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Starred Review A trio of adolescents goes on a quest to satisfy the demands of a ghost. Sounds like standard middle-grade fare, but in Black's absolutely assured hands, it is anything but. Zach, Poppy, and Alice have been playing the same make-believe game for years, one involving pirates and mermaids and, of course, the Great Queen creepy, bone-china doll at Poppy's house. Then Poppy reveals that she's been haunted by a girl whose ground-up bones lie inside the Great Queen, so the doll must be properly buried. Begrudgingly, the three agree to play one last game and hope against hope for "a real adventure, the kind that changed you." With heart-wrenching swiftness, Black paints a picture of friends at the precipice of adulthood; they can sense the tentative peace of youth that is about to be demolished. The tightly focused, realistic tale aded with a hint of fairy-tale darkness els cut from the very soul of youth: there is no sentimentality, no cuteness, only the painful, contradictory longing to move forward in one's life without leaving anything behind. Stories about the importance of stories ("Maybe no stories were lies," thinks Zach) don't come much more forthright and affecting than this one. Wheeler's sketches ameliorate some of the tension and dread t a bad thing. HIGH-DEMAND BACKSTORY: Black's best-selling Spiderwick Chronicles pave the way for this powerful stand-alone, which comes with an author tour, in-theater promos, and more.
Starred Review for Kirkus ReviewsA middle-grade fantasy dons the cloak of a creepy ghost tale to deliver bittersweet meditations on the nature of friendship, the price of growing up and the power of storytelling. The lifelong friendship of Zach, Poppy and Alice revolves around their joint creation, an epic role-playing saga of pirates and perils, queens and quests. But now they are 12, and their interests are changing along with their bodies; when Zach's father trashes his action figures and commands him to "grow up," Zach abruptly quits the game. Poppy begs him to join her and Alice on one last adventure: a road trip to bring peace to the ghost possessing her antique porcelain doll. As they travel by bus and boat (with a fateful stop at the public library), the ghost seems to take charge of their journey--and the distinctions between fantasy and reality, between play and obligation, begin to dissolve....Veteran Black packs both heft and depth into a deceptively simple (and convincingly uncanny) narrative. From Zach's bitter relationship with his father to Anna's chafing at her overprotective grandmother to Poppy's resignation with her ramshackle relations, Black skillfully sketches their varied backgrounds and unique contributions to their relationship. A few rich metaphors--rivers, pottery, breath--are woven throughout the story, as every encounter redraws the blurry lines between childishness and maturity, truth and lies, secrecy and honesty, magic and madness. Spooky, melancholy, elegiac and ultimately hopeful; a small gem. (Fantasy. 10-14)
School Library Journal Starred ReviewGr 4-7 At 12 years old, lifelong friends Zach, Poppy, and Alice are ferociously clinging to their childhoods. Using old Barbies, pirate action figures, dolls from Good Will, and their imaginations, they have created an exciting world of characters in an elaborate game. Figuring heavily in their plotline is the Queen, an antique doll of bone china that belongs to Poppy's mother and is strictly off-limits to the kids. She's also incredibly creepy. When Zach's dad throws away his action figures, the boy is so devastated that he ends the game abruptly, leaving the girls hurt and confused. Shortly thereafter, Poppy reveals that the Queen is made of the bones of a dead girl named Eleanor who has been communicating with her at night. The doll appears to be filled with Eleanor's ashes, and she has promised Poppy that she will make their lives miserable if they don't journey to Ohio, find her grave, and bury her properly. After much persuading, Zach and Alice agree to the journey. The Queen gets scarier and scarier as unexplained events begin to occur along the way. Black has created protagonists who readers will care about, and amusing secondary characters, like a pink-haired librarian and a crazy bus passenger who seems to be able to see Eleanor. This novel is a chilling ghost story, a gripping adventure, and a heartwarming look at the often-painful pull of adulthood. Black-and-white illustrations actually tone down the scare factor a little, making this a perfect starter story for budding horror fans.— Mandy Laferriere, Fowler Middle School, Frisco, TX
Horn BookTwelve-year-old Zach and his friends Poppy and Alice play an elaborate game with their dolls. When Poppy is haunted by dreams of a girl whose ashes are inside the game's queen doll, they embark on an adventure to lay the girl's ghost to rest. The story contains ample thrills, but it also takes on the changes adolescence brings and the tests friendships face.
