Publisher's Hardcover ©2024 | -- |
Magic. Juvenile fiction.
Tides. Juvenile fiction.
Ability. Juvenile fiction.
Missing persons. Juvenile fiction.
Shapeshifting. Juvenile fiction.
Imaginary places. Juvenile fiction.
Fathers and daughters. Juvenile fiction.
Magic. Fiction.
Tides. Fiction.
Ability. Fiction.
Missing persons. Fiction.
Shapeshifting. Fiction.
Imaginary places. Fiction.
Fathers and daughters. Fiction.
A young face-changer searches for her father in a town where magic's power rises and falls like the daily tides.Searching for her missing parent, Ista has come to Shelwich, where nearly everyone has a Tide-blessing (the name for "any gift that came in with the Tide"), and certain streets can play hard to find. In return for room and board, she uses her ability to assume people's appearances to steal odd items for a reclusive collector. She falls in with Ruby Mallard, an acrobat whose gift is to always land on her feet, and budding journalist Nat Shah, a rare "no-blessing boy," to investigate a rash of seemingly random disappearances (including that of Ravi, Nat's little brother). Ista discovers not only a network of tunnels beneath the streets but also a nefarious scheme to steal an upcoming local election. As a magical, atmospheric urban setting, Shelwich has some appealing quirks, and Harlow populates it with a diverse supporting cast that, along with a trio of doughty and determined young leads, includes both an affectionate same-sex couple and a friendly, if terrifying, giant eel. The author also tucks in secret messages, a magical key, and other clear signs that her intrepid questers' exploits are far from fully told. Mountford's lively ink-and-wash-style illustrations adorn the book, adding to the charm. Ista reads white; Ruby appears to be Black, and Nat is cued South Asian.Brisk action, fiendish political chicanery, and magic with an intriguing twist. (map) (Fantasy. 8-12)
School Library Journal (Mon Jul 01 00:00:00 CDT 2024)Gr 3–6 —In Ista Flit's world, the magic of the tide grants "blessings" to its people, and Ista's blessing is a handy one—she can copy the face and body of anyone she's seen. Months ago, Ista arrived in the town of Shelwich searching for her father, who disappeared around the time the mysterious grilks showed up. The grilks, magic-sucking creatures who appear on dark, misty nights, have been kidnapping townsfolk. Meanwhile, local thief Alexo Rokis is blackmailing Ista into helping him pull off small heists while wearing someone else's face. As more of Ista's close friends disappear, the stakes get higher, and she's determined to get to the bottom of things. Could someone like Alexo be controlling the grilks? And what happened to the missing townsfolk? Harlow's debut has plenty for young fantasy readers to love, from the characters' unique magical blessings to the wonderful old-town setting full of secret entrances, buried tunnels, and hidden streets. The mystery adds an extra layer of excitement as Ista teams up with Nat, the son of a local investigative journalist, and Ruby, whose sister was taken, to figure out what's really going on. Ista, as well as many townsfolk, default to white. Nat is described as having brown skin and eyes, and Ruby is Black with braids. VERDICT This well-paced fantastical mystery will keep young readers turning the pages.—Lindsay Loup
Kirkus Reviews
School Library Journal (Mon Jul 01 00:00:00 CDT 2024)
The Street That Moved
It was called Nimble Lane because nobody ever knew exactly where it was going to be. Some people claimed they'd been led to its entrance by a strange drift of music. Others said the trick to finding it was to stand at the corner of Bell Street and Bread Street and wait for the wind to change.
It was clear to Ista Flit that none of those people had ever been there.
Lucky them, she thought, turning away from the river that unfurled in the afternoon light like a wide gray tongue. Nothing good came of a visit to Nimble Lane at the best of times, and the timing of this particular summons was far from ideal. The Tide was coming in, sending tingles down Ista's arms and sighing in her ears. Mist was drifting in too.
She gave a shiver that had nothing to do with the chill.
Magic, mist, and darkness--that was what the monsters liked.
