Days of Magic, Nights of War
Days of Magic, Nights of War
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Paperback ©2004--
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HarperCollins
Just the Series: Abarat Vol. 2   

Series and Publisher: Abarat   

Annotation: Candy Quackenbush's adventures in the Abarat continue as she makes a startling realization as to who she is, and the forces of Night begin plans for war.
Genre: [Fantasy fiction]
 
Reviews: 7
Catalog Number: #5515971
Format: Paperback
Publisher: HarperCollins
Copyright Date: 2004
Edition Date: 2006 Release Date: 09/26/06
Pages: 556 pages
ISBN: 0-06-059638-4
ISBN 13: 978-0-06-059638-5
Dewey: Fic
LCCN: 2003024166
Dimensions: 18 cm.
Subject Heading:
Fantasy.
Language: English
Reviews:
ALA Booklist (Wed Sep 01 00:00:00 CDT 2004)

The whimsy is back in full force in the sequel to Abarat (2002), but this story is quirkier, much darker, and laced with real horror. Candy Quakenbush of Chickentown, Minnesota, and the geshrat Malingo are traveling the islands of Abarat, taking in all the fantastic sights. Unfortunately, the Lord of Midnight and his evil minions are in hot pursuit. He is obsessed with Candy, but he knows she must die to prevent her thwarting his gruesome plans. The mystery of her birth haunts her as she gradually finds herself remembering things she shouldn't know, including magic, and she begins to wonder if the struggle between the Night-world and the Day-world is at the heart of why she is in the strange land. Barker lovingly and graphically describes the wonders of a magical world, and his vivid scenes of near captures, deaths, and a climactic sea battle that ends in Chickentown will keep readers on the edge of their seats. Once again, more than 100 unusual, full-color paintings by Barker enhance the story.

Horn Book (Mon Aug 01 00:00:00 CDT 2005)

Candy Quackenbush's journey continues through Barker's convincingly gothic, if increasingly out-of-control fantasy world. Fans of the first book will be undaunted by the excesses, both verbal and visual, of this sequel; initiates will need to begin with Abarat.

Kirkus Reviews

Picaresque digression yields to plot development in this second entry about the archipelago of the Abarat, where each island is ruled by a different hour of the day. Candy Quackenbush and her loyal geshrat pal Malingo are on the run from Christopher Carrion, Lord of Midnight, still scheming to conquer the forces of Day. As Candy begins to uncover her hidden powers, Malingo joins allies old and new in searching for the lost hero Finnegan Hob. Meanwhile, back in our reality, the inhabitants of quotidian Chickentown are troubled by ominous portents. It's all fantastically complicated and dreamlike, sensations intensified by the elaborate sonorous imagery, constant abrupt transitions, and Barker's hallucinogenic jewel-like illustrations. Unfortunately, rather than trust his descriptive powers, he repeatedly tells readers how to feel, with a peculiarly flattening impact. Candy's personality is particularly drab, when contrasted with the frenzied phantasmagoria all around her. Scenes of chilling abuse and gruesome death cast dark, macabre shadows over the adventure. Yet when all the threads are pulled together in a splendidly apocalyptic finale of cinematic scope (film rights have been optioned by Disney), the satisfying resolution leaves plenty of room for sequels. Expect heavy demand. (Fantasy. 12+)

School Library Journal

Gr 7-10-In this sequel to Abarat (HarperCollins, 2002), Candy Quackenbush is fighting for her life in the mysterious world of the Abarat. The powers of darkness, Christopher Carrion and his murderous grandmother, Mater Motley, plan to overtake it and make it a world of perpetual midnight. As Candy and her friends rush through various adventures, Carrion's obsession with finding her grows, along with his rage and frustration. He hires the Criss-Cross Man, Otto Houlihan, to hunt Candy down. A group of adventurers, including John Mischief and his brothers, continues to look for dragon-hunting hero Finnegan Hob. Candy learns Abarat's history and begins to understand the role she may play in its future. This second title relies on exposition from the first; readers without that grounding may find themselves lost in Abarat's complications. The threads of the narrative take a long time to weave into a unified story, but it's worth the time it takes. With a large cast, a complicated plot, and such varied geography, Barker keeps readers busy juggling, but all that work pays off as the suspense and tension mount. Candy and her allies are engaging characters, if uncomplicated; Carrion and his grandmother are more mustache-twirling than interesting. The Abaratian world is the jewel of this novel, dense and vividly rendered in both striking description and Barker's vibrant artwork. Fans of the first book, as well as of other robust fantasy titles like Garth Nix's Sabriel (HarperCollins, 1996) and Diana Wynne Jones's Dark Lord of Derkholm (Greenwillow, 1998), will enjoy it.-Sarah Couri, New York Public Library Copyright 2004 Reed Business Information.

Reviewing Agencies: - Find Other Reviewed Titles
ALA Booklist (Wed Sep 01 00:00:00 CDT 2004)
Horn Book (Mon Aug 01 00:00:00 CDT 2005)
Kirkus Reviews
School Library Journal
Voice of Youth Advocates
Wilson's High School Catalog
Wilson's Junior High Catalog
Word Count: 123,939
Reading Level: 5.4
Interest Level: 7-12
Accelerated Reader: reading level: 5.4 / points: 19.0 / quiz: 82198 / grade: Middle Grades
Reading Counts!: reading level:6.3 / points:26.0 / quiz:Q37542
Lexile: 770L
Guided Reading Level: P
Fountas & Pinnell: P
Abarat: Days of Magic, Nights of War (rack)

Chapter One

Portrait ofGirl and Geshrat

Let's get our photograph taken," Candy said to Malingo. They were walking down a street in Tazmagor, where—this being on the island of Qualm Hah—it was Nine O'clock in the Morning. The Tazmagorian market was in full swing, and in the middle of all this buying and selling a photographer called Guumat had set up a makeshift studio. He'd hung a crudely painted backcloth from a couple of poles and set his camera, a massive device mounted on a polished wood tripod, in front of it. His assistant, a youth who shared his father's coxcomb hair and lightly striped blue-and-black skin, was parading a board on which examples of Guumat the Elder's photos were pinned.

