The Great Good Thing: A Novel
The Great Good Thing: A Novel
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Aladdin
Just the Series: The Sylvie cycle   

Series and Publisher: The Sylvie cycle   

Annotation: Nothing ever changes inside the storybook kingdom inhabited by twelve-year-old Princess Sylvie, her parents, and many other characters until Sylvie discovers that by allying herself with the Reader she can experience new adventures beyond the confines of the book.
Genre: [Fantasy fiction]
 
Reviews: 7
Catalog Number: #4655812
Format: Paperback
Publisher: Aladdin
Copyright Date: 2001
Edition Date: 2002 Release Date: 10/01/02
Pages: 216 pages
ISBN: 0-689-85328-9
ISBN 13: 978-0-689-85328-9
Dewey: Fic
LCCN: 00056934
Dimensions: 20 cm.
Language: English
Reviews:
Starred Review for Publishers Weekly

"This clever, deftly written first novel gives life to Princess Sylvie and her cohorts, characters from an out-of-print and rarely read fairy tale, by having them cross over to the dreams of Readers," said <EMPHASIS TYPE=""ITALIC"">PW, calling it "as much a romantic paean to reading and writing as it is a good story." Ages 10-up. <EMPHASIS TYPE=""ITALIC"">(Oct.)

ALA Booklist (Mon Feb 06 00:00:00 CST 2023)

When it comes to fairy tales, it's hard to find much new under the sun. But try this. Princess Sophie lives inside a book called The Great Good Thing with her parents, thieves, a prince, the usual suspects. When the Reader opens the book, the story begins, and Sophie plays her spunky role. Unlike the other characters, however, Sophie has an adventurous spirit that leads her outside the margins of her book. In that other world, she befriends the Reader, a girl named Claire, the granddaughter of the first Reader, who is old and ill. Years later, as Claire is dying, Sophie must find a way to implant herself in Claire's daughter's memory so the characters of the book can survive. Sophie is a dynamic character who stays true to her fairy-tale roots even as she literally pushes the boundaries of her world. Less successful are the human characters; it seems their role is to show the impermanence of the temporal world, not a natural topic for kids. What's most interesting here is the concept. Townley sets a difficult task for himself. He must maintain the integrity of the storybook world--lights must go on when the book covers close, and one-dimensional characters must still show some life--and at the same time, integrate the storybook characters into the real world. He mostly succeeds, but even when he doesn't, it's fun to watch him try.

Horn Book (Mon Feb 06 00:00:00 CST 2023)

Sylvie, a princess in a storybook, escapes from the margins of her pages and enters the dreams of one of the book's readers, a girl named Claire. A generation later, Sylvie crosses into the dreams of Claire's daughter Lily and inspires the young woman to write. This cleverly inventive novel contains some underdeveloped scenes but comes to a thoughtful and touching conclusion.

Kirkus Reviews

Enchantment rules: the power of story; the uses of dream and memory; and the eternal childhood question of where beloved characters live when their book is closed are just some of the skeins of this utterly winning book. Puckish humor, burnished imagination, and sheer delight in words, in telling , fill the tale of Sylvie, a princess who longs to have adventures before she gets married off. It has been a long time since anyone read the book where she, her family, and the rest of the characters dwell. Townley has it all worked out with energy and grace: characters rushing about to get in their proper positions when the book is opened; the sly humor of watching some grow into their personalities and others constricted by them. A young reader named Claire picks the book up because reading it aloud seems to ease her dying grandmother. In Claire's dreams, Sylvie discovers other places besides her own story to explore, some beguiling, some terrifying. But as Claire grows up, she dreams less and less of her favorite book, especially after it is lost in a fire. Sylvie and the other characters must find other places to live among Claire's forgotten memories, and they are led by a girl with Claire's grandmother's dark blue eyes. When Claire herself lies dying, her daughter who remembers the story, and writes it down so that Sylvie might live on. With inspiration from Lewis Carroll to The Truman Show and The Purple Rose of Cairo , Townley has created that most impossible thing: a book beloved from the first page. (Fiction. 10+)

Publishers Weekly (Mon Oct 07 00:00:00 CDT 2024)