Kirkus Reviews (Fri Oct 04 00:00:00 CDT 2024)A middle-grade fantasy dons the cloak of a creepy ghost tale to deliver bittersweet meditations on the nature of friendship, the price of growing up and the power of storytelling. The lifelong friendship of Zach, Poppy and Alice revolves around their joint creation, an epic role-playing saga of pirates and perils, queens and quests. But now they are 12, and their interests are changing along with their bodies; when Zach's father trashes his action figures and commands him to "grow up," Zach abruptly quits the game. Poppy begs him to join her and Alice on one last adventure: a road trip to bring peace to the ghost possessing her antique porcelain doll. As they travel by bus and boat (with a fateful stop at the public library), the ghost seems to take charge of their journey--and the distinctions between fantasy and reality, between play and obligation, begin to dissolve....Veteran Black packs both heft and depth into a deceptively simple (and convincingly uncanny) narrative. From Zach's bitter relationship with his father to Anna's chafing at her overprotective grandmother to Poppy's resignation with her ramshackle relations, Black skillfully sketches their varied backgrounds and unique contributions to their relationship. A few rich metaphors--rivers, pottery, breath--are woven throughout the story, as every encounter redraws the blurry lines between childishness and maturity, truth and lies, secrecy and honesty, magic and madness. Spooky, melancholy, elegiac and ultimately hopeful; a small gem. (Fantasy. 10-14)
Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)Matthews-s exceptional first novel will please fans of classic spy fiction. In Moscow, CIA agent Nathaniel Nash is running the most valuable asset in the CIA-s stable, a major general in the SVR, the Russian Foreign Intelligence Service. After Nate nearly blows his agent-s cover, Nate-s chief reassigns him to the CIA station in Helsinki. Meanwhile, SVR deputy director Ivan -Vanya- Egorov decides to use his beautiful 25-year-old niece, Dominika Egorova, as bait in a honey trap designed to kill a Russian mobster who has publicly feuded with Prime Minister Vladimir Putin. Dominika likes this assignment well enough to ask her uncle to send her to spy school, where she excels. Diagnosed as a synesthete as a girl, Dominika has an unusual gift: she perceives sounds as colors and can tell if someone is lying by the color of his or her aura. After training, she sets out to find the Russian traitor Nate was running. The author-s 33-year career in the CIA allows him to showcase all the tradecraft and authenticity that readers in this genre demand. Recipes at the end of each chapter for a dish a character has eaten lend a homely culinary touch to the complex, high-stakes plot. 7-city author tour. Agent: Sloan Harris, International Creative Management. (May)
Starred Review ALA Booklist
Starred Review for Kirkus Reviews
School Library Journal Starred Review
Bulletin of the Center for Children's Books
Horn Book
Kirkus Reviews (Fri Oct 04 00:00:00 CDT 2024)
Newbery Honor
Publishers Weekly (Fri Oct 06 00:00:00 CDT 2023)
ALA/YALSA Quick Picks for Reluctant Young Adult Readers
Wilson's Children's Catalog
Wilson's Junior High Catalog
CHAPTER ONE
POPPY SET DOWN ONE OF THE MERMAID DOLLS CLOSE to the stretch of asphalt road that represented the Blackest Sea. They were old—bought from Goodwill—with big shiny heads, different-colored tails, and frizzy hair.
Zachary Barlow could almost imagine their fins lashing back and forth as they waited for the boat to get closer, their silly plastic smiles hiding their lethal intentions. They’d crash the ship against the shallows if they could, lure the crew into the sea, and eat the pirates with their jagged teeth.
Zachary rummaged through his bag of action figures. He pulled out the pirate with the two cutlasses and placed him gently at the center of the boat-shaped paper they’d weighed down with driveway gravel. Without gravel, the Neptune’s Pearl was likely to blow away in the early autumn wind. He could almost believe he wasn’t on the scrubby lawn in front of Poppy’s ramshackle house with the sagging siding, but aboard a real ship, with salt spray stinging his face, on his way to adventure.
“We’re going to have to lash ourselves to the mast,” Zach said, as William the Blade, captain of the Neptune’s Pearl. Zach had a different way of speaking for each of his figures. He wasn’t sure that anyone but him could tell his voices apart, but he felt different when he talked in them.
Alice’s braids spilled in front of her amber eyes as she moved a G.I. Joe Lady Jaye figure closer to the center of the boat. Lady Jaye was a thief who’d begun traveling with William the Blade after she’d been unsuccessful in picking his pocket. She was loud and wild, almost nothing like Alice, who chafed under the thumb of her overprotective grandmother, but did it quietly.