"You like to be pictured by the great Guumat?" the youth said to Malingo. "He make you look real good."

Malingo grinned. "How much?"

"Two paterzem," said the father, gently pressing his offspring aside so as to close the sale.

"For both of us?" Candy said.

"One picture, same price. Two paterzem."

"We can afford that," Candy said to Malingo.

"Maybe you like costumes. Hats?" Guumat asked them, glancing at them up and down. "No extra cost."

"He's politely telling us we look like vagabonds," Malingo said.

"Well, we are vagabonds," Candy replied.

Hearing this, Guumat looked suspicious. "You can pay?" he said.

"Yes, of course," said Candy, and dug in the pocket of her brightly patterned trousers, held up with a belt of woven biffel-reeds, and pulled out some coins, sorting through them to give Guumat the paterzem.

"Good! Good!" he said. "Jamjam! Get the young lady a mirror. How old are you?""Almost sixteen, why?"

"You wear something much more ladylike, huh? We got nice things. Like I say, no extra charge."

"I'm fine. Thank you. I want to remember this the way it really was." She smiled at Malingo. "Two wanderers in Tazmagor, tired but happy."

"That's what you want, that's what I give you," Guumat said.

Jamjam handed her a little mirror and Candy consulted her reflection. She was a mess, no doubt about it. She'd cut her hair very short a couple of weeks before so she could hide from Houlihan among some monks on Soma Plume, but the haircut had been very hurried, and it was growing out at all angles.

"You look fine," Malingo said.

"So do you. Here, see for yourself."

She handed him the mirror. Her friends back in Chickentown would have thought Malingo's face—with his deep orange hide and the fans of leathery skin to either side of his head—fit only for Halloween. But in the time they'd been traveling together through the islands, Candy had come to love the soul inside that skin: tenderhearted and brave.

Guumat arranged them in front of his camera.

"You need to stand very, very still," he instructed them. "If you move, you'll be blurred in the picture. So, now let me get the camera ready. Give me a minute or two.""What made you want a photograph?" Malingo said from the corner of his mouth.

"Just to have. So I won't forget anything."

"As if," said Malingo.

"Please," said Guumat. "Be very still. I have to focus."

Candy and Malingo were silent for a moment.

"What are you thinking about?" Malingo murmured.

"Being on Yzil, at Noon."

"Oh yes. That's something we're sure to remember."

"Especially seeing her . . ."

"The Princess Breath."

Now, without Guumat requesting it, they both fell silent for a long moment, remembering their brief encounter with the Goddess on the Noon-Day island of Yzil. Candy had seen her first: a pale, beautiful woman in red and orange standing in a patch of warm light, breathing out a living creature, a purplish squid. This, it was said, was the means by which most of the species in the Abarat had been brought into Creation. They had been breathed out by the Creatrix, who had then let the soft wind that constantly blew through the trees and vines of Yzil claim the newborn from her arms and carry them off to the sea.

"That was the most amazing—"

"I'm ready!" Guumat announced from beneath the black cloth he'd ducked under. "On the count of three we take the picture. One! Two! Three! Hold it! Don't move! Don't move! Seven seconds." He lifted his head out from under the cloth and consulted his stopwatch. "Six. Five. Four. Three. Two. One. That's it!" Guumat slipped a plate into his camera to stop the exposure. "Picture taken! Now we have to wait a few minutes while I prepare a print for you."

"No problem," Candy said.

"Are you going down to the ferry?" Jamjam asked her.

"Yes," said Candy.

"You look like you've been on the move."

"Oh, we have," said Malingo. "We've seen a lot in the last few weeks, traveling around."

"I'm jealous. I've never left Qualm Hah. I'd love to go adventuring."

A minute later Jamjam's father appeared with the photograph, which was still wet. "I can sell you a very nice frame, very cheap."

"No, thanks," said Candy. "It's fine like this."

She and Malingo looked at the photograph. The colors weren't quite true, but Guumat caught them looking like a pair of happy tourists, with their brightly colored, rumpled clothes, so they were quite happy.

Photograph in hand, they headed down the steep hill to the harbor and the ferry.

"You know, I've been thinking . . ." Candy said as they made their way through the crowd.

"Uh-oh."

"Seeing the Princess Breath made me want to learn more. About magic."

"No, Candy."

"Come on, Malingo! Teach me. You know all about conjurations—"

"A little. Just a little."

Abarat: Days of Magic, Nights of War (rack). Copyright © by Clive Barker. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.

Excerpted from Abarat: Days of Magic, Nights of War by Clive Barker
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Clive Barker, author of The Thief of Always, delivers an epic battle filled with fantasy and adventure that readers won't want to put down!

All things in their time . . .

Candy Quackenbush's adventures in the Abarat are getting stranger by the hour. Why has the Lord of Midnight sent his henchman after her? Why can she suddenly speak words of magic? Why is this world familiar?

Candy and her companions must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands.

A final war is about to begin. . . .

Don't miss this second book in Clive Barker's New York Times bestselling Abarat series. This is the mass market paperback edition.


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