Bane of Asgard
Bane of Asgard
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Publisher's Hardcover ©2024--
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HarperCollins
Just the Series: Runestone Saga Vol. 2   

Series and Publisher: Runestone Saga   

Annotation: Reunited in New Jotunheim, Reginn, Eiric and Liv discover that they are game pieces being played on a hidden board. Eiric's slaughter of the old council has opened Tyra's path to power--she now has the perfect excuse to launch a war against the Archipelago. Tyra is also using her dottir, Liv, as a vehicle to raise a dangerous goddess. And Reginn is tasked with crossing the boundary between the living and the dead to gain access to powerful magical secrets. With Reginn's help, Eiric escapes prison and returns home to find his brodir and warn the Archipelago of the impending attack.
 
Reviews: 1
Catalog Number: #389226
Format: Publisher's Hardcover
Publisher: HarperCollins
Copyright Date: 2024
Edition Date: 2024 Release Date: 10/22/24
ISBN: 0-06-301873-X
ISBN 13: 978-0-06-301873-0
Dewey: Fic
Language: English
Reviews:
Kirkus Reviews

The second book in the Runestone Saga further explores the forces of greed and ambitionBlond, blue-eyed Eiric, imprisoned in magical New Jotunheim for killing its council of elders, finds an ally in copper-skinned Reginn, who has "hair like spun gold and copper." She's now counselor to ambitious, powerful spinner Tyra, the mother of Liv, Eiric's half sister. Tyra wants to wage war on Asgard, the land that Eiric comes from, and she convinces Liv (who as Heidin has been elevated to the status of a god) to build an army. With Reginn's help, Eiric escapes and sails back to Asgard, both to warn Rikhard, the jarl, and to keep a bargain he made with him. In Asgard, he finds that he's actually been gone for about a decade, although he only spent six months in New Jotunheim. While he was away, Rikhard has become king, and Asgard seems more prosperous under his rule. Meanwhile, as Reginn calls up an army of the dead to fight against Asgard, she's forced to choose between Eiric and her queen. The chapters in this densely plotted story, which contains betrayal, violence, Norse mythology, and magical beings galore, as well as a healthy dose of romance, largely alternate between Eiric's and Reginn's points of view. As the plot lines unspool, nothing is as it appears, and readers will be kept guessing until the very end.Suspenseful, deeply drawn, and action-packed. (map)(Fantasy. 13-18)

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Kirkus Reviews
Reading Level: 5.0
Interest Level: 7-12

The highly anticipated sequel in the acclaimed Runestone Saga from New York Times bestselling author Cinda Williams Chimawith more adventure, mystery, and plot twists than ever before!

Reunited in New Jotunheim, Reginn, Eiric and Liv discover that they are game pieces being played on a hidden board. Eiric’s slaughter of the old council has opened Tyra's path to power—she now has the perfect excuse to launch a war against the Archipelago. Tyra is also using her dottir, Liv, as a vehicle to raise a dangerous goddess. And Reginn is tasked with crossing the boundary between the living and the dead to gain access to powerful magical secrets.

With Reginn’s help, Eiric escapes prison and returns home to find his brodir and warn the Archipelago of the impending attack. Meanwhile, she remains at the Grove to try to prevent the outbreak of war. Soon, though, Reginn learns her true role in this game: use her power to raise the dead to ensure victory for New Jotunheim. The demon Asger Eldr tells her that she alone can prevent another Ragnarok. But how?

Back in the Archipelago, Eiric agrees to join the king’s forces, though that means taking up arms against his systir, Liv, and Reginn, the spinner who has ensnared his heart. For perhaps the first time in his life, he dreads the coming fight. 

As the two sides prepare for an apocalyptic battle, Eiric, Reginn, and Liv find allies and enemies in unexpected places and draw on new strengths as they seek to prevent the destruction of the last of the Nine Worlds.


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