Perma-Bound Edition ©2010 | -- |
Paperback ©2010 | -- |
Continuing the story line begun in The Kings of Clonmel (2010), book 9 of the Ranger's Apprentice series sends Halt, Will, and Horace back on the trail of the same vicious, thieving outlaws. When a poisoned arrow takes Halt out of his senses and soon threatens his life, his younger comrades must take the lead to save him and continue their mission. A fine addition to a popular series, this volume sends the three main characters into adventures that they can survive only by relying on one other. Series fans will enjoy the dialogue and camaraderie as much as the action.
Horn Book (Fri Apr 01 00:00:00 CDT 2011)While pursuing the cult leader from The Kings of Clonmel, Ranger Halt is wounded with an assassin's poisoned arrow; he could die unless his former-apprentice-turned-trusted-partner Will can fetch help in time. The warm relationship between the two men, their canny woodcraft, and more than one agonizing dilemma keep the tightly constructed story emotionally engaging and dramatically satisfying.
School Library Journal (Mon Feb 06 00:00:00 CST 2023)FLANAGAN, John . Halt's Peril . Bk. 9. 320p. (Ranger's Apprentice Series). Philomel . Oct. 2010. Tr $17.99. ISBN 978-0-399-25207-5 . LC number unavailable. Gr 5-9 GUTMAN, Dan . Roberto &; Me . 192p. (Baseball Card Adventure Series). HarperCollins . Apr. 2010. Tr $15.99. ISBN 978-0-06-123484-2 ; PLB $16.89. ISBN 978-0-06-123485-9 . LC 2009014267. Gr 47 HIGGINS, Jack , with Justin Richards. First Strike . 240p. (The Chance Twins Series). Putnam . Jun. 2010. Tr $16.99. ISBN 978-0-399-25240-2 . LC 2009027512. Gr 69 HUNTER, Erin . Battles of the Clans . illus. by Wayne McLoughlin. 159p. (Warriors Series). HarperCollins . Jun. 2010. Tr $16.99. ISBN 978-0-06-170230-3 . LC 2009053391. Gr 5 Up JINKS, Catherine . The Genius Wars . 384p. (Genius Series.) Houghton Harcourt . Sept. 2010. Tr $17. ISBN 978-0-15-206619-2 . LC 2009049979. Gr 69 KESSLER, Liz . Philippa Fisher and the Fairy's Promise . 288p. Candlewick . Oct. 2010. Tr $15.99. ISBN 978-0-7636-5031-5 . LC number unavailable. Gr 57 LOREY, Dean . Monster War . Bk. 3. illus. by Brandon Dorman. 291p. (Nightmare Academy Series). HarperCollins . July 2010. pap. $6.99. ISBN 978-0-06-134050-5 . LC 2009039674. Gr 46 EAD, Richelle . Spirit Bound . Bk. 5. 489p. (Vampire Academy Series). Penguin / Razorbill . May 2010. Tr $17.99. ISBN 978-1-59514-250-4 . LC number unavailable. Gr 9 Up MEYER, L. A. The Wake of the Lorelei Lee . 560p. (Bloody Jack Adventure Series). Houghton Harcourt . Sept. 2010. Tr $17. ISBN 978-0-547-32768-6 . LC number unavailable. Gr 7 Up NO&3;L, Alyson . Dark Flame . 336p. St. Martin's / Griffin . (The Immortals Series). Jun. 2010. Tr $17.99. ISBN 978-0-312-59097-0 . LC number unavailable. Gr 9 Up OWEN, James A. The Dragon's Apprentice . Bk. 5. 376p. (The Chronicles of the Imaginarium Geographica). S &; S . Oct. 2010. Tr $17.99. ISBN 978-1-4169-5897-0 . LC number unavailable. Gr 8 Up PAVER, Michelle . Ghost Hunter . Bk. 6. illus. by Geoff Taylor. 285p. (Chronicles of Ancient Darkness Series). HarperCollins / Katherine Tegen Bks. Jun. 2010. Tr $16.99. ISBN 978-0-06-072840-3 ; PLB $17.89. ISBN 978-0-06-072841-0 . LC 2009020616. Gr 59 PEACOCK, Shane . The Secret Fiend . Bk. 4. 244p. (The Boy Sherlock Holmes Series). Tundra . May 2010. Tr $19.95. ISBN 978-0-88776-853-8 . LC 2009929061. Gr 68 PEREZ, Marlene . Dead Is Just a Rumor . (Dead Is Series.) 216p. Houghton / Graphia . Aug. 2010. pap. $7.99. ISBN 978-0-547-34592-5 . LC 2009050010. Gr 7 Up RENNISON, Louise . Are These My Basoomas I See Before Me? Bk. 10. 307p. (Confessions of Georgia Nicholson Series). HarperTeen . Jun. 2010. pap. $8.99. ISBN 978-0-06-145937-5 . LC 2009025449. Gr 79 SCHREIBER, Ellen . Love Bites . Bk. 7. 