Copyright Date:
2010
Edition Date:
2012
Release Date:
03/19/13
Pages:
293 pages
ISBN:
Publisher: 1-442-41373-5 Perma-Bound: 0-605-51676-6
ISBN 13:
Publisher: 978-1-442-41373-3 Perma-Bound: 978-0-605-51676-2
Dewey:
Fic
LCCN:
2011277544
Dimensions:
20 cm.
Language:
English
Reviews:
Horn Book
The consciousness of the evil Overlord, successfully expelled from hero Otto's body, continues to connive within new hosts. H.I.V.E. headmaster Nero must activate his Zero Hour plan, mobilizing his allies to stop Overlord from accessing a powerful weapon system. This installment maintains the series' usual balance of fast-paced, high-tech intrigue and student interactions.
ALA Booklist
Overlord, the unkillable AI bent on taking over the world, can survive only by jumping from body to body. Only techno-wizard Otto's mind is sophisticated enough to be a permanent host, so Overlord moves to invade the hidden fortress of the H.I.V.E. School. To protect his young charges, Nero unleashes their greatest weapon yet: Zero Hour. While lacking the irreverent fun of earlier H.I.V.E. books, this sixth offering has a less convoluted story and is chock-full of whiz-bang gadgets and breakneck action. Hints of romance and a death do little to add to character development, but for series regulars that hardly matters.
Word Count:
60,577
Reading Level:
6.7
Interest Level:
4-7
Accelerated Reader:
reading level: 6.7
/ points: 10.0
/ quiz: 150886
/ grade: Middle Grades
Reading Counts!:
reading level:6.4 /
points:16.0 /
quiz:Q55548
Lexile:
920L
Guided Reading Level:
V
As a final battle with Overlord looms near, the H.I.V.E. heroes are up against an unimaginably dangerous weapon.
Bad news for the Higher Institute of Villainous Education, aka H.I.V.E.: Overlord is reborn and has developed the chilling ability to move from body to body, erasing the host’s personality—and ultimately killing them. Overlord must find Otto, the only host designed to truly contain him, and for that he needs to know the location of H.I.V.E. He also plans to take control of a secret U.S. Army facility that is home to the Autonomous Weapon Program, a computer-controlled system uniquely vulnerable to Overlord’s control.
In the face of these threats, Nero is forced to activate Zero Hour, a plan designed to deal with any member of G.L.O.V.E—the Global League of Villainous Enterprises—who is on the brink of true global domination. Nero also knows that Otto must not be allowed to fall into Overlord’s hands, and a desperate race across the globe begins.