Zombies Don't Surrender
Zombies Don't Surrender
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Paperback ©2014--
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Medallion Press, Inc
Just the Series: Living Dead Love Story   

Series and Publisher: Living Dead Love Story   

Annotation: Maddy and Stamp are exiled from Sentinel City and she must outwit her archenemy, Val, who has enrolled in a Normal high school in Seagull Shores, and save the town from all-out zombie Armageddon.
 
Reviews: 2
Catalog Number: #5667218
Format: Paperback
Copyright Date: 2014
Edition Date: 2014 Release Date: 04/15/14
Pages: 367 pages
ISBN: 1-605-42709-8
ISBN 13: 978-1-605-42709-6
Dewey: Fic
Dimensions: 21 cm.
Language: English
Reviews:
Kirkus Reviews

Life at the supersecret good-zombie headquarters, nicknamed Sentinel City by heroine Maddy, is complicated, unsatisfying and short. Stamp, Maddy's one-time love interest, has been badly damaged by his Zerker (bad zombie) infection from Zombies Don't Forgive (2013), and although he's partially recovered his old self, he's mentally delayed from the experience. As for Maddy's other love interest—broody, older zombie Dane—he's left her for a younger, fresher dead girl. But at least Maddy has her father, safe in Sentinel City, where he studies both Stamp and longtime antagonist Val to gather information on Zerkers. When Val escapes, Maddy, her father and Stamp are unjustly scapegoated. Maddy's father is too valuable to lose, but they expel Maddy and Stamp. Taking care of Stamp, Maddy ends up in a nearby town where she's identified by a local who's familiar with zombies. The local asks for Maddy's help—kids are disappearing, and a Zerker horde is growing. The romantic drama is all post-breakup awkwardness: Dane and his new flame are assigned by the Sentinels to handle the infestation, bringing them and Maddy together. The brainiest this book gets is in its delineation of delightfully disgusting zombie cuisine—brain smoothies, brain nuggets and cat food. Resolutely on her own, Maddy's storyline is surprisingly empowering, especially in the ending, which draws multiple storylines to a close. For readers craving lighter—yet still violent and gory—cannibalistic action with a side of self-discovery. (Horror. 13 & up)

Voice of Youth Advocates

Fischer takes the novel approach of writing from the perspective of zombies in his series, but because of this, his zombies maintain so much of their thinking processes and personalities from their former lives as to effectively be zombies only in name for the most part. Luckily for those looking for a little gore and scares, there is another breed of zombies known as Zerkers that feed on regular humans and present a threat to the uneasy truce between zombie and human societies. Even the Zerkers are capable of rational thought, however, and can apparently pass among humans. The protagonist, Maddy, who has been living in a secret zombie city and training to become a Keeper, ends up getting banished from the city after her still-living father is blamed for the escape of the evil Zerker Val. Maddy and her now part-Zerker pal, Stamp, must take to the road and attempt to stop Val before she engineers another massacre of humans, this time in a small town called Seagull Shores.This third book in the series is a lot lighter in the romance department, which creates an interesting dilemma: what do you get when you minimize both the supernatural and the romance in a supernatural romance? In this case, you get a mildly entertaining thriller with more shades of Aaron Spelling than George Romero. For readers who want their supernatural romance to be Twilight-like, that might not be a bad thing, but those looking for more serious lit or horror will probably be disappointed.Sean Rapacki.

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Kirkus Reviews
Voice of Youth Advocates
Reading Level: 7.0
Interest Level: 7-12
Jogger Girl is closer now, a kind of soft keening coming from her jagged mouth. God, she looks worse than some of the masks we’d wear to scare the audience in The Great Movie Monster Makeover Show.

“Can you hear?” I ask, gripping the Eliminator tightly, trying to keep her occupied, focused on me, on my mouth, my head, not the hand at my side. “Can you talk?”

“Yeah,” she grunts, soft air moving through the hole in her cheek where I see the white of her jaw muscles flex. It’s a reedy, whistling sound but weird because her voice is so hoarse and Zerker deep. “I just don’t like to.”

That airiness combined with that hoarseness—I figure probably the gash in her throat nicked some vocal cords when the Zerkers were chewing on her face.

I shiver. “Stop. You don’t have to do this. I, I know there are a lot of them, but I have friends too.”

She shakes her head, as if even she knows how stupid I sound. “Just don’t,” she says, limping faster now. “Just stop. It won’t work.”

I raise the Eliminator, hoping she’ll see it and stop, giving her one last chance. “Don’t,” I blurt, my voice raw with emotion, with guilt. “Don’t make me do this.”

“Do what?” she says, three feet away now. She pauses, giving me that creepy half smile that is her full smile because half her freakin’ face is missing. Her good eye narrows. “All you’re doing is finishing what they started. What you let them start.”

“I couldn’t,” I sputter. “I couldn’t take them all by myself.”
She cocks her head, a little drool drizzling onto her shoeless foot. “That’s not what she says.”

“Who? Who she?” I growl. “Tell me!”

Then she starts walking again. “Why should I help you?” she croaks in that whistly, raspy voice that oozes from her mouth and throat at the same time, “when you never helped me?”



Excerpted from Zombies Don't Surrender by Rusty Fischer
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

As the final volume in the series opens, Maddy, Dane, and Stamp are still together, though barely, nestled safely inside the walls of Sentinel City, a stronghold designed to keep Zerkers out--and zombies in. Maddy trains night and day, hoping to join Vera as a Keeper. Dane has been given Sentinel Support in the form a busty blonde named Courtney. And what of Stamp? Although Maddy's dad has worked hard to rehabilitate him after his Zerker bite, he's still not all . . . there. When Dr. Swift inadvertently allows the zombies' archenemy, Val, to escape from Sentinel City, Maddy's world turns upside down. She and Stamp are vanished--expelled from the safety of Sentinel City, no better than common Zerkers. Dane, a Sentinel now, escapes punishment and is assigned to ensure that his old friends never return. As Maddy and Stamp stray from the safety of Sentinel City, danger mounts . . . and not just for them. Val has taken up residence in a seaside town and enrolled in another Normal high school. To outwit her and save Seagull Shores from all-out zombie Armageddon, Maddy must face her archenemy once again. Only this time, she's all alone...


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