181p. (Vampire Kisses). HarperCollins / Katherine Tegen Bks. Jun. 2010. Tr $16.99. ISBN 978-0-06-168942-0 . LC number unavailable. Gr 7 Up SERVICE, Pamela F. Alien Contact . Bk. 5. illus. by Mike Gorman. 139p. (Alien Agent Series). Darby Creek , dist. by Lerner. Sept. 2010. PLB $16.95. ISBN 978-0-7613-5363-8 . LC 2009034766. Gr 46 SPRADLIN, Michael P. Orphan of Destiny . Bk. 3. 256p. (The Youngest Templar Series). Putnam . Oct. 2010. Tr $17.99. ISBN 978-0-399-24765-1 . LC 2010002856. Gr 5–9 STEWART, Paul . The Immortals . illus. by Chris Riddell. 689p. (The Edge Chronicles). Random / David Fickling Bks. Sept. 2010. Tr $19.99. ISBN 978-0-375-83743-2 ; PLB $22.99. ISBN 978-0-375-93743-9 . LC number unavailable. Gr 5–8 TRINE, Greg . Invasion from Planet Dork . Bk. 8. illus. by Rhode Montijo. 138p. (Melvin Beederman, Superhero Series). Holt . Jun. 2010. Tr $17.99. ISBN 978-0-8050-8165-7 . LC 2009019488. Gr 2–5 VERNON, Ursula . Dragonbreath: Curse of the Were-Wiener . Bk. 3. illus. by author. 204p. (Dragonbreath). Dial . Sept. 2010. Tr $12.99. ISBN 978-0-8037-3469-2 . LC 2009049358. Gr 2–4
ALA Booklist (Wed Sep 01 00:00:00 CDT 2010)
Horn Book (Fri Apr 01 00:00:00 CDT 2011)
School Library Journal (Mon Feb 06 00:00:00 CST 2023)
Wilson's Children's Catalog
Wilson's Junior High Catalog
There was a raw wind blowing off the small harbor. It carried the salt of the sea with it, and the smell of imminent rain. The lone rider shrugged. Even though it was late summer, it seemed to have been raining constantly over the past week. Perhaps in this country it rained all the time, no matter what the season.
"Summer and winter, nothing but rain," he said quietly to his horse. Not surprisingly, the horse said nothing.
"Except, of course, when it snows," the rider continued. "Presumably, that's so you can tell it's winter." This time, the horse shook its shaggy mane and vibrated its ears, the way horses do. The rider smiled at it. They were old friends.
"You're a horse of few words, Tug," Will said. Then, on reflection, he decided that most horses probably were. There had been a time, quite recently, when he had wondered about this habit of his--talking to his horse. Then, mentioning it to Halt over the campfire one night, he'd discovered it was a common trait among Rangers.
"Of course we talk to them," the grizzled Ranger had told him. "Our horses show a lot more common sense than most people. And besides," he'd added, a note of seriousness creeping into his voice, "we rely on our horses. We trust them and they trust us. Talking to them strengthens the special bond between us."
Will sniffed the air again. There were other smells apparent now, underlying the salt and the rain: Tar. New rope. Dried seaweed. But strangely, there was one scent missing--one he would have expected in any seaport along the eastern coast of Hibernia.
There was no smell of fish. No smell of drying nets.
"So what do they do here if they don't fish?" he mused. Aside from the slow clop of his hooves on the uneven cobbles, echoing from the buildings that lined the narrow street, the horse made no answer. But Will thought he already knew. It was why he was here, after all. Port Cael was a smugglers' town.
The streets down by the docks were narrow and winding, in contrast to the wide, well-laid-out streets of the rest of the town. There was only an occasional lantern outside a building to light the way. The buildings themselves were mostly two-storied, with loading doors set on the second floors, and lifting gantries so that bales and barrels could be brought up from carts below. Warehouses, Will guessed, with storage room for the goods that shipowners smuggled in and out of the port.
He was nearly down to the docks themselves now, and in the gap that marked the end of the street he could see the outlines of several small ships, moored to the dock and bobbing nervously on the dying efforts of the choppy waves that managed to force their way in through the harbor mouth.
