Summer Games
Summer Games
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ASTRA PUBLISHING HOUSE
Just the Series: One Cool Duck Vol. 3   

Series and Publisher: One Cool Duck   

Annotation: Duck and the gang have built the FAR OUT FORT and now they are playing a mega game of Capture the Flag--in the third ins... more
 
Reviews: 1
Catalog Number: #393405
Format: Perma-Bound Edition
Special Formats: Graphic Novel Graphic Novel
Copyright Date: 2024
Edition Date: 2024 Release Date: 05/07/24
Pages: 64 pages
ISBN: Publisher: 1-662-64031-5 Perma-Bound: 0-8000-7115-8
ISBN 13: Publisher: 978-1-662-64031-5 Perma-Bound: 978-0-8000-7115-8
Dewey: Fic
Dimensions: 22 cm.
Language: English
Reviews:
Kirkus Reviews (Mon Oct 07 00:00:00 CDT 2024)

It's time for the summer tradition of capture the flag.Duck, Rhino, and their respective groups of friends both have brand-new forts, and what better way to break them in than with a game of capture the flag? At the midway point between Team Far-Out Fort and Team Cool Cabin, the players go over the rules: Each team must get past "enemy lines" to the other side's fort and steal the flag-all without being tagged. At Far-Out Fort, Duck and company decide to divide into two groups to sneak up on Team Cool Cabin while Pig stays behind to guard their flag. Overconfident Cat makes an ill-judged attempt to tag the other team, while Duck and several others try a move that leads to an ambush. Can Duck and his crew still come out the victors? Petrik's cartoon art bursts with energy; clad in sunglasses, sweatbands, and baseball caps and spouting cool lingo ("NOT EVEN!" "Dude!"), the anthropomorphic characters brim with attitude. Those familiar with the series will notice plot threads from earlier installments playing out as the narrative continues and that characters previously relegated to the background get their moments to shine. The game drives this graphic novel, making it at once more action-oriented and less focused on character development than previous series entries. Nevertheless, it's still fun, with high stakes that never get too intense.A dynamite comic! (Graphic fiction. 5-8)

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Kirkus Reviews (Mon Oct 07 00:00:00 CDT 2024)
Reading Level: 2.0
Interest Level: 1-4
Guided Reading Level: N
Fountas & Pinnell: N

Duck and the gang have built the FAR OUT FORT and now they are playing a mega game of Capture the Flag--in the third installment of this “cool” graphic chapter book series, perfect for fans of Dog Man.

Duck and the gang are joined by Rhino, Turtle, Frog and the rest of the kids from the Cool Caboose in a mega game of capture the flag! If they get tagged by the other team, they are out of the game. The object is to capture the other teams flag! Mike Petrik is at his best as members of both teams try and outsmart each other. With plenty of excitement and the tension and high stakes kids adore, everyone races to the finish. But who wins? 

In three short chapters, perfect for readers just gaining confidence, Duck and friends once again show that being cool is never about being mean!

Hippo Park graphic chapter books are ideal for beginner and newly independent readers, with approachable page counts, easy-to-follow paneling, and artwork that supports text comprehension.


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