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The sorcerer Alder makes his way to Ged's remote home on Gont. Alder seeks relief from nightly consuming dreams about being called to the wall of stones, where hordes of souls cry out for help in ending their suffering. These dreams are but one harbinger of coming change. Another is the reappearance of dragons, once compatible with humans, to reclaim their former lands. Ged sends Alder to Havnor, where Tenar and Tehanu have been called by King Lebannen to advise him about the dragons as well as the princess unwelcomely sent to be his bride. In time, Tehanu, the dragon Orm Irian (whose story is told in Dragonfly, which concludes Tales from Earthsea BKL Mr 1 01), the king, Alder, Tenar, and the princess all figure in righting ancient wrongs and mending the earth. Steeped in Earthsea lore and featuring familiar characters as well as dramatic action, the first full-length Earthsea novel since Tehanu (1990) will leave its readers wanting yet another. The ongoing Earthsea saga began as children's literature years ago but now moves resolutely into the purview of adults, perhaps because the very well written Earthsea books have long appealed to all ages. Certainly, whatever their ages, its fans will rejoice in revisiting Earthsea.
Horn Book (Mon Feb 06 00:00:00 CST 2023)Earthsea fans will be drawn to these impressive new editions. Two different publishers have worked together to create a uniform cover design for the series. The paperbacks (and Houghton's hardcovers) contain a map and a new afterword by the author. Tombs of Atuan was a 1972 Newbery Honor book; Farthest Shore won the National Book Award; Tehanu received a Nebula Award.
Kirkus ReviewsBack among the wizards and dragons of Earthsea ( Tales from Earthsea ; Tehanu , etc.). When humans die in Earthsea their spirits flee across the wall of stones to the Dry Land; in that dark, dead, dusty country beneath unchanging stars, they become shadows with no thought for their former selves or lives. Humble sorcerer Alder passionately loved his wife, the witch Lily. When she died tragically young, Alder somehow reached across the wall of stones to touch her, establishing a bond that transcended death. Now, the dead are using this bond to pull down the wall dividing life from death. What if they emerge into the living world? Too terrified to sleep, Alder brings his tale to Ged, the former archmage, thence to King Lebannen and his advisors, among them Ged's wife Tenar and their adoptive daughter Tehanu, a dragon in human form. Other problems beset Lebannen: dragons are attacking islands in the west, apparently intending to drive humans out of Earthsea; and the new king of the barbarian Kargad Lands sends his daughter Seserakh to be Lebannen's bride—a commitment the angry king is unwilling to make. Meanwhile, Earthsea's greatest wizards are divided among themselves over admitting women to the wizard's school, and the advisability of consulting dragons instead of fighting them. The key to the situation lies in the most ancient lore, forgotten by all but a few: that dragons and people once were one. Earthsea's once irresistible charms are fading, with no new vistas, little action, and only intermittent involvement with characters who simply talk their way to a resolution.
School Library JournalIn the author's first "Earthsea" novel in ten years, the sorcerer Alder is troubled by the dead and must appeal to the former archmage for help. Copyright 2001 Cahners Business Information.
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Mending the Green Pitcher
Sails long and white as swan's wings carried the ship Farflyer through summer air down the bay from the Armed Cliffs toward Gont Port. She glided into the still water landward of the jetty, so sure and graceful a creature of the wind that a couple of townsmen fishing off the old quay cheered her in, waving to the crewmen and the one passenger standing in the prow.
He was a thin man with a thin pack and an old black cloak, probably a sorcerer or small tradesman, nobody important. The two fishermen watched the bustle on the dock and the ship's deck as she made ready to unload her cargo, and only glanced at the passenger with a bit of curiosity when as he left the ship one of the sailors made a gesture behind his back, thumb and first and last finger of the left hand all pointed at him: May you never come back!
He hesitated on the pier, shouldered his pack, and set off into the streets of Gont Port. They were busy streets, and he got at once into the Fish Market, abrawl with hawkers and hagglers, paving stones glittering with fish scales and brine. If he had a way, he soon lost it among the carts and stalls and crowds and the cold stares of dead fish.
A tall old woman turned from the stall where she had been insulting the freshness of the herring and the veracity of the fishwife. Seeing her glaring at him, the stranger said unwisely, "Would you have the kindness to tell me the way I should go for Re Albi?"
"Why, go drown yourself in pig slop for a start," said the tall woman and strode off, leaving the stranger wilted and dismayed. But the fishwife, seeing a chance to seize the high moral ground, blared out, "Re Albi is it? Re Albi you want, man? Speak up then! The Old Mage's house, that would be what you'd want at Re Albi. Yes it would. So you go out by the corner there, and up Elvers Lane there, see, till you reach the tower..."