"Should be around here somewhere," he said, and then he saw it: a single-story building at the end of the street, with a low-lying thatched roof sweeping down to just above head height. The walls may have been whitewashed at one time, but now they were a dirty, smudged gray. A fitful yellow light shone through the small windows along the street-side wall, and a sign creaked in the wind over the low doorway. A seabird of some kind, crudely rendered.
"Could be a heron," he said. He looked around curiously. The other buildings were all dark and anonymous. Their business was done for the day, whereas in a tavern like the Heron, it was just getting under way.
He dismounted outside the building, absentmindedly patting Tug's neck as he stood there. The little horse regarded the meanlooking tavern and then rolled an eye at his master.
Are you sure you want to go in there?
For a horse of few words, there were times when Tug could express himself with crystal clarity. Will smiled reassuringly at him.
"I'll be fine. I'm a big boy now, you know."
Tug snorted scornfully. He'd seen the small stable yard beside the inn and knew he'd be left there. He was always ill at ease when he wasn't on hand to keep his master out of trouble. Will led him through the sagging gate into the stable yard. Another horse and a tired old mule were tethered there. Will didn't bother to tether Tug. He knew his horse would stay there until he returned.
"Wait over there. You'll be out of the wind," he said, gesturing toward the far wall. Tug looked at him again, shook his head and ambled to the spot Will had indicated.
Just yell if you need me. I'll come running.
For a moment, Will wondered if he were being too fanciful in attributing that thought to his horse. Then he decided not. For a second or two, he entertained an image of Tug bursting through the narrow door into the tavern, shouldering drinkers aside to come to his master's aid. He grinned at the thought and closed the stableyard gate, lifting it so that it didn't drag on the rough cobblestones. Then he moved to the tavern entrance.
Will was by no means a tall person, but even he felt it necessary to stoop a little under the low doorway. As he opened the door, he was hit by a wall of sensations. Heat. The smell of sweat. Smoke. Spilled, stale ale.
As the wind rushed in through the open door, the lanterns flickered and the peat fire in the grate on the far wall suddenly flared with renewed life. He hesitated getting his bearings. The smoke and the flickering light from the fi re made it even harder to see inside than it had been outside on the dark street.
"Close the door, fool!" a rough voice bellowed, and he stepped inside, allowing the door to shut behind him. Immediately, the fire and the lantern light steadied. There was a thick pall of smoke from the fire and dozens of pipes. It sat just above head height, trapped by the low thatched roof. Will wondered if it ever had a chance to disperse or whether it just hung there from one day to the next, growing in intensity with each passing evening. Most of the tavern's patrons ignored him, but a few unfriendly faces turned toward him, assessing the newcomer.
They saw a slim, slightly built figure, wrapped in a dull gray and green cloak, face concealed beneath a large hood. As they watched, he pushed the hood back and they saw that his face was surprisingly youthful. Little more than a boy. Then they took stock of the heavy saxe knife at his belt, with a smaller knife mounted above it, and the massive longbow in his left hand. Over his shoulder, they saw the feathered ends of more than a dozen arrows protruding from the quiver at his back.
The stranger might look like a boy, but he carried a man's weapons. And he did so without any self-consciousness or show, as if he was completely familiar with them.
He looked around the room, nodding to those who had turned to study him. But his gaze passed over them quickly, and it was apparent that he posed no risk--and these were men who were well used to gauging potential threats from newcomers. The slight air of tension that had gripped the tavern eased and people went back to their drinking. Will, after a quick inspection of the room, saw no danger to himself and crossed to the rough bar--three heavy, roughsawn planks laid across two massive casks.
The tavern keeper, a wiry man with a sharp-nosed face, round, prominent ears and a receding hairline that combined to give him a rodentlike look, glanced at him, absentmindedly wiping a tankard with a grubby cloth. Will raised an eyebrow as he looked at it. He'd be willing to bet the cloth was transferring more dirt to the tankard than it was removing.
"Drink?" the tavern keeper asked. He set the tankard down on the bar, as if in preparation for fi lling it with whatever the stranger might order.
"Not out of that," Will said evenly, jerking a thumb at the tankard. Ratface shrugged, shoved it aside and produced another from a rack above the bar.
"Suit yourself. Ale or ouisgeah?"
Ouisgeah, Will knew, was the strong malt spirit they distilled and drank in Hibernia. In a tavern like this, it might be more suitable for stripping rust than drinking.
"I'd like coffee," he said, noticing the battered pot by the fire at one end of the bar.
"I've got ale or ouisgeah. Take your pick." Ratface was becoming more peremptory. Will gestured toward the coffeepot. The tavern keeper shook his head.
