Festergrimm
Festergrimm
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Candlewick Press
Just the Series: Legends of Eerie-on-Sea Vol. 4   

Series and Publisher: Legends of Eerie-on-Sea   

Annotation: "Herbie Lemon, Lost-and-Founder at the Grand Nautilus Hotel, and his fearless friend Violet Parma have unearthed many secrets in their village of Eerie-on-Sea: secrets lurking beneath the waves, lapping onto the beaches, and lying behind locked doors. When their brilliant and ruthless nemesis, Sebastian Eels, returns with a plan to open the long-shuttered waxworks museum, Herbie and Violet suspect nefarious motives. Their investigation leads them into the dark Netherways below the town-and into the tragic past of the famous toymaker and inventor Ludovic Festergrimm and his doomed daughter, Pandora"--Amazon.
 
Reviews: 1
Catalog Number: #389457
Format: Perma-Bound Edition
Publisher: Candlewick Press
Copyright Date: 2023
Edition Date: 2023 Release Date: 04/25/23
Illustrator: Booth, Tom,
Pages: 324 pages
ISBN: Publisher: 1-536-23245-9 Perma-Bound: 0-8000-6613-8
ISBN 13: Publisher: 978-1-536-23245-5 Perma-Bound: 978-0-8000-6613-0
Dewey: Fic
Dimensions: 21 cm.
Language: English
Reviews:
Kirkus Reviews

This November is "NOPE-vember," Herbie Lemon tells Violet Parma, meaning no risky adventures, but spoiler alert: Perilous mysteries are Eerie-on-Sea's stock in trade.Sebastian Eels, the sleuths' slimy, would-be nemesis, returns to Eerie to refurbish and reopen Festergrimm's Eerie Waxworks. While Herbie and Vi doubt Eels' good intentions, their adult allies are less wary. When the bookstore mermonkey dispenses Dickens' A Christmas Carol, Jenny assumes it means Eels deserves a second chance. Dr. Thalassi hopes the gallery refurbishment will result in new exhibits for his Eerie Museum. Dismayed by Eels' plan, Mrs. Fossil reveals a secret: She's the caretaker of the gallery that was built by her ancestor Felix Fossil when he was hired to collect and repair the remains of Ludo Festergrimm's creations. Ludo's clockwork wonders included a giant robot intended to find Pandora, his missing daughter, but the robot's deadly rampage resulted in the destruction of both itself and its maker. The gallery is now a ruin. The train that once meandered through the spooky gallery's decaying waxworks sits motionless on tracks that descend in darkness to lower floors and exhibits. As creepy mysteries proliferate, Herbie senses Pandora's story is connected to his-but doesn't know how or why. While series fans know what to expect, the plot's familiar contours deliver a few surprises along the way. As usual, the quirky art serves as witty counterpoint to Herbie's stoic narration while Eerie's Saint Dismal nicely embodies the English-seaside-in-the-off-season setting.A cozy and atmospheric read. (Fantasy. 8-12)

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Kirkus Reviews
Reading Level: 4.8
Interest Level: 4-7
Chapter 1
Ghost Train

