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Life on other planets. Fiction.
Disasters. Fiction.
Monasteries. Fiction.
Philosophy. Fiction.
Starred Review Stephenson has quickly established himself as an A-list writer of epic-length fantasy. His mammoth novel Cryptonomicon (1999) was as long as the entire Lord of the Rings trilogy, and then there's the multivolume Baroque Cycle, which offers a world of another time and place that is so tangible that reality seems flat and dull by comparison. He does the same thing here in this astonishing novel, taking us to a world similar to Earth, where society is divided between the "avout," who live in a sealed-off monastery and devote themselves to science and philosophy, and the "saecular," whose daily lives are taken up with more mundane concerns, such as reproduction, recreation, and business. Every so often, residents of the monastery venture out into the saecular world but never for very long. Then Erasmus, the novel's narrator, and his fellow avout are shocked to learn that they are being sent out into the other world to save it from certain disaster. Stephenson's novels have always contained more than one level, and Anathem continues that practice, its surface story serving as a launching pad for multiple meanings, both metaphorical and allegorical. The novel is beautifully written (fans of Adam Roberts' ornately written science fiction will see some similarities), and, even though it runs to nearly 1,000 pages, it feels somehow too short, as though we're made to leave this carefully constructed world and return to our own before we're quite ready. A magnificent achievement.
Kirkus ReviewsA sprawling disquisition on "the higher harmonics of the sloshing" and other "polycosmic theories" that occupy the residents of a distant-future world much like our own. Stephenson ( The System of the World , 2004, etc.), an old hand at dystopian visions, offers a world that will be familiar, and welcome, to readers of A Canticle for Leibowitz and Dune —and, for that matter, The Glass Bead Game . The narrator, a youngish acolyte, lives in a monastery-like fortress inhabited by intellectuals in retreat from a gross outer world littered by box stores, developments and discarded military hardware. Saunt Edhar is a place devoted not just to learning, but also to singing, specifically of the "anathem," a portmanteau of anthem and anathema. Polyphony can afford only so much solace against the vulgar world beyond the walls. It's a barbaric place that, to all appearances, is post-postapocalyptic, if not still dumbed-down and reeling from the great period of global warming that followed "the Terrible Events" of a thousand-odd years past. Our hero is set to an epic task, but it's no Tolkienesque battle against orcs and sorcerers; more of the battling is done with words than with swords or their moral equivalents. The hero's quest affords Stephenson the opportunity to engage in some pleasing wordplay a la Riddley Walker , with talk of "late Praxic Age commercial bulshytt" and "Artificial Inanity systems still active in the Rampant Orphan Botnet Ecologies," and the like, and to level barrel on barrel of scattershot against our own time: "In some families, it's not entirely clear how people are related"; "Quasi-literate Saeculars went to stores and bought prefabricated letters, machine-printed on heavy stock with nice pictures, and sent them to each other as emotional gestures"; and much more. Light on adventure, but a logophilic treat for those who like their alternate worlds big, parodic and ironic.
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Chapter One
Do your neighbors burn one another alive?" was how Fraa Orolo began his conversation with Artisan Flec.
Embarrassment befell me. Embarrassment is something I can feel in my flesh, like a handful of sun-warmed mud clapped on my head.
"Do your shamans walk around on stilts?" Fraa Orolo asked, reading from a leaf that, judging by its brownness, was at least five centuries old. Then he looked up and added helpfully, "You might call them pastors or witch doctors."
The embarrassment had turned runny. It was horrifying my scalp along a spreading frontier.
"When a child gets sick, do you pray? Sacrifice to a painted stick? Or blame it on an old lady?"
Now it was sheeting warm down my face, clogging my ears and sanding my eyes. I could barely hear Fraa Orolo's questions: "Do you fancy you will see your dead dogs and cats in some sort of afterlife?"
Orolo had asked me along to serve as amanuensis. It was an impressive word, so I'd said yes.
He had heard that an artisan from extramuros had been allowed into the New Library to fix a rotted rafter that we could not reach with our ladders; it had only just been noticed, and we didn't have time to erect proper scaffolding before Apert. Orolo meant to interview that artisan, and he wanted me to write down what happened.
Through drizzly eyes, I looked at the leaf in front of me. It was as blank as my brain. I was failing.
But it was more important to take notes of what the artisan said. So far, nothing. When the interview had begun, he had been dragging an insufficiently sharp thing over a flat rock. Now he was just staring at Orolo.
"Has anyone you know ever been ritually mutilated because they were seen reading a book?"
