Call of the Wraith
Call of the Wraith
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Aladdin
Just the Series: Blackthorn Key Vol. 4   

Series and Publisher: Blackthorn Key   

Annotation: Christopher Rowe is shipwrecked in Devonshire, where children are disappearing and a ghost is suspected, but even Tom and Sally's arrival may not cure his amnesia in time to help.
 
Reviews: 0
Catalog Number: #6609721
Format: Paperback
Publisher: Aladdin
Copyright Date: 2019
Edition Date: 2019 Release Date: 09/24/19
Pages: 494 pages
ISBN: 1-534-42848-8
ISBN 13: 978-1-534-42848-5
Dewey: Fic
LCCN: 2018012451
Dimensions: 20 cm.
Language: English
Word Count: 82,225
Reading Level: 4.2
Interest Level: 4-7
Accelerated Reader: reading level: 4.2 / points: 12.0 / quiz: 198252 / grade: Middle Grades
Reading Counts!: reading level:4.2 / points:20.0 / quiz:Q75838
Lexile: HL550L
Guided Reading Level: Y
Fountas & Pinnell: Y
Call of the Wraith

CHAPTER

1


MY HEAD SLAMMED INTO THE floor.

I lay there, dizzy, stunned, my legs wrapped and bound above me. I couldn't move. I couldn't think.

My head.

My head ached with a deep, throbbing pulse, every thrum a promise to split my skull. My stomach roiled, rebelled, and when I could stand it no more, I turned over and retched.

Nothing came out. My muscles strained, but there was nothing in my cramping stomach to throw up. When the spasms finally stopped, I rested my head on the floor, the packed dirt cool against my cheek.

I coughed, then swallowed. My throat burned, scratched, dried with hollow spit. I groaned and opened my eyes.

I saw tarred wooden beams above me. Confused, it took me a moment to understand: I was looking at the ceiling. I'd fallen out of bed. Now I lay upside down, half on the floor, half hanging from the mattress. The bonds that held my legs were the bedding: a sheet of cool white linen, a heavy wrap of deerskin on top.

I wriggled free. My body slipped from the blankets and thumped against the floor. I lay there, waiting for the world to stop spinning.

The light, as faint as it was, was still enough to make me squint. It came from a fire of wood and peat, burning low in the hearth opposite the bed, filling the air with the smell of smoked dirt. The room itself was unfamiliar, and nearly empty: just the bed I'd fallen from, a rickety wooden table and chair, and a palliasse in the corner near the fire, a second deerskin blanket crumpled behind it. The mantel over the fireplace, a plank of sagging cedar, was empty. The walls were made of cob: smoothly packed clay and straw, washed with lime. A single door offered an exit, one step up from the floor. Beneath the handle, a rusted iron plate covered its keyhole.

Where was I?

I tried to remember how I'd got here, but tasking my brain made my head spin again. I crawled back onto the bed and lay there, breathing, letting the whirling subside.

At least it was warm. The fading dream of the icy plain made me shiver, and I pulled the deerskin up to cover me. As I did, I noticed what I was wearing: a plain gray shirt, breeches, and hose. All simple, undyed wool, all too large for me.

These were not my clothes. Where had they come from?

Where was I?

Again I tried to remember, and again the world began to spin. I groaned and covered my eyes until the queasiness passed.

I stayed like that for a while, resting against the mattress. It was soft--goose down. The comfort struck me as oddly out of place, considering my surroundings. Not that I was about to complain.

Complain to whom?

I sat up, startled. The motion made my head throb.

The question I'd heard wasn't a thought. It was a voice, a man's voice. Deep, the strains of age beginning to weather it.

"Hello?"

My own voice came out ragged. I was so thirsty. I looked around and spied a ceramic jug at the foot of my bed. My fingers ached as I picked it up, grateful to hear sloshing inside. I pulled the cork from its neck. The jug's mouth had already reached mine before I smelled the horror.

I recoiled just before it touched my lips. The jug slipped from my fingers, bounced off the mattress, cracked on the dirt below. The liquid splashed from the broken bottom, and the sharp tang of urine filled the room.

I stared, shaking, at the mess on the ground. Underneath the shards, soaked in the waste, were a handful of stones, a half dozen nails, and short strands of something tied in a knot. It looked like hair.