It was a cold and blustery day at the wrong end of November when trouble returned to Eerie-on-Sea. Violet spotted it first, of course, but it was I, Herbert Lemon--Lost-and-Founder at the Grand Nautilus Hotel--who had the queasy feeling from the start. The queasy feeling that began when we were sent to meet a surprise hotel guest at the town's tumbledown railway station.
   "I didn't even know there was a railway station in Eerie-on-Sea," says Vi as we walk through the drafty ticket office and out onto the platform. The rusty old rail track beside it disappears into the gaping mouth of a tunnel hewn long ago into Eerie Rock. "It looks more like the entrance to a ghost train."
    "Pah!" Mr. Mollusc replies, with a scowl at the dead leaves that drift along the platform and the one flickering Victorian lamp that illuminates them. The Welcome to Cheerie-on-Sea station sign creaks like a broken promise--the letters C and H obscured by a sooty cobweb that no one will wipe away till spring. The wind moans around the wrought-iron columns that hold up the station canopy, and from somewhere there comes a persistent thumping sound that I can't explain.
   "No wonder we get so few guests in winter," the hotel manager adds with a shudder.
   I glance at my two companions, and my mouth twitches between a smile and a frown. It's not every day I'm out and about with my best friend, Violet Parma, and the miserable old manager of the Grand Nautilus Hotel. It's a strange feeling having to deal with both of them at the same time.
   "It's not a proper railway service anymore," I explain to Violet. "More of a tourist attraction these days."
   The train--an antique steam locomotive called Bethuselah--wheezes back and forth along the old cliff-top line during the summer months, stopping at a few half-forgotten villages on the way. I expect the sun-seeking tourists who ride it in August think it's quaint. But quaint is one of those words that can tip easily into eerie once the weather turns and the dark of winter closes in. And yet, the train does still sometimes run in the off-season--cliff collapses and bonkers weather permitting. You'd have to be pretty bonkers yourself to use it then, though, which is why I'm huddling beside Violet, wrapped up against the icy wind in a coat and scarf, and muttering, "I've got a queasy feeling about this," as we wait for old Bethuselah to bring her mysterious visitor to town.
   "And you really don't have any idea who it is?" Violet demands of the hotel manager, ignoring my queasiness and taking a crumpled bag of Mrs. Fossil's rum fudge from her pocket. "This special guest?"
   "No, I do not," Mr. Mollusc snaps, turning to Violet to bristle his mustache directly at her. "And quite what business it is of yours, I don't know. I am here as an emissary of the Grand Nautilus Hotel, at the behest of Lady Kraken herself. Herbert Lemon is here to carry the bags and do as he's told. Remind me again, girl, why you are here."
   Violet shrugs.
   "Maybe I'm a trainspotter," she replies, with a sweet look of innocence that hardly suits her. "Here to spot a train."
   "Pfft!" goes Mr. Mollusc. "Hardly! You're here to rubberneck at our VIP and stop the Lemon boy from doing his work, as usual. But I'm warning you, Violet Parma--Her Ladyship has commanded a Grand Nautilus welcome for this very special person, and you will not get in the way."
   And he tries to look important as he wipes the remains of the "pfft!" off his mustache with a hanky.
   "So, it really could be anyone?" says Violet, her eyes wondering. "Could be a film star! Or a sports champion, or"--she excitedly pops a piece of fudge in her mouth before offering the bag to me--"or a mysterious person with a dark past, whose arrival will spark a whole new adventure!"
   The hotel manager frowns in annoyance as he slaps my hand away from the bag.
   "No sweets on duty! And no dark pasts or adventures, thank you very much. If I had my way--Oh, what is that noise?"
   The thumping sound, the one we noticed earlier, has been growing louder.
   "It . . ." I start to say, with a definite uptick of the queasy feeling, "it sounds like footsteps. On the roof!"
   "Nonsense!" Mr. Mollusc snorts, looking up at the creaky wooden canopy that covers the platform. "Why would anyone be up there? Above us? Walking toward that . . . that hole over there? Thumping and lumping along with the slow, uncertain, awful shuffle of a . . . of a . . ."
   He gulps.
   "Of a zombie?" I suggest, and the Mollusc stiffens with fright.
   Slowly, the three of us look up at the windy gap in the platform roof as the . . . whatever-it-is . . . approaches.
 
 Thump . . . thump . . .
 Thump!
   The sound comes to an abrupt halt right by the hole.
   And nothing happens.
   "Perhaps this is a ghost train, after all," Violet declares brightly, before chomping on another cube of fudge. "How exciting!"
   "Oh, really!" Mr. Mollusc pulls himself together. "I'm sure there's a perfectly rational explanation for--"
   And that's when, with a terrifying shriek of despair, the ghost appears!

Excerpted from Festergrimm by Thomas Taylor
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

In the fourth tale in this beloved series, villainous Sebastian Eels returns to Eerie-on-Sea, thrusting Herbie and Violet into a new adventure involving a missing girl, a spooky wax museum, and a dangerous clockwork robot.

Herbie Lemon, Lost-and-Founder at the Grand Nautilus Hotel, and his fearless friend Violet Parma have unearthed many secrets in their village of Eerie-on-Sea: secrets lurking beneath the waves, lapping onto the beaches, and lying behind locked doors. When their brilliant and ruthless nemesis, Sebastian Eels, returns with a plan to open the long-shuttered waxworks museum, Herbie and Violet suspect nefarious motives. Their investigation leads them into the dark Netherways below the town—and into the tragic past of the famous toymaker and inventor Ludovic Festergrimm and his doomed daughter, Pandora. Sebastian Eels is convinced that within the story of Festergrimm is the key to Eerie’s deepest secret—a secret in which Herbie himself plays a crucial part—and he’ll stop at nothing to uncover it, including bringing a terrifying clockwork legend back to life. With echoes of fairy tales and monster movies, plus a dismembered finger or two, this is a deliciously creepy addition to a fantastical mystery series that is perfectly calibrated to thrill middle-grade readers.


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