Artisan Flec closed his mouth for the first time in quite a while. I could tell that the next time he opened it, he'd have something to say. I scratched at the edge of the leaf just to prove that my quill had not dried up. Fraa Orolo had gone quiet, and was looking at the artisan as if he were a new-found nebula in the eyepiece of a telescope.
Artisan Flec asked, "Why don't you just speel in?"
"Speel in," Fraa Orolo repeated to me, a few times, as I was writing it down.
I spoke in bursts because I was trying to write and talk at the same time: "When I came—that is, before I was Collected—we—I mean, they—had a thing called a speely . . . We didn't say 'speel in'—we said 'cruise the speely.' " Out of consideration for the artisan, I chose to speak in Fluccish, and so this staggering drunk of a sentence only sounded half as bad as if I'd said it in Orth. "It was a sort of—"
"Moving picture," Orolo guessed. He looked to the artisan, and switched to Fluccish. "We have guessed that 'to speel in' means to partake of some moving picture praxis—what you would call technology—that prevails out there."
"Moving picture, that's a funny way to say it," said the artisan. He stared out a window, as if it were a speely showing a historical documentary. He quivered with a silent laugh.
"It is Praxic Orth and so it sounds quaint to your ears," Fraa Orolo admitted.
"Why don't you just call it by its real name?"
"Speeling in?"
"Yeah."
"Because when Fraa Erasmas, here, came into the math ten years ago, it was called 'cruising the speely' and when I came in almost thirty years ago we called it 'Farspark.' The avout who live on the other side of yonder wall, who celebrate Apert only once every hundred years, would know it by some other name. I would not be able to talk to them."
Artisan Flec had not taken in a word after Farspark. "Farspark is completely different!" he said. "You can't watch Farspark content on a speely, you have to up-convert it and re-parse the format. . . ."
Fraa Orolo was as bored by that as the artisan was by talk of the Hundreders, and so conversation thudded to a stop long enough for me to scratch it down. My embarrassment had gone away without my noticing it, as with hiccups. Artisan Flec, believing that the conversation was finally over, turned to look at the scaffolding that his men had erected beneath the bad rafter.
"To answer your question," Fraa Orolo began.
"What question?"
"The one you posed just a minute ago—if I want to know what things are like extramuros, why don't I just speel in?"
"Oh," said the artisan, a little confounded by the length of Fra Orolo's attention span. I suffer from attention surplus disorder, Fraa Orolo liked to say, as if it were funny.
"First of all," Fraa Orolo said, "we don't have a speely-device."
"Speely-device?"
Waving his hand as if this would dispel clouds of linguistic confusion, Orolo said, "Whatever artifact you use to speel in."
"If you have an old Farspark resonator, I could bring you a down-converter that's been sitting in my junk pile—"
"We don't have a Farspark resonator either," said Fraa Orolo.
"Why don't you just buy one?"
This gave Orolo pause. I could sense a new set of embarrassing questions stacking up in his mind: "do you believe that we have money? That the reason we are protected by the Sæcular Power is because we are sitting on a treasure hoard? That our Millenarians know how to convert base metals to gold?" But Fraa Orolo mastered the urge. "Living as we do under the Cartasian Discipline, our only media are chalk, ink, and stone," he said. "But there is another reason too."
"Yeah, what is it?" demanded Artisan Flec, very provoked by Fraa Orolo's freakish habit of announcing what he was about to say instead of just coming out and saying it.
"It's hard to explain, but, for me, just aiming a speely input device, or a Farspark chambre, or whatever you call it . . ."
Anathem. Copyright © by Neal Stephenson. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.
Excerpted from Anathem by Neal Stephenson
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A #1 New York Times Bestseller, Anathem is perhaps the most brilliant literary invention to date from the incomparable Neal Stephenson, who rocked the world with Snow Crash, Cryptonomicon, and The Baroque Cycle. Now he imagines an alternate universe where scientists, philosophers, and mathematicians live in seclusion behind ancient monastery walls until they are called back into the world to deal with a crisis of astronomical proportions.
Anathem won the Locus Award for Best Science Fiction Novel and the reviews for have been dazzling: “Brilliant” (South Florida Sun-Sentinel), “Daring” (Boston Globe), “Immensely entertaining” (New York Times Book Review), “A tour de force” (St. Louis Post-Dispatch), while Time magazine proclaims, “The great novel of ideas…has morphed into science fiction, and Neal Stephenson is its foremost practitioner.”