Arcade Catastrophe
Arcade Catastrophe
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Aladdin
Just the Series: Candy Shop War Vol. 2   

Series and Publisher: Candy Shop War   

Annotation: Nate and his friends think the new Arcadeland, where tickets can earn jets, tanks, subs, and racecars, is totally cool, until they learn that the arcade owner is using the players to retrieve a magical talisman of unimaginable power.
 
Reviews: 1
Catalog Number: #82712
Format: Perma-Bound Edition
Publisher: Aladdin
Copyright Date: 2007
Edition Date: 2014 Release Date: 06/10/14
Pages: 405 pages
ISBN: Publisher: 1-481-41120-9 Perma-Bound: 0-605-82076-7
ISBN 13: Publisher: 978-1-481-41120-2 Perma-Bound: 978-0-605-82076-0
Dewey: Fic
LCCN: 2012023506
Dimensions: 20 cm.
Language: English
Reviews:
Kirkus Reviews

The arrival of another nefarious magician prompts further world-saving, fruit-flavored magic and bonding by a squad of small-town preteens in this laidback sequel (The Candy Shop War, 2007). Fishy doings at the newly opened Arcadeland draw Nate and sidekicks in to play some cool games--and, thanks to free use of Peak Performance gum, to win so many thousands of tickets that arcade owner Jonas White recruits them to compete against one another in finding a set of long-hidden real-world talismans. White's ultimate goal, as it turns out, is possession of a voodoo-doll–like simulacrum of the entire Earth called "Uweya," which was created in prehistoric times by a great (if maybe not too bright) mage and then hidden away behind corridors of swinging blades, armies of clay warriors and like obstacles. Amid easy banter and with help from aptly named goodies concocted by magician/baker Sebastian Stott, the young heroes set out to find Uweya, rescue captured friends and scotch White's plot. Readers unfamiliar with the previous episode may have trouble weathering both the author's sketchy efforts to recap events and the slew of new characters, but like the tasty Moon Rocks that give Nate and friends the ability to leap buildings (short ones, at least) in a single bound, the tale floats along airily. Action aplenty, with tongue (and candy) firmly in cheek. (Fantasy. 11-13)

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Kirkus Reviews
Word Count: 102,819
Reading Level: 4.5
Interest Level: 4-7
Accelerated Reader: reading level: 4.5 / points: 15.0 / quiz: 155463 / grade: Middle Grades
Reading Counts!: reading level:3.7 / points:24.0 / quiz:Q60792
Lexile: 640L

Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.

Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?

But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!


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