ALA Booklist
(Tue Dec 01 00:00:00 CST 2009)
Missile Mouse, or MM to his friends, is an agent in the Galactic Security Agency and the kind of gruff loner ideal for deep-space adventuring. After he botches a mission and lets a valuable star compass fall into the hands of the dastardly Rogue Imperium of Planets, he partners up with a hotshot young agent, cramping his reckless-but-effective lone-wolf style. Their mission is to rescue a kidnapped scientist who holds in his outsize noggin the knowledge to construct a black hole generating doomsday device that sure could come in handy for the baddies' plans to rule the galaxy. The setting and overall look of this graphic novel owe much to Star Wars and the Halo video games. Parker's fluid lines and animation-quality characters make for uncluttered action sequences, nicely kept PG with laser shots that knock weapons out of hands and more KOs than kills. MM's fearless brashness makes for a winning hero, and the able mix of humor and urgency make for a solid space caper.
Horn Book
Missile Mouse, agent for the Galactic Security Agency, is sent on a mission to rescue a brilliant scientist with knowledge of a doomsday weapon. This graphic novel's dramatic fight sequences and space battles are depicted crisply and with a touch of humor; readers will root for the diminutive Missile Mouse to overcome his larger extraterrestrial opponents and save the day.
Kirkus Reviews
When his mission to recover an ancient star compass goes wrong, intrepid Galactic Security Agent Missile Mouse finds himself saddled with a partner. Agent Hyde, the son of a senator and a rookie, is willing to please, but part of his job (according to Chief Maxwell) is to keep Missile Mouse from making costly mistakes. The two are to retrieve a missing scientist who holds the key to a horrible weapon, the Star Crusher, in his hereditary memory. They rescue Ulrich Vondorf from the Rogue Imperium of Planets (RIP)—but not before RIP gets most of the info they need. Missile Mouse must find the last stash of dark plasma before RIP, but that's not the only hurdle GSA's finest is going to face! An animation artist for such companies as Disney & Nick as well as a comics artist, Parker produces a first full-length graphic novel that's a gem in story and art. Bright, action-filled, at times wordless panels keep the pages turning. Intelligent space opera and a realistically rounded hero will have young fans of the future demanding the next volume. (Graphic fiction. 8-12)
Publishers Weekly
(Fri Oct 06 00:00:00 CDT 2023)
A secret agent for the Galactic Security Agency, Missile Mouse is independent, resourceful, a risk-taker, and in a lot of trouble with his boss. After a botched attempt at recovering a Star Compass, and one too many crashed spaceships, he's been assigned a partner, Agent Hyde, who has parents in high places. Now, their mission is to find a missing scientist and prevent the Rogue Imperium of Planets from manufacturing Dark Plasma to fuel a Star Crusher—a fearsome weapon of mass destruction. Along the way, they cross paths (and guns) with Mouse's rival, Gurne the mercenary; a robot filled with giant ants; and the shark-headed goons of the dreaded Rogue Imperium. The art, a smooth blend of Alex Toth by way of Chris Sanders, is clean and fun, and Parker combines sharp characterization with breakneck plotting that should keep aspiring space cadets turning pages furiously. Age 8–12. <EMPHASIS TYPE=""ITALIC"">(Jan.)
School Library Journal
(Fri Jan 01 00:00:00 CST 2010)
Gr 3-6 Brimming with sci-fi action and futuristic gadgetry, Missile Mouse comes across as a James Bond meets Han Solo for the middle-grade crowd. The cocky, big-eared rodent is a secret agent for the Galactic Security Agency (GSA) who prefers to do things the quick and messy way. This penchant for disruption has the GSA keeping close tabs on him. When brilliant scientist Ulrich Vondorf is kidnapped by the evil Rogue Imperium of Planets (RIP), Missile Mouse is tasked with retrieving him. Adding importance to the mission is the fact that Vondorf has knowledge of the black hole-creating Star Crusher, which RIP could use to bring the universe to its knees. While the plot, featuring rescue missions and against-the-clock thrills, doesnt break new ground, it is satisfyingly efficient. Rarely is a panel wasted. The modern, richly colored illustrations will keep readers visually interested throughout. Entertaining, well-executed, and likely to circulate feverishly as soon as it hits the shelf, this first installment in a graphic novel series should have scores of devoted fans in no time. Travis Jonker, Dorr Elementary School, MI