Paperback ©2003 | -- |
Paperback ©2021 | -- |
Although Lirael (2001) begins years after events in Sabriel (1996), Abhorsen picks up right where Lirael left off, as Lirael and Sameth, the son of the Abhorsen Sabriel, continue their battle to contain the long-imprisoned Destroyer. It's a hardscrabble battle against the forces of the dead, which have been assembled by the sinister necromancer Hedge, and once again Disreputable Dog and Mogget (the elemental in the form of a cat), play major roles, as does Sameth's good friend Nick, who is forced into the service of the Destroyer. Lirael, the Abhorsen-in-Waiting, must traverse the dangerous Gates of Death to discover how the Destroyer was defeated in the beginning, so that the process can be repeated in the present. The tension throughout the story is palatable, and despite a solid, satisfying conclusion, Nix leaves himself a bit of room to revisit his intricately designed universe--a course followed by many writers of book sets that are first envisioned as fantasy trilogies.
Horn BookPicking up where Lirael left off, the final book in this trilogy pitting the living against the dead centers most of its attention on Lirael, the newly christened Abhorsen-in-Waiting, and Sameth, son of the current Abhorsen. The climax rivals that of the first book, Sabriel, and though most of Nix's effort is spent on moving the plot along to its final conclusion, established fans will find this consuming finale hard to put down.
Kirkus ReviewsNix ( Lirael , 2001, etc.) brings his trilogy to a literally earth-shattering conclusion. Action explodes from the very first pages as King Touchstone and Abhorsen Sabriel are targeted for assassination while on embassy to Ancelstierre. On the other side of the Wall, in the magical Old Kingdom, Prince Sameth and newly proclaimed Abhorsen-in-Waiting Lirael race frantically to rescue Sam's school friend Nick from the sinister clutches of the necromancer Hedge and his plot to unleash the Destroyer from a prison forged before the beginning of time. While the accelerating tension leaves little room for introspective character development, Lirael discards diffidence for decisiveness as she grows into her new duties, as the formerly feckless Sam, freed from the awful burden of fear, discovers confidence in his role as Wallmaker. But their mysterious Free Magic companions—the enigmatically feline Mogget and the effervescently canine Disreputable Dog—still steal the show, even as their secrets are slowly revealed. Despite constant weariness, despair, and attacks from Hedge's monstrous Dead minions, the priceless value of the Life they champion shines through small lapidary moments: a handclasp with a friend, a lick from the Dog, a shared tin of sardines. Terror, courage, bitterness, love, desperation, and sacrifice all swirl together in an apocalyptic climax that pits both Life and Death together against the destruction of everything. Even as Nix neatly ties off all the dangling plot threads, he hints that there are plenty of stories left to tell about the Old Kingdom. This one is breathtaking, bittersweet, and utterly unforgettable. (Fiction. YA)
Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)PW called this """"a riveting continuation of the story begun in Sabriel and Liraed. At once an allegory regarding war and peace and a testament to friendship, this is a thought-provoking fantasy."""" Ages 12-up. (Feb.)
School Library JournalGr 7 Up-The long-awaited confrontation between the evil necromancer Hedge and Abhorsen-in-Waiting Lirael and her nephew Sameth finally takes place in this conclusion to Nix's trilogy. Fans were left hanging at the end of Lirael (HarperCollins, 2001) as they learned that Hedge had magically enslaved a horde of the newly dead and Sam's friend Nick to help him dig up Orannis, a powerful Free Magic being who intended to destroy all life in the Kingdom. Long ago, Orannis had been broken in two and buried deep beneath the earth and Nick has discovered a way to join the two pieces to release him. All the characters from the previous books are here, but Lirael and Sam dominate the action. Lirael is destined to travel into death to find out how Orannis was defeated before and to try to find out how to defeat him once again. The experience leaves her scathed but stronger, and she finds her family, heritage, and her place in the world. Readers discover the real identities of the Disreputable Dog and the cat Mogget but Lirael's mother's actions still remain unsatisfactorily explained. Lirael and Sam have gained confidence in themselves and in their abilities in this title. There are also fewer surprises here, but Nix maintains the nonstop action, imaginative magical descriptions, and high level of violence of the previous titles. It is essential to read the series in order. There is a resolution, but the ending hints that this may not be the last story about the Old Kingdom. Fans will be overjoyed.-Sharon Rawlins, Piscataway Public Library, NJ Copyright 2003 Cahners Business Information.
ALA Booklist (Wed Jan 01 00:00:00 CST 2003)
Bulletin of the Center for Children's Books
Horn Book
Kirkus Reviews
Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)
School Library Journal
Voice of Youth Advocates
Wilson's High School Catalog
Wilson's Junior High Catalog
Chapter One
A House Besieged
There was another fog, far away from the smog of Corvere. Six hundred miles to the north, across the Wall that separated Ancelstierre from the Old Kingdom. The Wall where the Old Kingdoms magic really began and Ancelstierre's modern technology failed.
This fog was different from its far-southern cousin. It was not white but the dark grey of a storm cloud, and it was completely unnatural. This fog had been spun from air and Free Magic and was born on a hilltop far from any water. It survived and spread despite the heat of a late-spring afternoon, which should have burned it into nothing.