"None made," he said. "I'm not making a new pot just for you."
"But he's drinking coffee," Will said, nodding to one side.
Inevitably the tavern keeper glanced that way, to see whom he was talking about. The moment his eyes left Will, an iron grip seized the front of his shirt collar, twisting it into a knot that choked him and at the same time dragged him forward, off balance, over the bar. The stranger's eyes were suddenly very close. He no longer looked boyish. The eyes were dark brown, almost black in this dim light, and the tavern keeper read danger there. A lot of danger. He heard a soft whisper of steel, and glancing down past the fist that held him so tightly, he glimpsed the heavy, gleaming blade of the saxe knife as the stranger laid it on the bar between them.
He looked around for possible help. But there was nobody else at the bar, and none of the customers at the tables had noticed what was going on.
"Aach . . . mach co'hee," he choked. The tension on his collar eased and the stranger said softly, "What was that?"
"I'll . . . make . . . coffee," he repeated, gasping for breath.
The stranger smiled. It was a pleasant smile, but the tavern keeper noticed that it never reached those dark eyes.
"That's wonderful. I'll wait here." Will released his grip on the tavern keeper's shirtfront, allowing him to slide back over the bar and regain his balance. He tapped the hilt of the saxe knife. "Don't change your mind, will you?"
There was a large kettle by the fire grate, supported on a swiveling iron arm that moved it in and out of the flames. The tavern keeper busied himself with the coffeepot, measuring grounds into it then pouring the now boiling water over them. The rich smell of coffee filled the air, for a moment supplanting the less pleasant odors that Will had noticed when he entered.
The tavern keeper placed the pot in front of Will, then produced a mug from behind the bar. He swiped at it with his ever-present cloth. Will frowned, wiped it carefully with a corner of his cloak and poured the coffee.
"I'll have sugar if you've got it," he said. "Honey if not."
"I've got sugar." The tavern keeper turned away to get the bowl and a brass spoon. When he turned back to the stranger, he started. There was a heavy gold coin gleaming on the bar between them. It represented more than he would make in an evening's trading, and he hesitated to reach for it. After all, that saxe knife was still on the bar close to the stranger's hand.
"Two penn'orth for the coffee is all," he said carefully.
Will nodded and reached into his purse, selecting two copper coins and dropping them onto the bar. "That's more than fair. You make good coffee," he added inconsequentially.
The tavern keeper nodded and swallowed, still unsure. Cautiously, he swept the two copper coins off the bar, watching carefully for any sign of dissent from the enigmatic stranger. For a moment, he felt vaguely ashamed that he had been overborne by someone so young. But another look at those eyes and the youth's weapons and he dismissed the thought. He was a tavern keeper. His notion of violence amounted to no more than using a cudgel on the heads of customers so affected by alcohol they could barely stand--and that was usually from behind.
He pocketed the coins and glanced hesitantly at the large gold coin, still winking at him in the lantern light. He coughed. The stranger raised an eyebrow.
"Was there something? . . ." Withdrawing his hands behind his back so that there could be no misunderstanding, no thought that he was trying to appropriate the gold piece, the tavern keeper inclined his head toward it several times.
"The . . . gold. I'm wondering . . . is it . . . for anything at all now?"
The stranger smiled. Again, the smile never reached his eyes.
"Well, yes it is, as a matter of fact. It's for information."
And now the tight feeling in the tavern keeper's stomach seemed to ease right out of him. This was something he understood, particularly in this neighborhood. People often paid for information in Port Cael. And usually, they didn't harm the people who gave it to them.
"Information, is it?" he asked, allowing himself a smile. "Well, this is the place to ask and I'm your man to be asking. What is it you want to know, your honor?"
"I want to know whether the Black O'Malley has been in this evening," the young man said.
And suddenly, that tight feeling was back.
Excerpted from Halt's Peril by John Flanagan
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
The international bestselling series with over 5 million copies sold in the U.S. alone!
The renegade outlaw group known as the Outsiders has journeyed from kingdom to kingdom, conning the innocent out of their few valuables. Will and Halt, his mentor, are ambushed by the cult's deadly assassins when Halt is pierced by a poisoned arrow. Now Will must travel day and night in search of the one person with the power to cure Halt: Malkallam the Sorcerer.
Perfect for fans of J.R.R. Tolkien’s Lord of the Rings, T.H. White’s The Sword in the Stone, Christopher Paolini’s Eragon series, and George R. R. Martin’s Game of Thrones/A Song of Ice and Fire series.