In his clever, deftly written first novel for young readers, Townley gives life to Princess Sylvie and her cohorts, characters from an out-of-print and rarely read fairy tale, by having them cross over to the dreams of Readers. In this new context, the characters must perform without scripts, and so imagine stories beyond their own. For 12-year-old Sylvie, this is a venue to break out of her safe and "storied" life as an obedient girl and become the heroine of the kingdom. This narrative line is interwoven with the story of three generations of woman Readers who cherish the original tale. Sylvie and her friends, with the help of a "first" Reader, known as the girl with "dark blue eyes," cross from her granddaughter's dreams to her great granddaughter's to preserve the story, <EMPHASIS TYPE=""ITALIC"">The Great Good Thing. The title takes on a double meaning—it not only applies to the book itself, but also Sylvie's quest to save it. In the process, an invisible fish and a blind owl come to her aid; there's even a palace coup. The novel, as a journey through ephemeral spaces between thought, dreams and words, is as much a romantic paean to reading and writing as it is a good story. Older readers will most appreciate its layered meanings, but the book can be enjoyed at many levels. Ages 10-up. <EMPHASIS TYPE=""ITALIC"">(May)

School Library Journal (Mon Feb 06 00:00:00 CST 2023)

Gr 4-7 The characters in a fairy tale are also the major characters in this novel, and they become involved in the lives of its readers. Within the pages of a storybook, 12-year-old Sylvie, a princess, refuses to consider marriage until she accomplishes one "Great Good Thing," and goes off to aid several animals in distress. Sylvie also violates the cardinal rule of storybooks and looks her Reader right in the eye, establishing a lasting bond with her. She lives the role of an adventurous heroine, rescuing her story when Claire's brother sets the book on fire. She ventures in and out of Claire's dreams. In hazy transitions, the story moves to a subconscious level with all the book characters only alive in the oral retelling, eventually in danger of being forgotten. Numerous supporting characters float in and out of the scenes: Claire's menacing brother; her grandmother (the original Reader who gave her the book); and, eventually her daughter Lily, who saves Sylvie's story from disappearing. However, the movement of characters in one person's dream or waking world to the mind of another is difficult to follow or swallow. This is an extremely clever and multilayered concept, but one has to question the child appeal, even among the most ardent fantasy fans. Most young readers will lose interest in this book long before its admittedly happy conclusion. Debbie Whitbeck, West Ottawa Public Schools, Holland, MI

Reviewing Agencies: - Find Other Reviewed Titles
Starred Review for Publishers Weekly
ALA Booklist (Mon Feb 06 00:00:00 CST 2023)
Horn Book (Mon Feb 06 00:00:00 CST 2023)
Kirkus Reviews
Publishers Weekly (Mon Oct 07 00:00:00 CDT 2024)
School Library Journal (Mon Feb 06 00:00:00 CST 2023)
Voice of Youth Advocates
Word Count: 29,533
Reading Level: 4.4
Interest Level: 5-9
Accelerated Reader: reading level: 4.4 / points: 4.0 / quiz: 51863 / grade: Middle Grades
Reading Counts!: reading level:6.3 / points:9.0 / quiz:Q25450
Lexile: 620L

Part One: Sylvie Looks Up; Chapter One

Sylvie had an amazing life, but she didn't get to live it very often. What good were potions and disguises if no one came along to scare you or save you or kiss you behind the waterfall? Week after week nothing changed. Years went by. The sparkles on Sylvie's dress began to fade, and a fine dust coated the leaves, turning the green woods gray.

Once in a while, it looked as though something might happen. The ground trembled slightly, then nothing more. People got used to these disturbances. King Walther scarcely noticed. He sat about playing cards with the goatherd. Even the wolves stopped lurking and just lay in the heat, panting like house dogs. It got so that one day Sylvie sat down on a stone at the edge of the lake and wept.

"Come on," she whispered fiercely. "Come on! Something happen!"

At that moment, a fan of light began opening in a corner of the sky, sending flashes of color across the water. Sylvie wiped her eyes as the woods brightened. A breeze flew through the treetops, knocking against branches as it went.

"Rawwwwk! Reader! Reader!" cried an orange bird, bursting into the air.

"Booook open!" groaned a bullfrog. "Ooopen! Boook open!"

Sylvie sprang to her feet, excitement and fear catching in her throat. How far had she wandered? A distant trumpet sounded, and the forest echoed with clumping hooves, flapping wings, shouting knights, fluttering dowagers, all racing to get to their places.

