Copyright Date:
1997
Edition Date:
1997
Release Date:
01/01/99
Pages:
64 pages
ISBN:
0-8225-9844-2
ISBN 13:
978-0-8225-9844-2
Dewey:
608
Dimensions:
23 cm.
Language:
English
Reviews:
ALA Booklist
Erlbach uses the success of 15-year-old Chester Greenwood, who invented earmuffs in 1873, as the takeoff point for introducing more than a dozen contemporary children who have created their own inventions. Each double-page spread profiles one child and his or her invention, some of which have won national recognition in inventors' contests. Readers will enjoy the stories behind such clever creations as an edible pet-food spoon, an adjustable jump-rope belt, and a portable wheelchair ramp; and the accounts serve as wonderful encouragement for kids who want to pursue ideas of their own. In fact, the last several chapters are devoted to helping inventors make their vision a reality, including a discussion on patents. The further resources will also be helpful. (Reviewed February 1, 1998)
Horn Book
Erlbach provides a look at how a number of children were inspired to create (and occasionally patent) interesting or useful inventions. She also includes some steps for beginning the creative process and explains how patents are sought (and how much they cost) in a text that will be relevant and useful for individual inventors as well as classrooms. Color photos, a resource list, and list of inventors' clubs are included. Bib., glos., ind.
Bibliography Index/Note:
Includes bibliographical references (pages 56-57) and index.
Word Count:
7,001
Reading Level:
5.4
Interest Level:
3-6
Accelerated Reader:
reading level: 5.4
/ points: 1.0
/ quiz: 36583
/ grade: Middle Grades
Reading Counts!:
reading level:4.8 /
points:4.0 /
quiz:Q23406
Lexile:
760L
Guided Reading Level:
T
Fountas & Pinnell:
T
Turning dreams into inventions can be a challenge, but lots of kids do it every day. The Kids' Invention Book takes kids step-by-step through the creative process, from finding the inspiration to building a model. The book also includes information on applying for a patent, entering invention contests, and starting an inventors' club.