“You think the Duke’s guards will be waiting for us in Silverfall?” Alice made Lady Jaye ask.
“He might catch us,” said Zach, grinning at her. “But he’ll never hold us. Nothing will. We’re on a mission for the Great Queen and we won’t be stopped.” He hadn’t expected to say those words until they came out of his mouth, but they felt right. They felt like William’s true thoughts.
That was why Zach loved playing: those moments where it seemed like he was accessing some other world, one that felt real as anything. It was something he never wanted to give up. He’d rather go on playing like this forever, no matter how old they got, although he didn’t see how that was possible. It was already hard sometimes.
Poppy tucked windblown strands of red hair behind her ears and regarded Zach and Alice very seriously. She was tiny and fierce, with freckles thick enough to remind Zach of the stars at night. She liked nothing better than being in charge of the story and had a sense of how to make a moment dramatic. That was why she was the best at playing villains.
“You can knot ropes to keep you safe, but no boat can pass through these waters unless a sacrifice is given to the deep,” Poppy made one of the mermaids say. “Willingly or unwillingly. If one of your crew doesn’t leap into the sea, the sea will choose her own sacrifice. That’s the mermaid’s curse.”
Alice and Zach exchanged a look. Were the mermaids telling the truth? Really, Poppy wasn’t supposed to make up rules like that—ones that no one else had agreed to—but Zach objected only when he didn’t like them. A curse seemed like it could be fun.
“We’ll all go down together before we lose a single member of this crew,” he fake-shouted in William’s voice. “We’re on a mission for the Great Queen, and we fear her curse more than yours.”
“But just then,” said Poppy ominously, moving one of the mermaids to the edge of the ship, “webbed fingers grab Lady Jaye’s ankle, and the mermaid pulls her over the side of the boat. She’s gone.”
“You can’t do that!” Alice said. “I was lashed to the mast.”
“You didn’t specify that you were,” Poppy told her. “William suggested it, but you didn’t say whether or not you did it.”
Alice groaned, as though Poppy was being especially annoying. Which she kind of was. “Well, Lady Jaye was in the middle of the boat. Even if she wasn’t lashed, a mermaid couldn’t get to her without crawling on board.”
“If Lady Jaye gets pulled over the side, I’m going after her,” Zach said, plunging William into the gravel water. “I meant it when I said no one gets left behind.”
“I didn’t get pulled over the side,” Alice insisted.
As they continued arguing two of Poppy’s brothers walked out of the house, letting the screen door slam behind them. They looked over and started to snicker. The older of the two, Tom, pointed directly at Zach and said something under his breath. His younger brother laughed.
Zach felt his face heat. He didn’t think they knew anyone at his middle school, but still. If any of his teammates found out that, at twelve, he was still playing with action figures, basketball would become a lot less fun. School could get bad too.
“Ignore them,” Poppy declared loudly. “They’re jerks.”
“All we were going to say is that Alice’s grandma called,” Tom said, his face a parody of hangdog innocence. He and Nate had the same tomato-red hair as their sister, but they weren’t much like her in any other way that Zach could see. They, along with their eldest sister, were always in trouble—fighting, cutting school, smoking, and other stuff. The Bell kids were considered hoodlums in town and, Poppy aside, they seemed intent on doing what they could to uphold that reputation. “Old lady Magnaye says that you need to be home before dark and for us to be sure to tell you not to forget or make excuses. She seems rough, Alice.” The words were supposed to be nice, but you could tell from the sickly sweet way Tom talked that he wasn’t being nice at all.
Alice stood up and brushed off her skirt. The orange glow of the setting sun bronzed her skin and turned her glossy box braids metallic. Her eyes narrowed. Her expression wavered between flustered and angry. Boys had been hassling her ever since she’d hit ten, gotten curves, and started looking a lot older than she was. Zach hated the way Tom talked to her, like he was making fun of her without really saying anything bad, but he never knew what to say to stop it either.
“Leave off,” Zach told them.
The Bell boys laughed. Tom mimicked Zach, making his voice high-pitched. “Leave off. Don’t talk to my girlfriend.”
“Yeah, leave off,” Nate squeaked. “Or I’ll beat you up with my doll.”
Alice started toward the Bell house, head down.
Great, Zach thought. As usual, he’d made it worse.
“Don’t go yet,” Poppy called to Alice, ignoring her brothers. “Call home and just see if you can spend the night.”
“I better not,” Alice said. “I’ve just got to get my backpack from inside.”
