The Chaos Code
The Chaos Code
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Publisher's Hardcover ©2007--
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St. Martin's Press
Annotation: Fifteen-year-old Matt and his new friend Robin search the globe to retrieve an ancient code--rumored to have brought down the ancient civilization of Atlantis--from the hands of a madman who is bent on destroying the modern world.
 
Reviews: 6
Catalog Number: #4142092
Format: Publisher's Hardcover
Copyright Date: 2007
Edition Date: 2007 Release Date: 10/01/07
Pages: 388 pages
ISBN: 1-599-90124-2
ISBN 13: 978-1-599-90124-4
Dewey: Fic
LCCN: 2006102609
Dimensions: 20 cm.
Language: English
Reviews:
ALA Booklist (Mon Oct 01 00:00:00 CDT 2007)

Sent to his father's when his mother has to leave on a business trip, 15-year-old Matt is not totally surprised to discover his disorganized dad gone. But soon the mystery thickens, and when Matt arrives at his aunt's (as directed by a cryptic message), he finds himself in the midst of a sprawling scenario that includes a golem, ancient civilizations, secrets of a Knights Templar-like organization, and a quest that hops across continents and millennia. This British import can't be read too closely (it's filled with all sorts of logical questions that have no answers), and sometimes the everything-but-the-kitchen-sink mix of events is as confusing as it is exciting. But the adventure is nonstop, and the intriguing combination of computers and long-forgotten knowledge will have readers turning pages to find out how it all comes out. YAs who liked Dan Brown's Da Vinci Code (2003) may like this.

Kirkus Reviews

Matt Stribling is used to his divorced parents shuttling him back and forth on school vacations. But he'd rather be surfing the Internet at home than spending a dull holiday with his absent-minded archaeologist father, who didn't even remember to pick him up at the train station. Things don't stay dull for long, however, when he receives a coded message and realizes that he's being watched. Part of the message translates into "LTF"—a clue from his dad that means "Let's Find Treasure!" The pace picks up speed as the puzzle unravels, with clues that take Matt and his new friend Robin globe-hopping from England to Denmark to the rain forest of Brazil. But they're not the only ones looking for the treasure; this isn't a game, and the treasure isn't mere gold or jewels. Mixing the supernatural with an action-adventure theme, this is a race that will capture the reader's attention and keep them turning pages long after lights out. (Fiction. 12-15)

Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)

Let’s Find Treasure,” the catchphrase from Richards’s (<EMPHASIS TYPE=""ITALIC"">The Death Collector) mystery/thriller, seems emblematic of this novel’s excited tone. Like <EMPHASIS TYPE=""ITALIC"">Grimpow (reviewed above), this story, too, utilizes numerous conventions à la Dan Brown’s <EMPHASIS TYPE=""ITALIC"">The<EMPHASIS TYPE=""ITALIC"">Da Vinci Code—cryptic messages, coded clues, historical arcane societies, etc.—but here these feel somewhat derivative. The storyline revolves around 15-year-old Matt Stribling who, in search of his missing archeologist father, becomes entangled in a globe-hopping quest. The goal: to find an ancient treasure that, if unearthed by the wrong people, could potentially destroy the world. Initially, Stribling and two allies—millionaire Julius Venture and his precocious daughter Robin—set out to find the lost treasure of the Knights of St. John of Jerusalem, a legendary cache of scrolls and relics that supposedly holds the “knowledge held secret by the ancients.” But as the search takes the group from the jungles of Brazil to a remote Scandinavian island, the scope of the mysterious “knowledge” expands to include the lost continent of Atlantis, elemental magic and quantum entanglement. The action never stops, but the glut of two-dimensional characters and more than a few highly implausible exploits (Matt figures out a computer’s complex password after just a few tries) weaken the suspense. Ages 12-up. <EMPHASIS TYPE=""ITALIC"">(Oct.)

Reviewing Agencies: - Find Other Reviewed Titles
ALA Booklist (Mon Oct 01 00:00:00 CDT 2007)
Kirkus Reviews
Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)
Voice of Youth Advocates
Wilson's High School Catalog
Wilson's Junior High Catalog
Word Count: 87,744
Reading Level: 5.3
Interest Level: 7-12
Accelerated Reader: reading level: 5.3 / points: 13.0 / quiz: 118500 / grade: Middle Grades+

Matt Stribling is stuck spending another vacation with his brilliant, yet scatterbrained archaeologist father. When Matt arrives to find the place turned upside down and his father missing, he's not immediately worried. But a cryptic message and strange footprints quickly persuade Matt that all is not right. With the help of some unusual family friends, Matt discovers that his father had been searching for an ancient code, one rumored to have brought down the Mayans and maybe even the fabled civilization of Atlantis. Now in the hands of a madman, the code is being readied for new and sinister uses. Matt and his friend Robin will traverse the globe, battling terrifying sand creatures and mercenaries alike in their efforts to stop the chaos code from being activated-and dooming the modern world to a catastrophe not seen since the days of Atlantis.


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