Can You Become a Pro Gamer?: An Interactive Adventure
Can You Become a Pro Gamer?: An Interactive Adventure
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Capstone
Annotation: "Can you hone your virtual gaming skills enough to make you a star in the world of pro gaming? First, find your game and pick your platform. Then, set out to see if you've got what it takes. Make real-life choices that can lead to disappointment, a future in the gaming industry, or realizing your dream of becoming king or queen of the console."--Page [4] of cover.
Genre: [Sports and games]
 
Reviews: 1
Catalog Number: #708090
Format: Paperback
Publisher: Capstone
Copyright Date: 2022
Edition Date: 2022 Release Date: 01/01/22
Pages: 112 pages
ISBN: 1-666-32392-6
ISBN 13: 978-1-666-32392-4
Dewey: 794.8092
Dimensions: 20 cm.
Language: English
Reviews:
School Library Journal (Wed Nov 30 00:00:00 CST 2022)

BRAUN, Eric . Can You Become a Social Media Influencer? ISBN 9781663959003 . DOEDEN, Matt . Can You Become a Pro Athlete? ISBN 9781663958983 . LASSIEUR, Allison . Can You Become a Pop Star? ISBN 9781663958976 .ea vol: 112p. (You Choose: Chasing Fame and Fortune). Capstone . Jan. 2022. Tr $32.65. Gr 59 With a choose-your-own-adventure narrative format, this exciting hi-lo series offers a fun twist on the answer to the question, "What should I be when I grow up?" Readers who dream of being pro gamers, social media influencers, pro athletes, and pop stars will learn what each industry is really like through a combination of situational examples and practical information in each of these books. A simple introduction to each industry is followed by real-life hypothetical examples of what someone in each of these fields might encounter. In the book about becoming a pop star, readers contemplate what they would do if their video got lots of negative comments online; and in the book about becoming a pro athlete, they must weigh the potential consequences of taking performance-enhancing drugs. The end of each chapter presents an opportunity to choose; readers skip ahead and discover different career outcomes. The choices presented offer examples of learning experiences to prove that there's no "right" or "wrong" way forwarddifferent opportunities for learning and growth. Ample spacing between lines of text and lots of white space on each page make these perfect for readers who are excited about popular careers as well as improving their reading comprehension. VERDICT Ideal for developing readers; a great addition to any public or school library collection.

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School Library Journal (Wed Nov 30 00:00:00 CST 2022)
Bibliography Index/Note: Includes bibliographical references (pages 110-111).
Reading Level: 5.0
Interest Level: 4-7
Lexile: 740L
Guided Reading Level: U
Fountas & Pinnell: U

Can you hone your virtual gaming skills enough to make you a star in the world of pro gaming? First, find your game and pick your platform. Then, set out to see if youve got what it takes. Make real-life choices that can lead to disappointment, a future in the gaming industry, or realizing your dream of becoming king or queen of the console.


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