“Wait up,” Zach said, grabbing Lady Jaye. He headed for the screen door and got there just as it shut in his face. “You forgot—”
The inside of Poppy’s house was always a mess. Discarded clothes, half-empty cups, and sports equipment covered most surfaces. Her parents seemed to have given up on the house around the same time they gave up on trying to enforce any rules about dinners and bedtimes and fighting—around Poppy’s eighth birthday, when one of her brothers threw her cake with its still-lit birthday candles at her older sister. Now there were no more birthday parties. There weren’t even family meals, just boxes of macaroni and cheese, cans of ravioli, and tins of sardines in the pantry so that the kids could feed themselves long before their parents came home from work and fell, exhausted, into their bed.
Zach felt envious every time he thought of that kind of freedom, and Alice loved it even more than he did. She spent as many nights there as her grandmother allowed. Poppy’s parents didn’t seem to notice, which worked out pretty perfectly.
He opened the screen door and went inside.
Alice was standing in front of the dusty, old, locked display cabinet in the corner of the Bell living room, peering in at all the things Poppy’s mother had forbidden Poppy, on pain of death and possible dismemberment, from touching. That was where the doll they called the Great Queen of all their kingdoms was trapped, next to a blown-glass vase from Savers that had turned out to be vintage something-or-other. The Queen had been picked up by Poppy’s mother at a tag sale, and she insisted that one day she was going to go on Antiques Roadshow, sell it, and move them all to Tahiti.
The Queen was a bone china doll of a child with straw-gold curls and paper-white skin. Her eyes were closed, lashes a flaxen fringe against her cheek. She wore a long gown, the thin fabric dotted with something black that might be mold. Zach couldn’t remember when exactly they’d decided that she was the Great Queen, only that they’d all felt like she was watching them, even though her eyes were closed, and that Poppy’s sister had been terrified of her.
Apparently, one time, Poppy had woken in the middle of the night and found her sister—with whom she shared a room—sitting upright in bed. “If she gets out of the case, she’ll come for us,” her sister had said, blank-faced, before slumping back down on her pillow. No amount of calling to the other side of the room had seemed to stir her. Poppy had tossed and turned, unable to sleep for the rest of the night. But in the morning, her sister had told her that she didn’t remember saying anything, that it must have been a nightmare, and that their mother really needed to get rid of that doll.
After that, to avoid being totally terrified, Zach, Poppy, and Alice had added the doll to their game.
According to the legend they’d created, the Queen ruled over everything from her beautiful glass tower. She had the power to put her mark on anyone who disobeyed her commands. When that happened, nothing would go right for them until they regained her favor. They’d be convicted of crimes they didn’t commit. Their friends and family would sicken and die. Ships would sink, and storms would strike. The one thing the Queen couldn’t do, though, was escape.
“You okay?” Zach asked Alice. She seemed transfixed by the case, staring into it as though she could see something Zach couldn’t.
Finally Alice turned around, her eyes shining. “My grandmother wants to know where I am every second. She wants to pick out my clothes for me and complains about my braids all the time. I just am so over it. And I don’t know if she’s going to let me be in the play this year, even though I got a good part. She can’t see so well after dark, and she doesn’t want to drive me home. I’m just so tired of all her rules, and it’s like the older I get, the worse she gets.”
Zach had heard most of that before, but usually Alice just sounded resigned to it. “What about your aunt? Could you ask her to pick you up after rehearsals?”
Alice snorted. “She’s never forgiven Aunt Linda for trying to get custody of me way back when. Brings it up at every holiday. It’s made her superparanoid.”
Mrs. Magnaye grew up in the Philippines and was fond of telling anyone who would listen how different things were over there. According to her, Filipino teenagers worked hard, never talked back, and didn’t draw on their hands with ink pens or want to be actresses, like Alice did. They didn’t get as tall as Alice was getting either.
“Made her superparanoid?” Zach asked.
Alice laughed. “Yeah, okay. Made her extra-superparanoid.”
“Hey.” Poppy came into the living room from outside, holding the rest of their figures. “Are you sure you can’t stay over, Alice?”
Alice shook her head, plucked Lady Jaye out of Zach’s hand, and went down the hallway to Poppy’s room. “I was just getting my stuff.”
Poppy turned impatiently to Zach for an explanation. She never liked it when she wasn’t part of a conversation and hated the idea that her friends had kept any secrets from her, even stupid ones.
“Her grandmother,” he said, with a shrug. “You know.”
