popular girl Kate, who seems out for revenge. Revenge for what? Val has no clue.

As the quest grows more and more complicated, Val wishes she was like her peaceful druid Lulani from the Table Titans' campaign, whose calm voice always prevails. If she loses her cool in real life, Val might lose more than the Table Titans club. She'll have to roll a natural 20 in charisma to keep her new friends together. 

Set in the same universe as the Eisner Award-winning webcomic PvP, Scott Kurtz’s artwork blends zany, fantastical visuals with slice-of-life humor. For fans of fantasy and coming of age stories alike, Table Titans finds humor, heart, and adventure in a tale of friendship and finding your people.


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