Ignoring sun and light breezes, the fog spread from the hill and rolled south and east, thin tendrils creeping out in advance of the main body. Half a league on from the hill, one of these tendrils separated into a cloud that rose high in the air and crossed the mighty river Ratterlin. Once across, it sank to sit like a toad on the eastern bank, and new fog begun to puff out of it.
Soon the two arms of fog shrouded both western and eastern shores of the Ratterlin, though the sun still shone on the river in between.
Both river and fog sped at their very different paces towards the Long Cliffs. The river dashed along, getting faster and faster as it headed to the great waterfall, where it would plunge down more than a thousand feet. The fog was slow and threatening. It thickened and rose higher as it rolled on.
A few yards before it reached the Long Cliffs, the fog stopped, though it still grew thicker and rose higher, threatening the island that sat in the middle of the river and on the edge of the waterfall. An island with high white walls that enclosed a house and gardens.
The fog did not spread across the river, nor lean in too far as it rose. There were unseen defenses that held it back, that kept the sun shining on the white walls, the gardens, and the red-tiled house. The fog was a weapon, but it was only the first move in a battle, only the beginning of a siege. The battle lines were drawn and the House invested.
For the whole river-circled isle was Abhorsen's House. Home to the Abhorsen, whose birthright and charge was to maintain the borders of Life and Death. The Abhorsen, who used necromantic bells and Free Magic, but who was neither necromancer nor Free Magic sorcerer. The Abhorsen, who sent any Dead who trespassed in Life back to whence they came.
The creator of the fog knew that the Abhorsen was not actually in the House. The Abhorsen and her husband, the King, had been lured across the Wall and would presumably be dealt with there. That was part of her Master's plan, long since laid but only recently begun in earnest.
The plan had many parts, in many countries, though the very heart and reason for it lay in the Old Kingdom. War, assassination, and refugees were elements of the plan, all manipulated by a scheming, subtle mind that had waited generations for everything to come to fruition.
But as with any plan, there had already been complications and problems. Two of them were in the House. One was a young woman, who had been sent south by the witches who lived in the glacier-clad mountain at the Ratterlin's source. The Clayr, who Saw many futures in the ice, and who would certainly try to twist the present to their own ends. The woman was one of their elite mages, easily identified by the colored waistcoat she wore. A red waistcoat, marking her as a Second Assistant Librarian.
The maker of the fog had seen her, black haired and pale skinned, surely no older than twenty, a mere fingernail sliver of an age. She had heard the young woman's name, called out in desperate battle.
Lirael.
The other complication was better known, and possibly more trouble, though the evidence was conflicting. A young man, hardly more than a boy, curly haired from his father, black eyebrowed from his mother, and tall from both. His name was Sameth, the royal son of King Touchstone and the Abhorsen Sabriel.
Prince Sameth was meant to be the Abhorsen-in-Waiting, heir to the powers of The Book of the Dead and the seven bells. But the maker of the fog doubted that now. She was very old, and once she had known a great deal about the strange family and their House in the river. She had fought Sameth barely a night past, and he had not fought like an Abhorsen; even the way he cast his Charter Magic was strange, reminiscent of neither the royal line nor the Abhorsens.
Sameth and Lirael were not alone. They were supported by two creatures who appeared to be no more than a small bad-tempered white cat and a large black and tan dog of friendly disposition. Yet both were much more than they seemed, though exactly what they were was another slippery piece of information. Most likely they were Free Magic spirits of some kind, bound in service to the Abhorsen and the Clayr. The cat was known to some degree. His name was Mogget, and there was speculation about him in certain books of lore. The Dog was a different matter. She was new, or so old that any book that told of her was long since dust. The creature in the fog thought the latter. Both the young woman and her hound had come from the Great Library of the Clayr. It was likely both of them, like the Library, had hidden depths and contained unknown powers.
Together, these four could be formidable opponents, and they represented a serious threat. But the maker of the fog did not have to fight them directly, nor could she, for the House was too well guarded by both spell and swift water. Her orders were to make sure that they were trapped in the House. The House was to be besieged while matters progressed elsewhere -- until it was too late for Lirael, Sam, and their companions to do anything at all.
Abhorsen. Copyright © by Garth Nix. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.
Excerpted from Abhorsen by Garth Nix
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
In the final book in the Old Kingdom trilogy, master of fantasy and globally bestselling author Garth Nix returns to the fantastic world of Sabriel for an unforgettable conclusion. "Breathtaking, bittersweet, and utterly unforgettable.”
After centuries in captivity, the Destroyer is nearly free.
Beneath the earth, a malignant force lies waiting, greedy for freedom from its ancient prison. As the Old Kingdom falls once more into a realm of darkness and terror, the people look desperately to the Abhorsen, the scourge of the Dead, to save them. Yet Abhorsen Sabriel is lost, missing in Ancelstierre.
Only Lirael has any chance of stopping the Destroyer. With her companions Sameth, Mogget and the Disreputable Dog, she travels across the Old Kingdom in a race against time, battling Shadow Hands and dark necromancers to reach Ancelstierre before it is too late. But what hope can one young woman have against a terrible evil with the power to destroy life itself?
This eagerly awaited conclusion to Garth Nix’s extraordinary trilogy of Old Kingdom books is a complex and vividly imagined story, powerful, terrifying and compelling.
“Terror, courage, bitterness, love, desperation, and sacrifice all swirl together in an apocalyptic climax that pits both Life and Death together against the destruction of everything." —Kirkus