How to Draw a Graphic Novel
How to Draw a Graphic Novel
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W. W. Norton
Annotation: Packed with professional tipsand interviews with leadinggraphic novelists, this is theultimate guide on how tocreate a graphic novel.
Genre: [Visual arts]
 
Reviews: 2
Catalog Number: #6779110
Format: Paperback
Special Formats: Graphic Novel Graphic Novel
Common Core/STEAM: STEAM STEAM
Publisher: W. W. Norton
Copyright Date: 2023
Edition Date: 2023 Release Date: 11/14/23
Illustrator: Gabos, Otto,
Pages: 95 pages
ISBN: 0-500-66020-4
ISBN 13: 978-0-500-66020-1
Dewey: 741.5
LCCN: 2023935421
Dimensions: 31 cm
Language: English
Reviews:
ALA Booklist (Wed Dec 06 00:00:00 CST 2023)

One of the many benefits of graphic novels is how they inspire readers to create their own illustrated stories. Aspiring artists will find solid advice in this sophisticated, well-considered guide. Colorful panels walk readers through the creative process, from pre-drawing planning to layout and formatting to analog and digital tools to inking and coloring, proofreading, and getting published. There are straightforward technical explanations (printing and binding techniques) and artistic advice (how to draw characters). There are bits about comic-book history, profiles of "Cult Creators" and interviews with five current graphic illustrators who represent a range of emerging styles. Topics are presented in facing two-page spreads that serve as models, with text and illustrations effectively aligned to reinforce ideas, information, and techniques. None of the spreads allow for in-depth coverage, but they do cover basic concerns and tasks and give aspiring illustrators plenty to think about. Useful as a teaching tool, this introduction to graphic creation will attract both browsers and the artistically inclined.

Kirkus Reviews

A beginner's guide to graphic novels and what goes into making one, translated from the original Italian."How to draw" is a little too specific for what this book offers, which is an overview of graphic novels and how they are made, with some attention to illustration tools and techniques. The first section consists of two-page guides that define and demonstrate various aspects of graphic novels, from print and digital publishing methods to creating one's own font. The middle portion is written and drawn by graphic novelist and teacher of comic arts Gabos, conveyed via his avatar. Gabos delivers a point of view that's more akin to a personable lecture than the previous section. Both portions acknowledge that readers should maintain good working habits and make mistakes through experimentation, keeping the creative process in their hands. Some topics demand more depth than the brief coverage they receive, such as coloring, copyright, and pitching to publishers. A dozen brief profiles of comics creators and five interviews with professionals from diverse backgrounds about their techniques, advice, and preferences offer readers a global view of career options. The author's enthusiasm shines through when introducing readers to notable figures, as in his impassioned recommendation of Art Spiegelman's Maus and his connecting of the personal angles of Marjane Satrapi's and Jillian Tamaki's work to readers' own.Broad but shallow, offering tips for creating a graphic novel and a basic, general comics primer. (index, reading list) (Graphic nonfiction. 12-18)

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ALA Booklist (Wed Dec 06 00:00:00 CST 2023)
Kirkus Reviews
Bibliography Index/Note: Includes bibliographical references and index.
Reading Level: 5.8
Interest Level: 5-9
Lexile: GN1010L
Guided Reading Level: Z+
Fountas & Pinnell: Z+

Packed with professional tips and interviews with leading graphic novelists, this is the ultimate guide on how to create a graphic novel. How to Draw a Graphic Novel is structured as a series of short art courses that combine technical advice with creative inspiration. Written by graphic novel producer Balthazar Pagani, the book includes lessons in how to construct a narrative, develop characters, design settings, as well as the basics of printing, binding and digital file set-up. Each lesson is supported by striking illustrations by graphic novel artist Marco Maraggi, and professional artworking tips are delivered in the style of a graphic novel by renowned Italian cartoonist and comics lecturer Otto Gabos. The book also includes biographies of and interviews with cult creators who share insights into their working process as well as work from their sketchbooks. Featuring reproductions and a recommended reading list of famous graphic novels and comic books past and present, this is the ideal workbook for all aspiring graphic novelists.


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