Poppy sighed and looked at the cabinet. After a moment, she spoke. “If you finish this quest, the Queen will probably lift the curse on William. He could go home and finally solve the mystery of where he came from.”
“Or maybe she’ll just make him do another quest.” He thought about it a moment and grinned. “Maybe she wants him to get skilled enough with a sword to break her out of that cabinet.”
“Don’t even think about it,” Poppy said, only half joking. “Come on.”
They walked down the hall to Poppy’s room just as Alice came out, backpack over one shoulder.
“See you tomorrow,” she said as she slipped past them. She didn’t look happy, but Zach thought she might just be upset that she was leaving early and that they were going to be hanging out without her. He and Poppy didn’t usually play the game when Alice wasn’t there. But lately Alice seemed to be more bothered by he and Poppy spending time alone together, which he didn’t understand.
Zach walked into Poppy’s room and flopped down on her orange shag rug. Poppy used to share the room with her older sister, and piles of her sister’s outgrown clothes still remained spread out in drifts, along with a collection of used makeup and notebooks covered in stickers and scrawled with lyrics. A jumble of her sister’s old Barbies were on top of a bookshelf, waiting for Poppy to try to fix their melted arms and chopped hair. The bookshelves were overflowing with fantasy paperbacks and overdue library books, some of them on Greek myths, some on mermaids, and a few on local hauntings. The walls were covered in posters—Doctor Who, a cat in a bowler hat, and a giant map of Narnia. Zach thought about drawing a map of their kingdoms—one with the oceans and the islands and everything—and wondered where he could get a big enough piece of paper.
“Do you think that William likes Lady Jaye?” Poppy asked, settling herself cross-legged on her bed, the pale pink of one knee visible through the rip in her hand-me-down jeans. “Like like likes?”
He sat up. “What?”
“William and Lady Jaye,” she said. “They’ve been traveling together awhile, right? I mean, he must like her some.”
“Sure he likes her,” Zach said, frowning. He pulled his beat-up army surplus duffel bag toward him and stuffed William inside.
“But, I mean, would he marry her?” Poppy asked.
Zach hesitated. He was used to being asked how characters felt, and it was a simple question. But there was something in Poppy’s voice that made him think there was a meaning behind it that was less simple. “He’s a pirate. Pirates don’t get married. But, I mean—if he wasn’t a pirate and she wasn’t a crazy kleptomaniacal thief, then I guess he might.”
Poppy sighed as though that was the worst answer ever given by anyone, but she dropped it. They talked about other things, like how Zach couldn’t play the next day because of basketball practice, whether or not aliens would ever land, and if they did, whether they would be peaceful or not (they both thought not), and which one of them would be more useful in a zombie uprising (a draw, since Zach’s longer legs would be better for getting away, and Poppy’s small size was a hiding advantage).
On the way out, Zach paused in the living room to look at the Queen again. Her pale face was shadowed, but it seemed to him that though her eyes were closed, they weren’t quite as closed as they had been before. While he stared at her, trying to figure out if he was imagining things, her lashes fluttered once, as if stirred by an impossible breeze.
Or as if she was a sleeper on the verge of awakening.
Excerpted from Doll Bones by Holly Black
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.
Discover the Newbery Honor winner Doll Bones, from Holly Black, the cocreator of the Spiderwick Chronicles. A Kirkus Reviews Best Book. A School Library Journal Best Book. A Booklist Editor’s Choice Books for Youth. A Publishers Weekly Best Children’s Book. A NYPL “100 Titles for Reading and Sharing.” A People Magazine “Best New Kids Book.” Six starred reviews!
Zach, Poppy, and Alice have been friends forever. And for almost as long, they’ve been playing one continuous, ever-changing game of pirates and thieves, mermaids and warriors. Ruling over all is the Great Queen, a bone-china doll cursing those who displease her.
But they are in middle school now. Zach’s father pushes him to give up make-believe, and Zach quits the game. Their friendship might be over, until Poppy declares she’s been having dreams about the Queen—and the ghost of a girl who will not rest until the bone-china doll is buried in her empty grave.
Zach and Alice and Poppy set off on one last adventure to lay the Queen’s ghost to rest. But nothing goes according to plan, and as their adventure turns into an epic journey, creepy things begin to happen. Is the doll just a doll or something more sinister? And if there really is a ghost, will it let them go now that it has them in its clutches?
Doll Bones is a winner of the Newbery Honor, is the recipient of six starred reviews, was on five Best Book lists, and was called “perfect” by The New York Times.