Understanding Digital Piracy
Understanding Digital Piracy
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Rosen Publishing Group
Just the Series: Digital and Information Literacy   

Series and Publisher: Digital and Information Literacy   

Annotation: Examines digital piracy: what it is, its ramifications, and how to avoid being victimized by it.
Genre: [Government]
 
Reviews: 2
Catalog Number: #71832
Format: Library Binding
Common Core/STEAM: STEAM STEAM Common Core Common Core
Copyright Date: 2014
Edition Date: 2014 Release Date: 07/30/13
Pages: 48 pages
ISBN: 1-448-89514-6
ISBN 13: 978-1-448-89514-4
Dewey: 346.7304
Dimensions: 25 cm.
Language: English
Reviews:
School Library Journal

MEYER, Susan . Understanding Digital Piracy . ISBN 9781448895144 . SHEA, Therese . Gamification: Using Gaming Technology for Achieving Goals . ISBN 9781448895120 . LC 2012036231. ea vol: 48p. (Digital and Information Literacy). bibliog. further reading. glossary. index. photos. reprods. websites. Rosen Central . 2013. lib. ed. $29.25. Gr 5-8 Written for students interested in exploring the technical side of the Internet and mobile devices, each title engages readers through a clever introduction and a catchy lead. Building Apps looks at the development of apps for different types of mobile devices, computer language used in writing them, the variety of purposes they serve, developers' roles, how to build a better app, and selling and marketing a creation. Gamification ("applying game-related ideas to nongame processses") examines the role of this practice in the workplace; gives examples of how it can help improve the environment, aid in improving student interest and success in school, and improve health; and discusses other important social issues. Digital Piracy explains how this practice rapidly became an issue for musicians and those in other creative endeavors through the development of various download sharing software, and how it has impacted the music and movie industries. A chapter also examines digital rights and the creation of organizations to support access to free information and software. A plea to understand the impact of digital piracy and the legality of acquiring materials without paying concludes with an appeal to discourage participating in illegal downloading. These titles should succeed in generating enthusiasm for the topics. Texts are complemented with aptly placed colored photos and end-of-chapter questions for discussing and thinking about. Smooth transitions connect subjects from chapter to chapter. The books are written to engage and connect with readers and may spark interest in pursuing the topics further. Susan Shaver, Hemingford Public Schools, NE

ALA Booklist

The Digital and Information Literacy series introduces a varied array of computer-based topics. Though the level of detail varies from volume to volume, the text is generally clear and well organized. Most double-page spreads include at least one color illustration, mainly photos of teens and screen shots of computers and other devices. Although some of the subjects can be difficult to find in other books at this grade level, readers with a strong interest in pursuing the technologies may find the "Further Reading" bibliographies helpful. Building Apps offers basic information for kids who want to create their own apps. Topics considered include whether to hire a developer and how to market an app. Books in this ongoing series offer useful overviews of current topics in technology.

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ALA Booklist
Bibliography Index/Note: Includes bibliographical references (pages 45-46) and index.
Reading Level: 5.0
Interest Level: 5-9

With the rise of the Internet and the explosion of Web-based entertainment, digital piracy has become a startlingly common crime and a huge problem that robs companies, artists, and other content creators of their creative and financial due. The fundamentally unfair nature of the crime and the harsh consequences of this illegal behavior need to be brought home to teens in a very visceral, high-impact way. By framing the discussion as property theft pure and simple and putting a human face on the victims, who are the very people teens respect and idolizemusicians, actors, directors, authors, gamers, programmers--this text does exactly that. Steeped as it is in digital literacy, suitable as a source for research projects, and serving up an argument whose structure, development, and effectiveness can be analyzed by readers, this is an excellent example of an informational text that conforms to many of the reading standards of the Common Core Curriculum.


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