ALA Booklist
(Wed Dec 06 00:00:00 CST 2023)
One of the many benefits of graphic novels is how they inspire readers to create their own illustrated stories. Aspiring artists will find solid advice in this sophisticated, well-considered guide. Colorful panels walk readers through the creative process, from pre-drawing planning to layout and formatting to analog and digital tools to inking and coloring, proofreading, and getting published. There are straightforward technical explanations (printing and binding techniques) and artistic advice (how to draw characters). There are bits about comic-book history, profiles of "Cult Creators" and interviews with five current graphic illustrators who represent a range of emerging styles. Topics are presented in facing two-page spreads that serve as models, with text and illustrations effectively aligned to reinforce ideas, information, and techniques. None of the spreads allow for in-depth coverage, but they do cover basic concerns and tasks and give aspiring illustrators plenty to think about. Useful as a teaching tool, this introduction to graphic creation will attract both browsers and the artistically inclined.
Kirkus Reviews
A beginner's guide to graphic novels and what goes into making one, translated from the original Italian."How to draw" is a little too specific for what this book offers, which is an overview of graphic novels and how they are made, with some attention to illustration tools and techniques. The first section consists of two-page guides that define and demonstrate various aspects of graphic novels, from print and digital publishing methods to creating one's own font. The middle portion is written and drawn by graphic novelist and teacher of comic arts Gabos, conveyed via his avatar. Gabos delivers a point of view that's more akin to a personable lecture than the previous section. Both portions acknowledge that readers should maintain good working habits and make mistakes through experimentation, keeping the creative process in their hands. Some topics demand more depth than the brief coverage they receive, such as coloring, copyright, and pitching to publishers. A dozen brief profiles of comics creators and five interviews with professionals from diverse backgrounds about their techniques, advice, and preferences offer readers a global view of career options. The author's enthusiasm shines through when introducing readers to notable figures, as in his impassioned recommendation of Art Spiegelman's Maus and his connecting of the personal angles of Marjane Satrapi's and Jillian Tamaki's work to readers' own.Broad but shallow, offering tips for creating a graphic novel and a basic, general comics primer. (index, reading list) (Graphic nonfiction. 12-18)