At least High Tide was over half an hour away, and dusk further off still. Nevertheless, if it had been up to her, Ista would have hurried indoors before the magic climbed any higher. But a blue handkerchief had been pinned to the awning of the eel shack, and that was the signal, so instead she set out through the honeycomb of streets to the south of Shipwrights' Square, pausing every few paces to take a deep sniff of air so cold it made her shudder, despite the thickness of her oversized black coat.
The lane was a sneaky thing, but it was around here somewhere. She could smell it--smoky and brackish all at once, as if someone had blown out birthday candles beside a silty tide pool. A sharp nose, her aunt had once said, not so very long ago, when Ista's life had still included such uncomplicated things as aunts and birthdays. You've a sharp nose for trouble, girl, and your sharp tongue will do little to get you out of it. Which was probably true. Yet, funnily enough, it was Ista's actual nose, a slightly longer-than-average one that conspired with her raggedy limbs to make her look like a startled heron, that led her into trouble these days.
Well, that and the talents the Tide brought her.
She took another step. Another sniff. There. At the very edge of her peripheral vision--where a split second earlier there had been nothing but an unremarkable row of merchants' houses--an impossible pathway came into view, like a dark throat opening. The mouth of it dripped with shadows, and a voice at the back of Ista's skull whispered, as it always did when she found Nimble Lane, that this was all a very, very bad idea.
Another, more practical part of her, however, knew that she didn't have any choice. There were not many things left that she cared about, but one of them was down there, and so was the person who was holding it hostage.
Ista squared her shoulders and walked into the gloom. The path widened; cobbles sprang up under her feet, and dark-beamed buildings crowded in on either side. A door creaked open as she passed, closing again with a snick when she turned to see who was there.
At the end of the lane stood the Shrieking Eel Inn. Tide-lanterns lit the way to it, their blue glow strengthening by the second with the rising magic, casting a watery sheen over the wonky timber frames and limewashed walls. Over the porch, the rusty sign squeaked on its pole, as if rocked by an invisible hand. The front door was completely bare: no handle, no bell, no knocker, no letter box. No hidden latch or pull cord or even a keyhole. Anyone who didn't know better would have assumed it only opened from the inside.
Ista did know better, though. She placed her palm on the wood. Above her fingertips, a faint line appeared, like the scratch of a well-sharpened claw. The line lengthened, curving to form a jagged circle around Ista's hand. When the circle was complete, the door swung inward, a low voice rumbling in greeting.
"Welcome, wanderer. Enter and make your choice."
Inside the stone-floored entrance hall, two elevator cars waited, their safety grilles formed of ornately patterned metalwork shaped into snakelike river weeds and curling tentacles. Next to each door was a brass plaque: one engraved with an arrow pointing down and the word BUSINESS, the other with an upward arrow and the word PLEASURE.
The only other object in the room was a hooded leather porter's chair. A large white cat dozed on the seat. He opened his green eye--he only had the one--to squint at Ista as she bent to offer him a stroke.
"Hello, Terrible," she said, because Terrible was the cat's name and she always had the sense that he liked to be spoken to. "No prizes for guessing which option I'll choose."
Terrible raised his chin, granting her access to the thick fluff at his throat. Ista allowed herself a few seconds of his purring and warmth, then straightened and turned to the elevators. She had never set foot in the car on the right, which supposedly led upward to food and music and rooms for weary revelers who needed a place to lay their heads.
In the car on the left there were no buttons to press. The grille and doors swished closed, sealing her in. You had to be desperate or dangerous to come to the Shrieking Eel on business--everyone in Shelwich agreed on that.
I am dangerous, Ista thought fiercely as the car rattled downward. I am dangerous. I am dangerous.
She emerged into a hallway lit by a single shivering Tide-lantern that swayed from a chain. Ahead was a door. I am dangerous, she told herself again. But deep down she knew it was desperation that had brought her here.
Before she could knock, a breeze swept up, blowing the door open and carrying her across the threshold as easily as a wave carries a piece of kelp to shore. The room in which she landed could have been labeled a study, a library, or even a workshop, depending on who was doing the labeling. Under different circumstances Ista might have said it was cozy. The space was crammed with ancient-looking books and mismatched furniture and shelf after shelf of what she thought of as Curiosities--all kinds of trinkets and gadgets, from chutney spoons to microscopes to a whole menagerie of mechanical animals.