Sylvie had the farthest to go -- all the way to page 3 -- but she knew the shortcuts between descriptions and arrived, hot-cheeked, just as a shadow moved over the land and the face of an enormous child peered down on her.

She didn't care for the look on that face -- it was a boy with a pouty lip -- but she could spare him no more than a glance. Her dialogue began right away.

"Father," she said, "I cannot marry Prince Riggeloff."

Her father was breathing hard. He'd had to run in heavy robes from page 13. "Not marry Riggeloff?" cried the king. Sweat stood on his pasty brow. "For heaven's sake, child, he is handsome, rich..."

"Kind, brave," continued Princess Sylvie. "Yes, I am aware of his qualities."

"He has everything."

"So have I," the girl replied, dodging around an illustration.

"You don't have a husband."

"Nor want one. I don't want anything," she said, her green eyes flashing, "except -- "

But Sylvie, who had arrived at the top of page 4, never got to say what it was she wanted. A gob of strawberry jam hurtled from the sky and landed with a splot, just two words in front of her, spattering her blue shoes. She looked up. The boy was biting into a peanut butter sandwich. He wasn't even listening!

"Dumb story," he humphed and, without bothering to wipe away the jam, he slammed the book shut and tossed it....Well, Sylvie could only imagine that he tossed it, for she found herself and King Walther and all the courtiers spinning around, then bumping to a stop at a backward angle. They waited in darkness, but the boy did not reappear.

"Watch out!" came the high, scratchy voice of Pingree the Jester. "Get off of me, you lunk!"

"Sorry," sounded the basso voice of the king's chief councillor.

"If only you had as much wit as you have width!"

The backup lights buzzed and flickered and came on. The sky, a storybook blue, appeared through the castle window, and the ladies-in-waiting picked themselves off the floor and righted their chairs.

The king was rubbing his hip. "Are you all right, child?"

"I suppose so," said Sylvie.

"One of these days we'll get a real Reader."

She gave him a doubtful look.

"We used to have them, lots of them," he said.

"Father, we never had lots of Readers."

"Well, we had good ones. They paid attention."

Sylvie mumbled something.

"What was that, dear?"

"Nothing."

"Don't say that. This is a book. We have to say everything."

"I said, maybe they found something better to do than read our silly story."

Queen Emmeline had been gazing critically in a mirror, poking at her ruined hairdo. "Sylvie," she said in her warning voice.

"Never mind," said the king. "She knows it isn't true. The sun shines. Readers read."

Sylvie had heard all that before. It didn't make her feel any better.

"We have a big responsibility," the king went on.

"I know."

"If it weren't for us -- "

"I know!" The princess smoothed the folds of her skirt and started toward the edge of the page. "I think I'll take a nap, if nobody minds."

Queen Emmeline glided up to her husband and laid her hand on his arm as Sylvie disappeared in the direction of page 6.

She found a comfy spot on the left-hand margin beside the seventh paragraph and rested her head on "grandiloquent," the largest adjective in sight. As her head sank into the stuffing, the earlier thought returned: What if Readers really did have other lives, lives that had nothing to do with her world? The idea went against everything she'd been taught.

The sun shines. Readers read. She nestled down and yawned. Soon her breathing softened as she drifted into a dream about Chapter Four, in which she sets out on her quest to regain the stolen treasure. As always, the dream went pretty much the way the story was written. Following the thieves' trail, she rode her donkey into the forest. In a clearing she came across a great tortoise -- ten feet across -- which local peasant boys had somehow overturned and left to die. Dark birds stared down from the trees. Sylvie tried to help, but the tortoise was too heavy. She used a long pole as a lever and tied a length of rope to her donkey. With her pushing and the donkey tugging, the tortoise finally thumped over onto its feet. It looked at her several long seconds with its great reptilian eyes, then disappeared in the undergrowth.

Sylvie traveled on. In the afternoon heat, she heard a high clicking sound and the beating of wings. Ahead, in a thornbush, a large snowy owl struggled. The more desperately it beat its wings, the deeper the thorns pierced its body. Bright red lines worked their way down the white feathers. Then Sylvie realized (as she always realized at this point in the story) that the bird's eyes were white, too. It was blind!

"Shh," Sylvie said in a soft voice. "Hush, little one."

