The 13th Floor
The 13th Floor
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12 Story Library
Just the Series: Tartan House   

Series and Publisher: Tartan House   

Annotation: Sam Wentworth is not sure about his new friends. On his first day at a new school, Sam is surprised to fall in with the ... more
Genre: [Horror fiction]
 
Reviews: 1
Catalog Number: #498765
Format: Paperback
Publisher: 12 Story Library
Copyright Date: 2015
Edition Date: 2015 Release Date: 01/01/15
Pages: 96 pages
ISBN: 1-632-35116-1
ISBN 13: 978-1-632-35116-6
Dewey: Fic
LCCN: 2014946008
Dimensions: 19 cm.
Language: English
Reviews:
School Library Journal

Gr 4-6--Recently orphaned Buddy Stebbins, 12, is in the care of his sister, Liz, a young attorney. Faced with the prospect of selling the family home to pay off their parents' debts, Buddy calls on an ancestor, Captain Crackstone, rumored to be a pirate, for assistance. In response, a plea for help from the 17th century arrives from another descendant, Abigail Parsons, who is about to be tried for witchcraft at age 10. Independently, Buddy and Liz find their ways back to 1692 Massachussets to join forces with their forebears. This rollicking time-travel adventure requires a willing suspension of disbelief on the part of the characters as well as readers. Thrust into scenes of piracy and witchcraft hysteria respectively, Buddy and Liz experience the most dramatic and fascinating aspects of life at that time. Fleischman's characteristic flair for compelling action, lively dialogue, authentic details, and humorous elements are all present here, resulting in a thoroughly entertaining page turner. However, Buddy's 20th-century mannerisms and dress, including glow-in-the-dark shoelaces, are almost uniformly accepted after his initial appearance. Liz, for all her cleverness, foolishly refers to upcoming events in Salem, which casts suspicion of witchcraft upon her. Still, the rambunctious events aboard the ship and the tension of the trial will engage readers. The tidy ending is satisfying, containing enough irony to avoid predictability. An author's note eloquently and articulately explains the historical context of the setting.--Starr LaTronica, Berkeley Public Library, CA

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School Library Journal
Reading Level: 5.0
Interest Level: 7-12
Lexile: HL470L

Sam Wentworth is not sure about his new friends. On his first day at a new school, Sam is surprised to fall in with the popular crowd--it's all because he plays the same online video game as some of the football players. Still, he's bothered by the way they bully other gamers. When they get their hands on a pirated copy of The 13th Floor, a game banned for violence and gore, Sam and his new friends find the game so hypnotic that they can't stop playing, even after bad things start happening to them.


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