Roll for Initiative
Roll for Initiative
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Perma-Bound from Publisher's Hardcover ©2022--
Publisher's Hardcover ©2022--
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Running Press
Annotation: Twelve-year-old Riley steps out of her older brother's protective shadow and behind the Dungeon Master's screen, running D&D campaigns for her friends and learning to be independent and self-reliant.
 
Reviews: 2
Catalog Number: #391703
Format: Perma-Bound from Publisher's Hardcover
Publisher: Running Press
Copyright Date: 2022
Edition Date: 2022 Release Date: 09/27/22
Pages: 314 pages
ISBN: Publisher: 0-7624-8106-4 Perma-Bound: 0-8000-6790-8
ISBN 13: Publisher: 978-0-7624-8106-4 Perma-Bound: 978-0-8000-6790-8
Dewey: Fic
LCCN: 2022019082
Dimensions: 21 cm
Language: English
Reviews:
Starred Review for Kirkus Reviews (Fri Oct 04 00:00:00 CDT 2024)

A middle schooler starts up a Dungeons & Dragons party.Sixth grader Riley's best (and only) friend is her older brother, Devin, who's left Florida for California and college; now she's facing middle school alone. Having to learn independence without Devin's guidance and hand-holding, she decides to write a Dungeons & Dragons campaign for him so when he comes home for the holidays, she can take a turn as their Dungeon Master. But Riley draws the attention of Lucy, a neighbor Riley thought was too cool for her, who wants to play D&D. Soon they're joined by Hannah, a high-energy neighbor from their apartment building, and Jen, an artistic, high-achiever classmate. Riley's emotional, sensitive nature-which causes her social anxiety-enables her to perceive the insecurities of those closest to her and support them. Her growing confidence is challenged by her brother's purist take on D&D, however, especially when his own emotional fragility brings him home early, expecting to take on his old caretaker role and cramping her newly autonomous style and social life. The D&D elements give enough detail to guide a new player and capture the tabletop game vibe without overwhelming the narrative. The interpersonal conflicts are all based in affection and care, and the ending rewards Riley's growth. Riley, her family, and Hannah are White; Jen is Black, and Lucy has a Black father and White mother. Spot art enhances the text.Maxes out its stats in empathy, creativity, and character growth. (Fiction. 8-14)

Kirkus Reviews

A middle schooler starts up a Dungeons & Dragons party.Sixth grader Riley's best (and only) friend is her older brother, Devin, who's left Florida for California and college; now she's facing middle school alone. Having to learn independence without Devin's guidance and hand-holding, she decides to write a Dungeons & Dragons campaign for him so when he comes home for the holidays, she can take a turn as their Dungeon Master. But Riley draws the attention of Lucy, a neighbor Riley thought was too cool for her, who wants to play D&D. Soon they're joined by Hannah, a high-energy neighbor from their apartment building, and Jen, an artistic, high-achiever classmate. Riley's emotional, sensitive nature-which causes her social anxiety-enables her to perceive the insecurities of those closest to her and support them. Her growing confidence is challenged by her brother's purist take on D&D, however, especially when his own emotional fragility brings him home early, expecting to take on his old caretaker role and cramping her newly autonomous style and social life. The D&D elements give enough detail to guide a new player and capture the tabletop game vibe without overwhelming the narrative. The interpersonal conflicts are all based in affection and care, and the ending rewards Riley's growth. Riley, her family, and Hannah are White; Jen is Black, and Lucy has a Black father and White mother. Spot art enhances the text.Maxes out its stats in empathy, creativity, and character growth. (Fiction. 8-14)

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Starred Review for Kirkus Reviews (Fri Oct 04 00:00:00 CDT 2024)
Kirkus Reviews
Word Count: 72,179
Reading Level: 4.4
Interest Level: 4-7
Accelerated Reader: reading level: 4.4 / points: 10.0 / quiz: 550817 / grade: Middle Grades

Perfect for fans of Dungeons & Dragons, Raina Telgemeier, and Jessica Kim, a heartfelt coming-of-age middle grade novel about finding your voice and believing in your best geeky self.

Riley Henderson has never taken a bus to school in her entire life. Or made an afterschool snack, or finished her homework on her own, or—ewww—done her own laundry. That’s what her older brother Devin was for.

But now Devin’s gone. He’s off in California attending a fancy college gaming program while Riley is stuck alone in Florida with her mom. That is, until a cool nerd named Lucy gives Riley no choice but to get over her shyness and fear of rejection and become friends. The best part is . . . both girls are into Dungeons & Dragons. In fact, playing D&D was something Riley and Devin used to do together, with Devin as the dungeon master, guiding Riley through his intricately planned campaigns. So, of course, Riley is more than a little nervous when Lucy suggests that she run a campaign for them. For the chance at a friend, though, she’s willing to give it a shot. Soon, their party grows and with the help of her new D&D friends, Riley discovers that not only can she function without Devin, she kind of likes it. She figures out that bus thing, totes the clothes down to the laundry room and sets up her D&D campaigns right there on the slightly suspect folding table, makes her own snacks and dinner— the whole deal. But when Devin runs into trouble with his program and returns home, it's pretty clear, even to Riley, that since he can’t navigate his own life, he’s going to live Riley’s for her. Now she has to help Devin go back to college and prove to her mom that she can take care of herself . . . all before the upcoming Winter-Con.

It's time to Roll for Initiative.


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