Any Which Wall
Any Which Wall
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Dell Yearling
Annotation: In the middle of an Iowa cornfield, four children find a magic wall that enables them to travel through time and space.
 
Reviews: 8
Catalog Number: #5512661
Format: Paperback
Publisher: Dell Yearling
Copyright Date: 2009
Edition Date: 2009 Release Date: 05/25/10
Illustrator: Pham, LeUyen,
Pages: 245 pages
ISBN: 0-375-85561-0
ISBN 13: 978-0-375-85561-0
Dewey: Fic
LCCN: 2008022605
Dimensions: 20 cm.
Language: English
Reviews:
ALA Booklist

This title celebrates summer vacations of yore, when kids played outside and rode their bikes toward adventure. Susan, Roy, Henry, and Emma discover a magic wishing wall in the middle of a cornfield that can transport them to any place in any time, real or imaginary. As in her picture book Inside the Slidy Diner (2008), Snyder displays a knack for collaborating with an artist who complements her offbeat sense of humor; here, Pham's handful of black-and-white drawings recall scenes from old-school dime-store novels. While the premise is rife with potential for grand adventures, the kids' excursions through Camelot, New York, an old pioneer town, and an encounter with "the worst pirate in the world" feel like rushed pit stops on the road to a lesson about friendship; and the focus on "common magic," the kind that is not "loud and full of dragons," sometimes feels like a cop-out. Still, this breezy and fun tale is just the right sort of book for a rainy summer afternoon indoors.

Horn Book

Four children stumble upon a magical wish-granting wall. After some trial and error, they figure out the wall's magic and begin their explorations. Throughout, an omniscient narrator instructs readers, reflecting this contemporary-set story's old-fashioned sensibility, also seen in Pham's black-and-white line art. Snyder acknowledges her debt to Edward Eager; fans of Jeanne Birdsall's Penderwicks books will also be pleased.

Kirkus Reviews

Susan, Henry, Roy and Emma stumble upon a wall in the oddest of places—the middle of a cornfield. To their delight, it turns out to be wishing wall, complete with a key, capable of whisking them away to fascinating times and places. It's not all fun and games, though, at least not at first. The kids have to puzzle out how the magic works and then contend with some mysterious visions granted to them by none other than the famous Merlin. The visions, along with the particular wishes each child makes, unfold into a unique life lesson for each of the children. Unfortunately, these lessons can feel a little contrived, particularly when it comes to Susan, the oldest of the group, who is desperately trying to grow up without losing the childlike qualities of imagination and adventure that are a fundamental part of her spirit. Nonetheless, the fast-paced plot and glib narrator—fond of making asides—will keep readers turning pages and looking for magic in their own corners of the world. (Fantasy. 9-12)

School Library Journal

Gr 3-6 During an Iowa summer, two sets of sibling neighborsfirst-grader Emma and fifth-grader Henry, fifth-grader Roy and seventh-grader Susanare getting bored. Luckily, adventure looms in the shape of a huge wall in the middle of a cornfield. When the children discover that it is magic and figure out its rules and parameters, they are transported to Merlin's castle, the American frontier, the home of "the worst pirate in the world," modern-day New York City, and an ice-cream shop and a movie theater. This book begins with a quote from Edward Eager's Seven-Day Magic (Houghton, 1999) and, as in his fantasies, the charm of the story lies not just in the magic, but also in how four kids figure out how it works, what to do with it, and how to get along at the same time. That magic, like everything else, has consequences is made clear to the youngsters, especially when their adventures saddle them with a large, wounded, lovable, homeless dog to take care of. Snyder's fresh, down-to-earth voice is complemented by Pham's energetic illustrations, which seem at once retro and modern. Fantasy fans will enjoy this novel, but so will readers who like stories about ordinary kids. Eva Mitnick, Los Angeles Public Library

Voice of Youth Advocates

Henry, Emma, Roy, and Susan are expecting an ordinary summer of boredom until they stumble upon a mysterious wall towering above them in a cornfield. What starts as an accidental wish unleashes a roller coaster of adventure, danger, fear, and fun with a little help from their newly discovered magic wall. When the four friends realize that they can think of a place with walls and be transported anywhere in history, the opportunity to experience an adventure of a lifetime is too fabulous to refuse. As each of the children take a turn at wishing, they find themselves encountering wizards in Camelot, bank robbing pirates, and malicious outlaws. Susan discovers the need for strong friendship and how it is important to be true to herself, whereas Emma discovers quick thinking can get someone in and out of any situation. Henry and Roy learn that the most fantastic wishes may not be the best choices to make, but in the end it all comes down to sticking together. Snyder attempts to write an engaging story of adventure and friendship, but the tale falls flat. The characters are one dimensional and the adventures sparsely written. The dialogue is stilted and not realistic for some characters, while other descriptions are written using words and phrases for much older readers. This book is clearly for lower middle school readers, but the writing and illustrations do nothing to enhance the bookÆs appeal. Readers will find themselves wishing for more details and excitement that never materialize.ùLaura Panter.