I gagged, the stink choking my throat. Why would someone leave me that to drink?

It's not for you to drink.

That voice again. "Who are you?" I said.

No answer came. I made to call out once more, then stopped when I realized: The voice was right.

The jug. Ceramic, filled with urine, stones, nails, and hair. It wasn't meant to be drunk. It was . . .

The room tumbled, and this time I couldn't control my nausea. I leaned over the side of the bed, retching, my skull throbbing with every heave.

The spell finally passed. I rolled over, gasping.

You need to get up, the voice said.

I heard it clearly. The voice . . . it wasn't coming from inside the room. It was inside my head.

I lay there, breath caught in my throat, and responded in kind. Who are you?

Get up, the voice said.

My mind swirled with questions, but the voice wouldn't answer them. I crawled to the edge of the bed, then stood. My legs wobbled under my weight, the dizziness overwhelming.

Give it a moment.

I steadied myself against the wall. The roughness of the lime-washed cob made my fingers sting. I looked at them; they were red and raw. Blackened skin peeled away from the tips.

"What's happened to me?" I whispered.

The voice in my head spoke, soothing. Calm, child.

But I couldn't stay calm. I tried to remember how I got here, and the room spun faster than ever.

I fought it, searched for the memory. I tried to remember.

The walls swam. The walls melted.

I tried--

* * *

I opened my eyes.

Timbers. I saw tarred timbers over thatch.

The ceiling. I was looking at the ceiling again.

You passed out, the voice said.

I pushed myself up. I didn't try to remember anything this time. I just stayed hunched over, head between my knees, until the dizziness subsided.

That's it, the voice said. Good.

What do I do now? I said.

Go to the door.

Slowly, I stood, then staggered over. When I touched the handle, I jerked my blackened fingers away.

The handle was freezing. I could feel the cold beyond the door, seeping through the wood. The nightmare of ice returned to my mind, and all I wanted to do was run. But there was nowhere to go.

I took a breath, trying to calm myself. Then I knelt and pushed the iron plate covering the keyhole out of the way. It swung upward with a squeal of rusted metal.

Light winked through the keyhole. I squinted and peered into it.

Snow.

The door led outside, to a world covered with snow. Some thirty feet away was a line of trees, branches swaying in the wind, weighed down by heaps of white. The sky above was a dull gray ceiling of clouds.

I pressed closer, trying to see more. To the left, I could just make out the corner of another cob house. I could smell something, too: charred wood.

I saw no fire through the keyhole. The smell wasn't coming from outside; it was closer. I pulled back, blinking away the spots the brightness had left in my eyes. Then I saw: There were symbols, burned into the wood of the doorjamb.



There were five of them. Four were circles, arcane markings within. The fifth was a W.

No. Wait. It wasn't a W. It was . . . conjoined Vs?

Yes, the voice in my head said.

I knew these symbols. I looked back at the broken jug, and once again my stomach began to tumble.

Yes, the voice said. Those go together. Think.

But thinking made me dizzy. The only thing I could remember

no, not remember--feel

was that those symbols meant nothing good. A sudden, desperate wish gripped me: Be anywhere but here.

I grabbed the handle again, ignoring the pain in my fingers. I pulled. But the door only rattled. It was locked.

I was a prisoner.

Excerpted from Call of the Wraith by Kevin Sands
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Christopher Rowe is back and there are more puzzles, riddles, and secrets to uncover in this fourth novel of the award-winning Blackthorn Key series.

Christopher Rowe has no idea who he is. After being shipwrecked in Devonshire, he wakes up alone, his memories gone. Villagers tell him he was possessed by an unseen evil, and only became conscious after being visited by the local witch.

As Christopher tries to get his bearings, he realizes his current state may be far from coincidence. Dark events have been happening in this corner of Britain—village children are disappearing without a trace. There are whispers that the malevolent ghost of the White Lady has returned to steal the children away, one by one, and consume their souls.

Thankfully, friends Tom and Sally find Christopher and help him reconnect with his unique skills and talents, even as his memories elude him. But as motives and secrets are revealed, Christopher finds himself in a desperate race to reclaim his memories and discover the missing children before it’s too late.


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