Video Games: From Concept to Consumer
Video Games: From Concept to Consumer
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Paperback ©2013--
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Children's Press
Annotation: Readers will learn how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Genre: [Sports and games]
 
Reviews: 1
Catalog Number: #5431829
Format: Paperback
Common Core/STEAM: STEAM STEAM
Publisher: Children's Press
Copyright Date: 2013
Edition Date: 2013 Release Date: 09/01/13
ISBN: 0-531-22011-7
ISBN 13: 978-0-531-22011-5
Dewey: 794
Language: English
Reviews:
School Library Journal (Thu Apr 28 00:00:00 CDT 2022)

CUNNINGHAM, Kevin . Roller Coasters: From Concept to Consumer . ISBN 978-0-531-26521-5 ; ISBN 978-0-531-22009-2 . CUNNINGHAM, Kevin . Toys: From Concept to Consumer . ISBN 978-0-531-26522-2 ; ISBN 978-0-531-22010-8 . CUNNINGHAM, Kevin . Video Games: From Concept to Consumer . ISBN 978-0-531-26523-9 ; ISBN 978-0-531-22011-5 . ea vol: 64p. (Calling All Innovators: A Career for You Series). chron. diag. further reading. glossary. index. photos. reprods. websites. Children's Press . 2013. lib. ed. $30; pap. $8.95. Gr 4-7 Despite the fact that the format and font make this set appears to be geared toward younger readers, the high-interest content will appeal to middle grade students. Filled with anecdotes, each volume begins with a historical look at its subject. Chapters follow with information about the current state of the field, warnings of possible pitfalls, and the jobs available within certain areas (for example, Video Games explains that game-lovers can become voice actors, testers, and/or designers). Interviews with individuals in highlighted vocations will enlighten readers about the professions and what commitment is needed to succeed. Included are time lines of business history, sidebars of additional information, and both historical and contemporary photos. A concluding career stats page is illuminating, though misleading as single figures are given, rather than a range.

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School Library Journal (Thu Apr 28 00:00:00 CDT 2022)
Word Count: 8,872
Reading Level: 7.2
Interest Level: 4-7
Accelerated Reader: reading level: 7.2 / points: 2.0 / quiz: 163006 / grade: Middle Grades
Reading Counts!: reading level:10.7 / points:5.0 / quiz:Q61837
Lexile: 1130L

Find out how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

Calling All Innovators series introduces students to careers in science and technology. The complex text allows readers (Grades 5-8) to determine the main idea and explain how it is supported by key details. With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process.


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