Word Count: 47,468
Reading Level: 5.1
Interest Level: 4-7
Accelerated Reader: reading level: 5.1 / points: 7.0 / quiz: 130071 / grade: Middle Grades
Reading Counts!: reading level:5.3 / points:11.0 / quiz:Q46817
Lexile: 810L
“Wow,” said Henry, staring up.

Everyone agreed: the wallwas“wow.” It looked like something from another place and time, ancient and mysterious, leaning over them. They just stood.

Gaping. Up.

“It’s so big,” said Roy after a while. “What do you think itwas? I mean, what did it start out as, back when it was built?”

“A castle!” Emma answered right away with absolute certainty. “A big giant castle. For when people needed to hide from Indians and wolves and for olden-time princesses to stay in when they visited Iowa.”

“Mmmmm. More likely a farmhouse,” said Susan.

“I don’t think there are a lot of castles in Iowa, Em–”

“Actually, Susan,” said Roy, “I don’t think a farmhouse makes any more sense than a castle. It’s too huge for a house. Plus, if itwerepart of a house, it’d have some windows in it, right? And maybe a door?”

They all looked up and agreed that the wall didn’t have any windows in it, or doors either. Susan frowned.

“Maybe it was a really enormous barn?” Roy guessed. “But it doesn’t matter much. The big question is, what can we do with it?”

The others agreed. Clearly, something so interesting and rare needed to be put to good use.

“I guess it could be a kind of fort,” said Susan at last, “if we leaned some branches against it, maybe. But they’d have to be really long branches.”

“And where would we get the branches from?” asked Roy, thinking practically. “Drag them from town?”

“Who cares!” said Henry impatiently. “We can figure out what to do with it later. In the meantime, we should claim it.”

“Claim it?” asked Emma.

“Yeah, Em. Like when someone finds a planet or walks on the moon or something. Or back in pioneer days, when they staked out homesteads in the Wild West. It’sourwall now. We found it, and we need to claim it before someone else does. Right, Roy?”

“We can if you want to.” Roy nodded thoughtfully.

“Althoughtechnicallyit belongs to whoever owns this field.”

Henry ignored this comment. Roy was his best friend and always had been, but sometimes it was necessary to ignore Roy in the name of fun. Henry wished his friend could understand that “technically” didn’t always matter.

“But what are we going to claim itwith?” Henry asked. “We should have a flag or a sign or something, a way to let people know that it’sourwall. What have you guys got?”

They all emptied their pockets.

Henry had half a pack of very pungent bubble gum (the same gum that had left his hair a sticky mess), a handful of change, a crumpled dollar bill, the cell phone his mother made him carry, and a red rubber ball. Emma found one of the green handlebar tassels from her new bike (already pulled loose), a smiling-tooth sticker from the dentist’s office, and another crumpled dollar bill.

Susan found a tube of sparkle lip gloss, ten dollars (emergency money), a cell phone nobody ever had to remind her to carry, and a barrette. Roy found a funny looking rock, a compass, and a mouse skull, which is not nearly as gross as it sounds. He pulled the skull out last, and it gleamed fragile and white in his hand.

“I don’t know how we can make a sign or a flag with any of this stuff,” said Henry, “butthat”–he pointed at the skull–“gives me another idea. You know what would be awesome?” The others did not know, so Henry told them. “We should have some kind of ceremony. Make a sacrifice and say a prayer of thanks, like wh

Excerpted from Any Which Wall by Laurel Snyder
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Four kids, a mysterious wall, and a good helping of common magic!

If you had a magic wall that could take you to any place and any time, where would you go? Would you want to visit castles and desert islands? Would you want to meet famous wizards, terrible pirates, beautiful queens, and dastardly outlaws? If so, then you are just like Henry and Emma, and Roy and Susan—and you will probably like this story a lot. In fact, you might even wish something similar would happen to you!

In Any Which Wall, author Laurel Snyder proves that you don’t have to be an orphan, know a dragon, or even be a child to get a taste of magic. You just have to keep your mind open and willing to let it happen. And when you do find magic (like Henry, Emma, Roy, and Susan), you might be surprised that along with all the fun, you also find out new things about your friends, your family, and maybe even a little bit about who you really want to be.


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