Once he was out of the market, broad streets led him uphill and past the massive watchtower to a town gate. Two stone dragons large as life guarded it, teeth the length of his forearm, stone eyes glaring blindly out over the town and the bay. A lounging guard told him just turn left at the top of the road and he'd be in Re Albi. "And keep on through the village for the Old Mage's house," the guard said.
So he went trudging up the road, which was pretty steep, looking up as he went to the steeper slopes and far peak of Gont Mountain that overhung its island like a cloud.
It was a long road and a hot day. He soon had his black cloak off and went on bareheaded in his shirtsleeves, but he had not thought to find water or buy food in the town, or had been too shy to, maybe, for he was not a man familiar with cities or at ease with strangers.
After several long miles he caught up to a cart which he had seen far up the dusty way for a long time as a dark blot in a white blot of dust. It creaked and screaked along at the pace of a pair of small oxen that looked as old, wrinkled, and unhopeful as tortoises. He greeted the carter, who resembled the oxen. The carter said nothing, but blinked.
"Might there be a spring of water up the road?" the stranger asked.
The carter slowly shook his head. After a long time he said, "No." A while later he said, "There ain't."
They all plodded along. Discouraged, the stranger found it hard to go any faster than the oxen, about a mile an hour, maybe.
He became aware that the carter was wordlessly reaching something out to him: a big clay jug wrapped round with wicker. He took it, and finding it very heavy, drank his fill of the water, leaving it scarcely lighter when he passed it back with his thanks.
"Climb on," said the carter after a while.
"Thanks. I'll walk. How far might it be to Re Albi?"
The wheels creaked. The oxen heaved deep sighs, first one, then the other. Their dusty hides smelled sweet in the hot sunlight.
"Ten mile," the carter said. He thought, and said, "Or twelve." After a while he said, "No less."
"I'd better walk on, then," said the stranger.
Refreshed by the water, he was able to get ahead of the oxen, and they and the cart and the carter were a good way behind him when he heard the carter speak again. "Going to the Old Mage's house," he said. If it was a question, it seemed to need no answer. The traveler walked on.
When he started up the road it had still lain in the vast shadow of the mountain, but when he turned left to the little village he took to be Re Albi, the sun was blazing in the western sky and under it the sea lay white as steel.
There were scattered small houses, a small dusty square, a fountain with one thin stream of water falling. He made for that, drank from his hands again and again, put his head under the stream, rubbed cool water through his hair and let it run down his arms, and sat for a while on the stone rim of the fountain, observed in attentive silence by two dirty little boys and a dirty little girl.
Copyright © 2001 by Ursula K. Le Guin, published by Harcourt, Inc. All rights reserved. For permission to reproduce this information, go to our Permissions and Copyright Requests page at http://www.harcourtbooks.com/pol-copyright.html.
Excerpted from The Other Wind by Ursula K. Le Guin
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
The final book in Ursula K. Le Guin's must-read Earthsea Cycle. "The magic of Earthsea is primal; the lessons of Earthsea remain as potent, as wise, and as necessary as anyone could dream." (Neil Gaiman)
The sorcerer Alder fears sleep. The dead are pulling him to them at night. Through him they may free themselves and invade Earthsea.
Alder seeks advice from Ged, once Archmage. Ged tells him to go to Tenar, Tehanu, and the young king at Havnor. They are joined by amber-eyed Irian, a fierce dragon able to assume the shape of a woman. The threat can be confronted only in the Immanent Grove on Roke, the holiest place in the world, and there the king, hero, sage, wizard, and dragon make a last stand.
In this final book of the Earthsea Cycle, Le Guin combines her magical fantasy with a profoundly human, earthly, humble touch.
With stories as perennial and universally beloved as The Chronicles of Narnia and The Lord of The Rings—but also unlike anything but themselves—Ursula K. Le Guin’s Earthsea novels are some of the most acclaimed and awarded works in literature. They have received accolades such as the National Book Award, a Newbery Honor, the Nebula Award, and many more honors, commemorating their enduring place in the hearts and minds of readers and the literary world alike.
Join the millions of fantasy readers who have explored these lands. As The Guardian put it: "Ursula Le Guin's world of Earthsea is a tangled skein of tiny islands cast on a vast sea. The islands' names pull at my heart like no others: Roke, Perilane, Osskil . . ."
The Earthsea Cycle includes:
- A Wizard of Earthsea
- The Tombs of Atuan
- The Farthest Shore
- Tehanu
- Tales from Earthsea
- The Other Wind