Perma-Bound Edition ©2012 | -- |
Paperback ©2012 | -- |
Series and Publisher: Books of Ember (Graphic Novel)
DuPrau, Jeanne. City of Ember. Adaptations. Comic books, strips, etc. Fiction.
Messengers. Comic books, strips, etc. Fiction.
Occupations. Comic books, strips, etc. Fiction.
Effective use of light and shadow in the art give this graphic adaptation of the 2003 novel a properly spooky look, but it reads overall more like a summary than a developed story. Though sticking to a sketchy iteration of the original's plot rather than the somewhat altered film version (no cave monster, sorry), the tale is told in a visual, cinematic way with an admixture of quick reaction shots and wordless action sequences that allow readers to race along almost as fast as they can turn the pages. The terse exchanges between characters use DuPrau's words, but as dialogue they sometimes come across as stiff: "…if I go, I must leave Poppy, mustn't I?" frets Lina. "How can I take her on a journey of such danger?" Still, Asker's penumbral scenes underground and broad, grassy Eden above are strongly atmospheric and depict both settings and the clearly delineated cast (particularly the grossly corpulent Mayor) in tellingly crisp detail. No substitute for the original, but an agreeable alternative for younger or less-able readers. (Graphic science fiction. 8-10)
School Library JournalGr 4-7-DuPrau debuts with a promisingly competent variation on the tried-and-true "isolated city" theme. More than 200 years after an unspecified holocaust, the residents of Ember have lost all knowledge of anything beyond the area illuminated by the floodlamps on their buildings. The anxiety level is high and rising, for despite relentless recycling, food and other supplies are running low, and the power failures that plunge the town into impenetrable darkness are becoming longer and more frequent. Then Lina, a young foot messenger, discovers a damaged document from the mysterious Builders that hints at a way out. She and Doon, a classmate, piece together enough of the fragmentary directions to find a cave filled with boats near the river that runs beneath Ember, but their rush to announce their discovery almost ends in disaster when the two fall afoul of the corrupt Mayor and his cronies. Lina and Doon escape in a boat, and after a scary journey emerge into an Edenlike wilderness to witness their first sunrise-for Ember, as it turns out, has been built in an immense cavern. Still intent on saving their people, the two find their way back underground at the end, opening the door for sequels. The setting may not be so ingeniously envisioned as those of, say, Joan Aiken's Is Underground (Turtleback, 1995) and Lois Lowry's The Giver (Houghton, 1993), but the quick pace and the uncomplicated characters and situations will keep voracious fans of the genre engaged.-John Peters, New York Public Library Copyright 2003 Reed Business Information.
ALA BooklistEmber, a 241-year-old, ruined domed city surrounded by a dark unknown, was built to ensure that humans would continue to exist on Earth, and the instructions for getting out have been lost and forgotten. On Assignment Day, 12-year-olds leave school and receive their lifetime job assignments. Lina Mayfleet becomes a messenger, and her friend Doon Harrow ends up in the Pipeworks beneath the city, where the failing electric generator has been ineffectually patched together. Both Lina and Doon are convinced that their survival means finding a way out of the city, and after Lina discovers pieces of the instructions, she and Doon work together to interpret the fragmented document. Life in this postholocaust city is well limned--the frequent blackouts, the food shortage, the public panic, the search for answers, and the actions of the powerful, who are taking selfish advantage of the situation. Readers will relate to Lina and Doon's resourcefulness and courage in the face of ominous odds.
Horn Book (Thu Aug 01 00:00:00 CDT 2013)This effective graphic novel adapts DuPrau's popular middle-grade dystopic adventure. Middaugh smartly selects dialogue that brings characters to life, while Asker's figure designs, muted tones, and deft panel shifts suit the spirit of exploration, the gritty atmosphere, and the tale's growing tension. This incarnation will please fans of--and invite new readers into--Ember's enticing universe.
Wilson's Children's Catalog
Kirkus Reviews
School Library Journal
ALA Booklist
Horn Book (Thu Aug 01 00:00:00 CDT 2013)
When the city of Ember was just built and not yet inhabited, the Chief Builder and the Assistant Builder, both of them weary, sat down to speak of the future.
“They must not leave the city for at least two hundred years,” said the Chief Builder. “Or perhaps two hundred and twenty.”
“Is that long enough?” asked his Assistant.
“It should be. We can’t know for sure.”
“And when the time comes,” said the Assistant, “how will they know what to do?”
“We’ll provide them with instructions, of course,” the Chief Builder replied.