Ista edged through the clutter, careful not to knock anything. "You summoned me."
At times like this, it was as though someone else were controlling her mouth. Someone older and much, much braver. They must have had control of her hands, too, because she didn't wipe her clammy palms on her coat or flatten the tuft of her short brown hair that was sticking out at an angle--no matter how much she wanted to.
The reply came from the shadows on the far side of the room. "Hello, little thief. I have an errand for you."
There was nothing cozy about Alexo Rokis. He was fox-faced and wolf-eyed, sharp all over, particularly at the chin and elbows. Everything else, from his age to how long he'd lived in the city, was slippery, but it was generally agreed that he had a finger in every black-market pie in Shelwich and a knack for letting silences stretch uncomfortably long, just as he did now.
Ista felt his smirk like a burn. She kept her own face blank--or at least she hoped she did--and after a few slow ticks of the clock, his voice curled out to her again.
"I want you to steal me a telescope. Only a small one. It's on display at the Moon Tower. In the Hall of Maps." He peeled away from the wall, the smirk widening into a hard slice of smile. "Governor Hettle's making a speech tomorrow night. In the Great Hall, just a few corridors away. You're going to be one of the guests."
Ista did not smile back. She trusted him least of all when he was in this kind of mood, handing out orders as if they were tickets to adventures.
"Who?" she asked. She hoped the guest was someone around her own age this time. It was tricky acting like a grown-up. They hardly ever said what they meant.
Alexo just grinned as he stood before her. He held out his hand, palm to the ceiling.
Magic scuttled down Ista's spine.
An inch above his fingers, a marble-sized bubble blinked into being. It hung in the air like a tiny moon. Then it began to grow, its surface misting over, swelling bigger and bigger until it was as large as the globe that balanced precariously on a nearby stack of books. Through the mist, leaflike shapes swirled, then snapped together, lengthening into the outline of a figure.
Alexo clenched his hand into a fist. The bubble cleared. The figure was a boy, captured perfectly, as if they were looking at him through a window.
"Oh," Ista said. For a moment, it was all she could say. "But that's Jarmak Hettle!" Disbelief lifted her voice embarrassingly close to a squeak.
Alexo nodded. "The governor's son. What better cover?"
No. The word sparked in Ista's throat. As if he'd heard it, Alexo raised an eyebrow, then threw a glance at a glass-fronted cabinet near the hearth.
Ista tried not to follow his gaze but failed. Behind the glass, locked away with a key that Alexo wore strung on his belt, was a clarinet case. Her pa's clarinet case--with her pa's clarinet inside it. The only piece of Pa that she had left.
She swallowed. "If I get caught . . ."
"They'll chain you up in Shipwrights' Square and leave you for the grilks? Yes, probably." Alexo's smirk was back. "But you won't get caught."
Ista fought a shudder. As a rule, she didn't let herself think about the time she had seen a grilk up close, but the memory crashed over her now. Wings like torn sails, sword-sharp teeth, and the wide black void of the creature's mouth opening behind them. Worst of all, the awful feeling of her magic draining away.
That had been her first night in the city--and were it not for Alexo, she would never have escaped. The rescue was such a blur in Ista's mind that she couldn't say what had happened exactly, but somehow his arrival had scared off the grilk, and in the process he had taken her pa's clarinet. Run a few errands for me, he'd said when she'd realized and demanded that he return it to her, and you can earn it back.
He'd saved her and then stolen from her, almost within the same breath. And Ista, frayed with exhaustion and fear, had seen little choice but to shake his hand. Only afterward did she think to ask what he'd meant by "a few." Let's say twenty, he'd said, shrugging. He was most likely planning to sell the clarinet if she didn't prove useful. He hadn't known then what she could do.
"Well?" he said now.