The owl grew calmer, and Sylvie was able to stroke its back. She held the quivering bird and gently pulled away the thorns. With a cry the owl exploded into the air, circled her once, and flew north.

At last, her petticoats hopelessly dusty, Sylvie arrived at the cliffs overlooking the Mere of Remind. The waters of the Mere were usually calm, but now something was churning up waves close to the shore. An enormous fish of some kind, she thought, trapped by the receding tide. She hurried down to the water.

"There, there, fish," she said, extending her hand over the thrashing waves. "If you will calm down, I will help you." She reached below the surface and felt the scaly back of a great sea creature.

She waded in, stroking the fish all the while. It blended so perfectly with the water, it seemed invisible. "Come," she said. She bumped into the dorsal fin and gently pulled on it, guiding the fish to a place where it could wriggle over a sandbar and escape.

"Now!" she cried. The creature heaved itself up, and Sylvie pushed with all her strength while sand flew everywhere. In that moment, catching the last sunlight, the fish's sand-covered body was briefly visible. "Why, you're as big as a drawing room!" Sylvie gasped. Then it slammed back in the water and was gone.

She watched the flashing waves grow brighter and brighter, till she had to shield her eyes. The distant cliffs were turning transparent. What was happening? Then came the sound of screaming birds, and a low grumbling.

"Booook open! Oooopen!"

Sylvie woke from her dream in a panic. The page was flooded with light. She started running, already late. A face was peering down into the royal chamber, where the king was chewing on the end of his mustache and looking around anxiously.

"Father-I-cannot-marry-Prince-Riggeloff!" Sylvie gasped as she raced out onto the page.

"Not marry Riggeloff?" King Walther beamed, relieved to see her back in place. Then he caught himself and harrumphed. "For heaven's sake, child, he is handsome, rich..."

Sylvie had to lean against the wall to catch her breath. Her hand rested on a suit of armor. "Kind, brave, yes, I..." The armor started to scrape along the wall. "Yes, I..." -- she made a grab for it and missed -- "know!" she cried as the armor, with a stupendous crash, landed on the stone floor. "No! No!"

One of the ladies-in-waiting fainted dead away.

Somewhere someone started giggling.

"He has -- he has," started the king. He cast a worried glance at the large woman lying on the floor.

The giggling grew louder.

"Everything, yes I know," Sylvie said. "So do I."

"And so do I!" her father exclaimed.

"Of course you do!" cried Sylvie. "You're the king!"

"Where am I?" The lady-in-waiting, a round woman in a bulging ball gown, was struggling onto her elbow.

Pingree the Jester hid his face in his pointed hat.

"And you're the princess!" shouted the king to Sylvie. He put his hand to his brow. "What am I saying?"

The laughter grew louder. Sylvie glanced up, just for a second, and saw a huge face in the sky. A girl, she realized, one she hadn't seen before.

"Ah-ha-ha-ha!" the girl boomed out, gripping the sides of the book till the castle shook.

f0

The laughter died away. The new Reader had turned the page and found 4 and 5 stuck together. Sylvie forgot the number one rule of all storybook characters: Never look at the Reader. It was a rule she had broken before, but this time she just stared up at the Reader, a plain-looking girl a bit younger than herself, with short brown curls and a mouth too wide for her face. She was prying the pages apart.

"That Ricky!" the girl cried. Then she closed the book and left the courtiers in darkness.

"Oh!" King Walther sighed in despair.

"Disaster!" the jester groaned, flicking dust from his jingling cap.

"She may come back," said the queen.

Sylvie and her father helped pull the lady-in-waiting to her feet as the backup lights sputtered and blinked on. No one spoke, or even looked at each other. Two disappointments in one day, after years of sitting on an undusted shelf. It was too much!

Copyright © 2001 by Roderick Townley



Excerpted from The Great Good Thing by Roderick Townley
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Sylvie had an amazing life, but she didn't get to live it very often.
Sylvie has been a twelve-year-old princess for more than eighty years, ever since the book she lives in was first printed. She's the heroine, and her story is exciting -- but that's the trouble. Her story is always exciting in the same way. Sylvie longs to get away and explore the world outside the confines of her book.
When she breaks the cardinal rule of all storybook characters and looks up at the Reader, Sylvie begins a journey that not even she could have anticipated. And what she accomplishes goes beyond any great good thing she could have imagined...


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