“But who will keep the instructions? Who can we trust to keep them safe and secret all that time?”
“The mayor of the city will keep the instructions,” said the Chief Builder. “We’ll put them in a box with a timed lock, set to open on the proper date.”
“And will we tell the mayor what’s in the box?” the Assistant asked.
“No, just that it’s information they won’t need and must not see until the box opens of its own accord.”
“So the first mayor will pass the box to the next mayor, and that one to the next, and so on down through the years, all of them keeping it secret, all that time?”
“What else can we do?” asked the Chief Builder. “Nothing about this endeavor is certain. There may be no one left in the city by then or no safe place for them to come back to.”
So the first mayor of Ember was given the box, told to guard it carefully, and solemnly sworn to secrecy. When she grew old, and her time as mayor was up, she explained about the box to her successor, who also kept the secret carefully, as did the next mayor. Things went as planned for many years. But the seventh mayor of Ember was less honorable than the ones who’d come before him, and more desperate. He was ill–he had the coughing sickness that was common in the city then–and he thought the box might hold a secret that would save his life. He took it from its hiding place in the basement of the Gathering Hall and brought it home with him, where he attacked it with a hammer.
But his strength was failing by then. All he managed to do was dent the lid a little. And before he could return the box to its official hiding place or tell his successor about it, he died. The box ended up at the back of a closet, shoved behind some old bags and bundles. There it sat, unnoticed, year after year, until its time arrived, and the lock quietly clicked open.
Chapter 1
Assignment Day
In the city of Ember, the sky was always dark. The only light came from great floodlamps mounted on the buildings and at the tops of poles in the middle of the larger squares. When the lights were on, they cast a yellowish glow over the streets; people walking by threw long shadows that shortened and then stretched out again. When the lights were off, as they were between nine at night and six in the morning, the city was so dark that people might as well have been wearing blindfolds.
Sometimes darkness fell in the middle of the day. The city of Ember was old, and everything in it, including the power lines, was in need of repair. So now and then the lights would flicker and go out. These were terrible moments for the people of Ember. As they came to a halt in the middle of the street or stood stock still in their houses, afraid to move in the utter blackness, they were reminded of something they preferred not to think about: that some day the lights of the city might go out and never come back on.
But most of the time life proceeded as it always had. Grown people did their work, and younger people, until they reached the age of twelve, went to school. On the last day of their final year, which was called Assignment Day, they were given jobs to do.
The graduating students occupied Room 8 of the Ember School. On Assignment Day of the year 241, this classroom, usually noisy first thing in the morning, was completely silent. All twenty-four students sat upright and still in the desks they had grown too big for. They were waiting.
The desks were arranged in four rows of six, one behind the other. In the last row sat a slender girl named Lina Mayfleet. She was winding a strand of her long, dark hair around her finger, winding and unwinding it again and again. Sometimes she plucked at a loose thread on her ragged cape or bent over to pull on her socks, which were loose and tended to slide down around her ankles. One of her feet tapped the floor softly.
In the second row was a boy named Doon Harrow. He sat with his shoulders hunched, his eyes squeezed shut in concentration, and his hands clasped tightly together. His hair looked rumpled, as if he hadn’t combed it for a while. He had dark, thick eyebrows, which made him look serious at the best of times, and when he was anxious or angry came together to form a straight line across his forehead. His brown corduroy jacket was so old that its ridges had flattened out.
Both the girl and the boy were making urgent wishes. Doon’s wish was very specific. He repeated it over and over again, his lips moving slightly, as if he could make it come true by saying it a thousand times. Lina was making her wish in pictures rather than in words. In her mind’s eye, she saw herself running through the streets of the city in a red jacket. She made this picture as bright and real as she could.
Excerpted from The City of Ember: The Graphic Novel by Jeanne DuPrau
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
Modern-day classic The City of Ember is a stunning graphic novel! An underground city is doomed to darkness. Then, two kids discover a secret note that may have the answer to bring back the light . . . but is it too late save their home?
As the lights begin to flicker, Lina finds a message from the past that she's sure holds the secret that will save the city. She and her friend Doon must race against time to decipher the message before the lights go out on Ember forever!
When the The City of Ember first came out, it took young readers by storm! It was an instant hit and continues to be read by thousands of kids each month. Still releveant and timely, this graphic novel captures the beauty of Jeanne DuPrau's original vision with artist Niklas Asker who faithfully brings to life the glare of the lamps, the dinginess of the streets, and the brilliance of the first sunrise.