Ista returned her attention to the boy in the bubble. She'd seen Jarmak Hettle from a distance before and knew that he was about her height, although a fair measure broader, but this was the first time she'd observed him up close. His features were soft, his hair a little longer than Ista's short crop, slicked back from his face, and his skin was a rosy pinkish white with a small birthmark on his right cheek.
Not that the details mattered. Magic pulsed in her fingertips and whispered in her blood. The Tide was racing toward its peak. It would do the work for her.
She closed her eyes--and changed.
As it always did, it started with a prickle at the nape of her neck and ended with a twitch of her toes. When she finished, her head felt too heavy and her feet felt too flat, and she knew that if she glanced into the gilt-edged mirror on the wall, she'd see an exact copy of Jarmak Hettle staring back at her.
"That'll do." Alexo waved his hand.
He could sound a pinch more impressed, Ista thought, scowling at him as she changed back.
A Tide-blessing, people called it--called any gift that came in with the Tide.
And hers turned him a handsome profit in stolen valuables.
She examined her nails. "I'll need smart clothes."
"I'll send them." Alexo turned away.
The bubble shrank in on itself and vanished, leaving behind nothing but a faint whiff of snuffed candles and salt.
That's me dismissed, then, Ista thought, meeting her own brown eyes in the mirror. She let her gaze stray to the clarinet case once more, just for a heartbeat, before she left.
Twenty errands. That was the bargain they had made. Tomorrow would be nineteen.
She only hoped he would keep his word.
2
One Good Deed
The difficulty with pretending to be someone else was that you had to keep track of where the real someone was. Fortunately, Governor Betrika Hettle was a stickler for punctuality. As the sundown chimes rang out across the city, a black sol-car cruised up the wide central avenue of the park, its roof panels gleaming in the dwindling winter sun.
Ista, snug in the crook of a chestnut tree, wriggled forward to get a better view. Long ago, so she'd heard, in the time before the Tide, vehicles like that used to queue all the way from Shipwrights' Square to the Great East Bridge. Now, spare parts were so scarce that only the wealthiest could afford tech like that, let alone the enhancements needed to keep such engines running when the magic rose. So it was carts, bicycles, and pedal-cabs for everyone else--or the trundle-track, if you had enough coins in your pockets, which Ista never did.
She was better off walking in this case, though. The park was on a steep slope, with the Moon Tower at its crest, marooned like a shipwrecked galleon against the sky. There were countless routes up, but the quickest was a narrow set of steps. Ista dropped lightly from her tree and loped across the grass toward them, the sack she carried bumping her hip with each stride.
By the time she reached the top, the first guests were trickling in--some in carriages, others from the nearby trundle stop. The sol-car whooshed past and pulled up inside the main gate. Ista watched through the bars of the tall wrought-iron fence as the governor climbed out, her high-collared evening robes billowing behind her as she strode toward the building.
Jarmak Hettle trailed after his mother, looking thoroughly bored. Ista supposed he must have to attend a lot of events like this--especially lately, with the election coming up. She wondered what his Tide-blessing was. The governor's, as everyone knew, was that her eyes could change color, from pale gray to bright blue, but Ista had never heard anyone mention Jarmak's magic.
Excerpted from Tidemagic: the Many Faces of Ista Flit by Clare Harlow
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
Magic, mystery, and monsters abound in this series opener about a girl with the rare magical ability to look like anyone she's ever seen.
In misty Shelwich, magic rises and falls with the tides, everyone is born with a magical gift, and people have started to . . . disappear.
Rumor has it they are snatched by monsters, but Ista Flit doesn't want to believe it. Not when her own father is missing. As she scours the city, searching for clues, a notorious thief finds her. Ista has a rare talent: she's a face-changer, able to take on the appearance of anyone she's seen, and Alexo could use a girl with her skill. Ista could use Alexo's help in her search--if only she could trust him.
As more people disappear from the city, Ista finds unexpected allies in Nat and Ruby, each searching for their own missing loved ones. These three determined kids will need to use all the Tidemagic they can summon, infiltrate the city's highest elite circles, and dive into its lowest caverns, in order to find how thieves, monsters, and the missing are all connected.